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Just wait until you find out that it'll cost $20 apiece to get yer ultra-rare Fulcrum Shift (or Eagle's Claw or Phantasm or . . )power . Don't forget - you'll need 4 in a deck to maximize your chances of winning. If not 4, then 3. . . or 5. . . or some other marketing based strategy of $$$ = winning to convince people that they need to buy boosters by the caseload. . .
Don't mind me. . . I've just burned out on the pay-to-win market a long time ago.
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Amen. I detest the "collectable" aspect of these games. It takes what could be a fun game and turns it into card grab with the only winners being the ones with too much spare cash and the ones who charge $15 for a $5 pack of cards.
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Not neccesarily.
I have quite often put together tournament-viable decks that had nothing but common cards in them, and made a lot of the 'high price players' eat their carboard.