TexasMike

Citizen
  • Posts

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  • Joined

  1. TexasMike

    Sync Issues?

    Hmmm.. It appears as though AT&T (formerly Southwestern Bell in my area) may be blocking CoH traffic which would explain the "rubberbanding" issues that I'm experiencing.

    Here's a sample Traceroute from the CoH netinfo support tool:

    -------------------------------

    Route for West Coast (216.107.240.3)

    Tracing route to 216-107-240-3.plaync.com [216.107.240.3] over a maximum of 30 hops:

    0 MYHOUSE.gateway.2wire.net [192.168.xx.xx]
    1 home [192.168.xx.xx]
    2 99-6-144-3.lightspeed.rcsntx.sbcglobal.net [99.6.144.3]
    3 70.143.229.30
    4 * * *

    Computing statistics for 10 seconds...

    Source to Here This Node/Link

    Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
    0 MYHOUSE.gateway.2wire.net [192.168.xx.xx]
    0/ 10 = 0% |
    1 1ms 0/ 10 = 0% 0/ 10 = 0% home [192.168.xx.xx]
    0/ 10 = 0% |
    2 9ms 0/ 10 = 0% 0/ 10 = 0% 99-6-144-3.lightspeed.rcsntx.sbcglobal.net [99.6.144.3]
    0/ 10 = 0% |
    3 13ms 0/ 10 = 0% 0/ 10 = 0% 70.143.229.30
    10/ 10 =100% |
    4 --- 10/ 10 =100% 0/ 10 = 0% MYHOUSE [0.0.0.0]

    Trace complete.

    -------------------------------

    I've hidden my IP address in the above trace for privacy reasons, but you can see that all of the network packets are getting dropped at 70.143.229.30 which is registered to "AT&T Internet Services".

    If you haven't already done so, I would encourage you to download the CoH netinfo tool from ftp://ftp.coh.com/support_tool/ and run it. Take a look at the logs and verify that your ports are open and be sure that the "Path Ping / Trace Route Tests" show 0 lost packets.

    If you see any packets getting dropped, look up the IP address to see who owns it. A good website for looking these up is http://ip-lookup.net

    I've submitted a ticket to NCSoft Support, but I may have to call my ISP to resolve this one. (ARGH!)
  2. TexasMike

    Sync Issues?

    I've set pretty much everything back to "default" values in the COH audit/video settings.

    Here's the report from COHHelper for my PC:

    ---System information gathered by [url=http://home.roadrunner.com/~dasloth/CoH/CoHHelper.html[/url] version 0.1.1.6---

    DxDiag gathered at February 8, 2009 20:34 (-06:00)
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
    System Manufacturer: NVIDIA
    System Model: NF-M2S
    BIOS: Phoenix-Award BIOS v6.00PG
    Central Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~570MHz
    Memory: 1470MB
    .Net Memory Report: 968MB out of 1470MB available
    Page File: 1723MB (365MB currently in use)
    DirectX: DirectX 9.0c (4.09.0000.0904)
    DirectX Diag version: 5.03.2600.5512 (32-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.
    Input Notes: No problems found.

    Monitor: Plug and Play Monitor
    Monitor's Max Resolution: 1600,1200
    Video Device Name: NVIDIA GeForce 8400 GS
    Manufacturer / Chip: NVIDIA / GeForce 8400 GS
    Video Memory: 512.0 MB
    Driver Version: 6.14.0011.8122
    Driver Date: 1/15/2009 8:19:00 AM
    Driver Language: English

    WMI Information
    Motherboard Manufacturer: www.abit.com.tw
    Motherboard Model: (empty)
    Motherboard Product: NF-M2S
    Motherboard Version:
    BIOS Manufacturer: Phoenix Technologies, LTD
    BIOS Name: Phoenix-Award BIOS v6.00PG
    BIOS Version: Nvidia - 42302e31
    BIOS Release: 20061108000000.000000+000

    Registry Information for Current User
    Resolution: 1280x1024
    3D Resolution: 1280x1024 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: No

    Physics Quality: None
    Maximum Particles: 100
    Max Particle Fill? 10.000
    Physics Card Enabled: No

    Anti-aliasing: None
    Anisotropic Filtering: None
    Texture LOD Bias: Crisp
    Water Effects: None
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: No
    Shader Detail: Lowest

    World Texture Level: Low
    Character Texture Level: Medium
    World Detail Level (Vis_Scale): 0.500
    Entity Detail Level: 0.500
    Shadows Enabled: No
    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of Extra Player FX Enabled: No
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: Yes
    FX Sound Volume: 0.029
    Music Sound Volume: 0.035

    Show Advanced Graphics Options: No
    Overall Graphics Quality: 0.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 175762 bytes/second
    Current Game Version: 18.20081210.9T3
    Installation Directory: F:\City of Heroes

    Mod files in the Data directory
    No modifications found
  3. TexasMike

    Sync Issues?

    After not playing CoH for 2+ years, I decided to get back into it this weekend. Right off the bat, I encountered the "rubberbanding" issue that is described in this thread. The issue is pretty severe, occurring every 3-4 seconds, which makes the game pretty much unplayable. I also noticed that the NPC and background animations are all accellerated 2 to 3 times faster than what they should be. I'm pretty certain that it doesn't have anything to do with my internet connection because I don't have any problems playing other MMORPG games (WoW, etc) and it's a high speed connection (6 MB) but I ran the /netgraph command just to check. It shows that my receive speed is 650-700 and I don't have any lost packets. I'm getting 20-30 FPS on the video which rules out a framerate issue.

    I'm at a loss for what to do. Does this sound like it's a SYNC issue to you guys? Do you have any other suggestions?