TeChameleon

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  1. I've sent you some (relatively) detailed feedback via PM, Rose; if you'd like to try any one of my arcs (or all of them), go right ahead- the names and numbers are in my signature
  2. TeChameleon

    Sssssooooo.

    ... whoa. Welcome back, Essex. Been a while since I last saw you (assuming my memory isn't playing tricks on me and I just think I've seen you before... pretty sure we've interacted, though <.<).

    And yeah, good luck getting out of the costume editor once i16 hits. I took a quick peek at the open beta a few minutes ago, and it was an effort of will to stop screwing around with it even after the minute or two I tested >.<
  3. Oh yeh- one other one of mine- my Peacebringer screams "Photon Stupids, AWAY!" whenever I release my... well, I'm sure you can guess. Much love for the retarded glowing tribbles of doom
  4. I'm not positive, but I seem to remember hearing that the bolero/wings combo actually causes problems within the game/database/whatever- it's not just 'clipping'. Could be wrong, of course, but that's the way I remember it going down.
  5. I'm rather fond of the one on my Blaster main, cheerfully and blatantly stolen from Terry Pratchett- "Morituri Nolumus Mori!", which is bad Discworld pidgin-Latin for "We who are about to die, don't want to!"
  6. Quote:
    Originally Posted by anachrodragon View Post
    Thanks for the feedback. I know you're right about some unevenness. I'd debated myself whether or not to use any comic relief, and I'm still debating that. It's part of the reason this arc is still listed as "looking for feedback". It's a work in progress, and I'm expecting to do some adjusting.

    Regarding mission three, sorry you found it boring. People tend to either love it or hate it (usually because "but my XPs!"). I know it's something unusual, but I think one of the strengths of the MA is that there's room for the unusual. Honestly I don't think it's too long for what it is. It only takes a couple minutes, which is *a lot* shorter than a glowie hunt on an outdoor map would take, and you still see tons of those in official content, as well as MA arcs.

    On a couple of dialog choices: "intoxicated" applies to all types of chemical impairment, not just alcohol. Also, I've seen "all hands on deck" used in the context of police action lots of times. I'm sure I could change it, but I think it fits.

    As for commas... well I have to admit this criticism throws me off. I went back and read my first mission intro dialog and found half a dozen of them, so I don't think this indicates a particular aversion. The only thing I can guess is that you don't like the style for BAB's "voice".

    I have to say, and you've no doubt experienced this yourself, that using BABs as a contact is hard, because there aren't a lot of examples of dialog for him in the game. So I was left with as quandary. What kind of dialog do I use? Casual and friendly? Street slang? Hardass? Hmm... Well using any amount of slang kind of rubbed me the wrong way, plus I wasn't confident there was a way to do it without sounding racially insensitive. I decided to go with kind of a "down to business", serious style with a fair number of shorter sentences--which means there are more periods than I would probably use normally, but that should actually make for more full stops as opposed to breathlessness.

    Anyway, I'm looking forward to checking out your Trollbane. It will be interesting to see someone else's interpretation of BABs, as again, the canon leaves a lot of room here. And hey, if the punctuation doesn't follow exactly what I would do myself, it doesn't matter... it's not something I base my ratings on.
    Hmm... yeh, it'll be interesting to see what you think about my version of BABs- I actually based his dialogue as much as I could on the way he talked during his Blue King comics appearance, way back in '05.

    On the comma thing... it may be more a matter of placement than of ammount, I'm not entirely sure; I just know that there were enough times that it happened that it stood out- not just in BABs' dialogue, but in a few other places (it happened in Storm Dragon's dialogue at least once, and possibly in the narration as well)- places where I would have expected a pause in the course of natural speech rhythms where there... wasn't one. It made for a slightly uneven read, simply because I was mentally off-stride because the places where I would have expected the speaker to 'breathe', they weren't doing it.

    And Mission Three... hmm. Like I said, I'm torn on it- it accomplishes exactly what you want, I think, it fits well within the context of the story, but... well, I think part of the problem is that I wound up kind of going in circles for a while trying to find the first bloody glowie. Maybe a map with less of those little curly-office-sections? Dunno.

    Like I said, overall I enjoyed it- there were just some quibbles that prevented me from being fully immersed.
  7. So, checking out The Next War on Drugs... heh. Funny to see someone other than me using BABs as a contact, although to be fair, mine is more about the fallout from the last war on drugs... you'll be getting my usual stream-of-semiconsciousness review, where you get my thoughts pretty much as I do. Running as Flashpoint Zeo, my level 16 Fire/Fire Tank... that I created on October 31st, 2004 >.>

    Anyways, moving right along-

    MISSION ONE:
    - Hmm... mission briefing is written well enough, but somehow BABs 'voice' seems a bit off. Not sure why (although the dialogue could stand another comma or two, it comes off as a bit breathless right now).

    - Only got one of the optional sides- it was a nice touch, though (the 'Stolen SWAT van' one).

    -... wait, rescuing one cop was enough to turn the tide when the PPD were being overwhelmed..? O.o Uh...

    - Minor quibble- is 'intoxicated' the right word to be using for gangers on a drug high? I don't know for sure, but it doesn't sound quite right...

    MISSION TWO:

    - "'all hands on deck' response"? Seems an oddly... nautical... turn of phrase for the Brawler to pull out :/

    - Nice buildup on the closeout of the briefing, though. More info on the bodyguard might be nice, but otherwise it's pretty cool (i.e. if the bodyguard was a super as well, knowing that he got taken out would be a useful warning)

    - Hmm... okay, why is this timed? I understand that it's urgent, but BABs never said anything about a ransom to be paid before this time 'or else', or anything to that effect...

    - ... okay, these clues are more confusing than enlightening. Hopefully the Brawler has more to say on this...

    - And, uhm, not so much. Hmm.

    MISSION THREE:

    - Time for a little sanctioned B&E, I guess.

    - Uhm... okay, really not sure what I'm supposed to be doing here; I can't click on any of the glowies I've found thus far, and Officer Martin doesn't seem especially interested in following me, despite having a little green arrow on the map :/

    - Hrm, alrighty- found the missing glowie (that's a rather paranoid clerk, although the Swift reference was a nice touch). On to the next glowie in the chain. Honestly, this is a bit on the slow side thus far- nothing to do but run around (a LOT, if you missed the first glowie >.<) and occasionally click.

    - Oooookay. The missing forensics kit is not only in the garbage, but under a bunch of junk? And we're calling what I'm doing with it 'borrowing' now? Er... why is it in the garbage?

    - Wait, the cops didn't search the area with the next glowie, or one of them did, and they're just a bent cop? It's a bit unclear, and it's certainly more than a little odd, given that I've seen two or three cops wander through the area, and Officer Martin was standing... y'know, right there.

    - Uhm... am I really supposed to believe that the PPD are going to be this sloppy, especially in a case as high-profile as the murder of an elected official? I mean, missing material evidence that's basically right out in the open? Mind you, the line about my huge, currently-on-fire Tanker dusting paper for prints amused me somewhat...

    - It would read a lot cleaner if BABs had a comma in the 'that was solid investigative work $name' line- same problem has cropped up at least once before. There's "I'm saying this really really fast and not even stopping to breathe or pass out because I'm in a rush" lack-of-commas in other places as well. Maybe try reading the dialogue out loud, to see where it would pause naturally?

    MISSION FOUR:

    - Uh... Tsoo? Wait, fake Tsoo? The hell?

    - Storm Dragon had some cute dialogue, but once again suffering from lack-of-comma breathlessness.

    - Erm... these clues seem to be contradictory- Storm Dragon talked about the city using 'me' for eviction, but the second clue talks about him saying that the 'new owners' would be evicting them soon.

    - Why is the Brawler suddenly talking like... well, the Brawler? It's like he abruptly changed voices for this one debriefing :s

    MISSION FIVE:

    - Hmm... interesting hook. Kinda like a reverse-Punisher, heh...

    - First clue- 'there's something at the bottom of this box'- shouldn't that be 'these boxes', since there's a whole pile?

    - ... if this 'mysterious green liquid' is actually 'dyne, I'm going to be a bit annoyed, given that that's the only green liquid I've been dealing with this entire time (really, 'mysterious'? Really?) >.<

    - Hmm- didn't think to check eariler, but don't the Private Security Guards deserve a custom bio, given that they're not actually in the 'City of Villains'?

    - "Something stinks in this fridge"? Gee, could it have something to do with the biohazard symbol on it? >.>

    - Hmm... well, that explains a few things. Although the 'Middleman' trying to riot-baton my eight-foot flaming monstrosity of a Tanker into submission was rather amusing.

    - "This may have serious ramifications"? Uhm... why is my character internally monologuing the blindingly obvious?

    - Hmm... I like the debriefing- BABs finally 'sounds' right, and it gives a nice 'to be continued' without leaving things feeling incomplete.

    OVERALL:

    The writing was fairly tight and well done, with the exception of the strange reluctance to use commas, even when they're needed. The characterization, once it stabilized a bit, was good (although you may want to double-check the earlier missions for that- it was kind of a rocky start), and the missions, overall, were interesting, although not fascinating. In all honesty, I'm kind of torn about Mission Three; it really did feel like I was investigating something, as far (and maybe even a little farther) than the CoH would allow. On the flip side, it was... well, kind of boring, and led to a couple of odd moments that either didn't make sense at the time, or didn't make sense in hindsight.

    Some of the plot holes are explained in hindsight, although it might make more sense to hear somebody else complain about the missing kit, since if I remember right, the one kvetching about it probably wouldn't want it found; and I'm a bit surprised at how apathetic he was towards my presence there, when he would have been perfectly within his authority to give me the boot right then and there without anyone batting an eye. Also, that "Ferrous Mantis" guy was a horribly jarring note, and made absolutely no sense within the lore as a member of the Tsoo- you might be able to get away with that kind of crap as a Hellion, but the Tsoo are a bit more pragmatic (and ruthless) than that. It was like a clown suddenly riding through the set of the O.C. for no discernable reason, screaming "LAUGH AT ME!" in the middle of a tense moment :/

    I gave it a three and a half stars (rounded up); a little tightening (really really needs more commas), and a bit of polish (poke the more implausible bits a little), and I think you're good to go; final grade: Four Stars.
  8. ... *points to sig*

    And you should keep the names of those people handy, Flechette- that kind of firepower could be fun, especially as you hit the post-nuke levels... :crazy:
  9. Hmm... I've done some recent work on my 10-14 arc, "Trollbane" (number's in my sig); I'm not sure I've gotten all the mechanical bugs out (I changed a few things under i15, with the new options available), but I'd appreciate a run- see what you think!
  10. *shrug*

    Not sure what to say, Sam- it may simply be that your predeliction towards grandiose stories has doomed you from the outset; the scale of City of Heroes simply does not lend itself very well to worlds-destroying drama, at least if you want to have your character be a 'local'.

    My own characters pretty much run the gamut from one end to the other- on the one hand, my main, Energon X, originated firmly in-universe (although he's Canadian, like myself, rather than a Paragon native), and gained his powers in the time-honoured fashion of standing too close to the wrong explosion (in a S.E.R.A.P.H. lab, no less). My redside main, Mad Doctor Dingbot, on the other hand, originates form out-of-universe- he's an escaped cartoon character from a popular Paragon City children's adventure cartoon... who got into the Rogue Isles via The Television.

    *waves hand* It may be that part of your difficulty is creating your characters, then attempting to shoehorn them into Paragon or the Isles. After all, if they've got massive, complicated, 'wilderness'-necessitating backgrounds, then of course they're not going to be a comfortable fit. If you take a look at the existing lore, though, and say 'what kind of stories could come out of this that I'd be interested in exploring?', you might have an easier time of it.
  11. Quote:
    I wouldn't mind a 'Who's on First' routine but who'd be Abbott and Costello?
    Posi and Synapse would fit the mold... ditto BABs and Manticore (in that order, of course)... Scirrocco could do it with either Black Scorpion or Mako, either one... a fun one would be War Witch and Apex
  12. Huh- best of luck, A_C.

    Couple of fragments of advice from me, although a lot has been covered already; if you go after your studies with the same intensity you seem to bring to the table to a lot of stuff... make sure you make time to relax. You can be 'handling' your coursework without difficulty, but be spiralling into burnout at the same time, because 'college' has become an obsessive, single-focus task. Get away from things every so often, especially if, like me, you can hit the "THE WALLS ARE CLOSING IN!" point with deadlines >.O

    If you have even mild difficulties with your hearing... bring a decent recording device of some sort into class, especially to start with; enough profs have a horrible habit of mumbling that even people with exceptional hearing can run into difficulties, and you don't want to miss the content of the first three lecture because you have no idea what Professor Mushmouth-McDoesn't-Hand-Out-Outlines said.

    Anyways, take care of yourself, and try not to de-orbit anything onto my house, eh?
  13. TeChameleon

    Canon Fodder

    Quote:
    Originally Posted by 5th_Elemental View Post
    Small Fears
    Arc ID: 12285
    By: @Wall of Knight
    Overall Rating: 4.5 Stars

    @Cain Lightning says:
    Story Flow: This arc had creepy horror story elements reminiscent of Silent Hill. The formatting was not only well done, but I thought there was clever usage of child-like speech (especially considering that the contact was a panicked child). The clues provided nice additional depth, which the contact could not, and helped propel the story along. The Professor X-like telepathic assistance provided by the contact helped the story cohesiveness, and was a nice touch. 4.75 Stars

    @LAMIKE says:
    Visual Pop: There was a great combination of Actual Fears (Bully, Principle, Bad Girl) and Imaginary Fears (Monster Under the Bed, Evil Clown, Monster in the Hall), both being original and scary. The costumes were well done, and totally fit the “Horror” theme. There was a nice selection of maps, with none being too large. The auras were appropriate and not over used. The NPC dialogue was immersive, and helped tie in with the visuals. 5 Stars

    @Pankrator says:
    Fun Factor: The challenge level was fairly intense. The various powers of all of the custom mobs fit nicely, were not too overpowering, and definitely fit their descriptions. I really liked the inventive MA Tool usage, such as noted above under Story Flow. This story arc suits the “Horror” and “Magic” keywords perfectly. As the missions unfolded, the scare factor kept increasing. The only issue I had was that Mother Mayhem had to be fought twice. I would much rather have fought your custom AV twice, who I found really cool. This one has a high replay value! 4 Stars
    Thanks for the review! I'm glad you enjoyed the arc

    As a minor aside, the second brawl with Mama M was actually purely optional- you could have bypassed her entirely, if you'd wanted to. She had her asylum back, so she couldn't care less about you, once you'd done what she wanted.
  14. Quote:
    Originally Posted by TonyV View Post
    This isn't all theoretical. One thing that comes to mind is that there have been some people screaming for years to make the Positron task force easier and/or the Dr. Quaterfield task force shorter. Do I think that they're a pain in the butt? Sure. Still, it's kind of groovy knowing that I put in the time and effort, and that I've been rewarded something for it that those who choose not to don't have. There should be some stuff in the game that's a pain in the butt. With no challenge, there's also no fulfillment in accomplishments.

    Now, I'm not saying that there is no room for QoL improvements, that everything should be a pain in the butt, or that nothing should ever be made easier. It's just that I don't think it's a good thing to make everything trivially easy and let people make it harder as they want. With these features, there needs to be an honest assessment of how it will affect the game, whether it will make it so easy that people will get bored and stop playing, how much resentment it will cause among those who played the "old" way, whether it's really making the game more fun for most people or just coddling people who don't like to actually play the thing.
    Gotta disagree with you on Quaterhell and Posi, Tony; I don't dislike them because they're "hard" (they're really not), I dislike them because they're really, really boring, and the stupefying length only makes it worse. Seriously, Quaterhell? You do the same mission... what, four times in a row, I think? (been a while since I last ran it). That's kind of silly- it wasn't that great of a mission to start with. And Positron is the first TF most newblets run. It shouldn't be a dull grindfest, it really shouldn't- they'll wind up thinking that all the TFs are like that, and come away with a negative view of the game.

    As to dumbing down the game... eh. I actually feel kind of the same way about WoW; it was... not necessarily more difficult, exactly, but it required a greater investment of time and effort when I played it a few years ago. Of course, the fact that it was turning into a second job was part of the reason I quit, so maybe they're on to something with that <.<
  15. Quote:
    Originally Posted by Cuppa_LLX View Post
    Newsflash!
    This just in!

    AE Babies are not new.

    I ran into them in issues 4, 6, and 8. People raised on Freak farms who have no travel powers and don't even know what enhacments are. Now you just have a cute little name for them but they always exisited.

    And GASP their still content players.

    I spent the weekend leveling several villians from 2-11 and each time got a MISSION team in minutes.

    And red side is the lower population side...

    Hell months ago i ran into a guy on my Synapse TF who didnt even know about DOS, he was lvl 20 and still using TOS. I droped a few thousands on him and pointed him to eugenics
    Yep, I know PLed nooblets are nothing new- I've been playing long enough to remember Winterlord Babies, after all; it's the sheer quantity of them now that I'm pointing out as a problem. I can still find mission PUGs, too- that's not the issue. The issue is that the AE has created a minor monster in the form of a vast horde of players who are adamantly convinced that their AE-fixated min/maxed low-risk high-reward playstyle is the only valid or viable one, and they're squatting in the starter zone.

    In a few months, I'd be very surprised if the majority of them weren't horribly bored, quitting and spreading the word that CoH is unutterably dull, repetitive, and the grindiest thing in creation. That, just like a determined urge towards the easiest route to perceived rewards, is human nature.
  16. ... actually, I said I went back and edited it before I actually did- the text is all just white now.

    And I 'messed' with the colours since it's a fairly standard RP technique that I use to indicate that a character has a voice that's unusual in some fashion- one speaks in light purple, another in Orange-Red, that sort of thing.

    EDIT- Oh, wait- think I missed something; the bio was just a straight copy-paste from the old NA Roleplaying board, where the background wasn't nearly so dark, so the black text didn't matter- I quoted it so I could keep my formatting, and the colour kind of came with.
  17. Quote:
    Originally Posted by Azrak View Post
    Ahhh the American penchant for imposing your own morals and values on others. If you don't like AE farms then simply drop from the team if that's what they wanna do. But NO I have the star so your gonna do what I want. That's what team means isn't it follow the leader. When I get people like you on a team I just drop. No tolerance for others is becoming a national past time. Are you a socialist by any chance I hear they are big on snitches.
    Ah, yes, the old "I'm going to do whatever the hell I want and call you names for daring to suggest I do otherwise!" argument. As I said in my recent post, you're welcome to your farming, be it the mindless grind that some apparently think they're bypassing somehow by doing exactly the same thing over and over and over or a refreshing boss-frenzy of a challenge, but it does have an affect on the game at large.

    You can say 'just drop team' all you like, but the zeitgeist of City of Heroes/Villains has changed with the massive influx of AE babies. I'd be willing to bet that there's less than three degrees of separation between most players and the AE babies- even if you've had the good fortune to not be saddled with one of these belligerently useless loads, you probably know someone who has, or at least know someone who knows someone.

    This is not a question of tolerance anymore. The health of the game is suffering, and the landscape is shifting. It's not a huge problem... yet... but it's trending that way a lot faster than I would have predicted. Farmers are all about efficiency, so I'm desperately hoping that the (rather creative) solution of being able to set one's own teamsize will stem the ludicrous flood of AE babies, since they won't be necessary as filler anymore, and also hopefully kill off the non-stop imbecility of farmspam in the damn starter zone.
  18. Quote:
    Originally Posted by FloatingFatMan View Post
    Black on dark blue. You trying to make people go blind?
    Shh... you'll give away my sinister plot!

    (in all seriousness, though, I went back and edited- the background colour wasn't this dark when I originally wrote the post)
  19. Well... this is the background of my Warshade; it's quoted from an RP thread from a while back (he's talking to Acid Zero, one of DeviousMe's characters, if anybody cares). Pretty sure it qualifies as tragic. Also long. Very, very long >.>

    Quote:
    "I mean, heaven forbid that the end result of more than five hundred years of the combined efforts of all of humanity's galaxies-spanning civilization sixty thousand years from now, along with every race like enough to humanity to be able to communicate with it, be able to do something that a couple of your friends could not." A short bark of laughter, bitter to the very soul, escaped.

    "You asked if a Cascade Failure was bad, Peacebringer?" Tempus asked, the strange choral echo back in his voice, although the dramatic spike in power didn't return. "Listen well, pup. You claim horrors I can't possibly imagine?" he told Acid. "I don't need to imagine, Khelari. I've seen them. All. Of. Them." A deep, shuddering breath- probably an artifact of his human side, given that the Dwarf lacked lungs- and he began.

    "I have said I remembered little of my life prior to being found in Paragon City in the 1920s; this is true as far as it goes, but I am in contact with all my other selves throughout all timelines, and we have managed to piece together from the different fragments we each posess what we believe to be a true picture of what happened before." A faint tinge of sick horror coloured the rumbling voice, and it was obvious that the Warshade didn't even want to think about the 'happened' part.

    "Sixty thousand years from now, this corner of the universe was largely at peace. Humanity had joined the great galactic civilizations and spread amongst the stars. The unknown, as always, held great fascination, and thus experimentation with time travel, one of the last great frontiers, began. Of course, it had existed for millennia before that, but this was the first true push into studying it- many of the great research houses embarked simultaneously, and whatever cross-time authorities existed to prevent such things... and there are a few, I have met some of them... were simply overwhelmed." Tempus Fugitive sighed, shaking his head tiredly.

    "If only they'd known..." he trailed off for a moment, then resumed. "Within less than a decade, they had cracked the problem of fully reliable, economical, and passenger-safe time travel. Soon, people were flitting up and down through the ages as casuallly as they stepped from Earth to the Moon on a matter transmitter." A pause, and a wave of his arm at Acid. "Incidentally, your Nulltime Deformer sounds like it runs on the same basic principle- you are somewhat ahead of your time. Anyways... history rapidly came to be regarded as mutable when the initially predicted disasters didn't happen, and people of many races soon came to regard altering history as something to be done casually- any choice people were not satisfied with could be edited out of the past as easily as talking themselves out of it, or simply interfering so that the outcome was different."

    "In hindsight, it's easy to say they should have seen it coming; they even had warning from up the line, scientists and explorers who warned them of the coming problems, but they scoffed- after all, they had already seen that no disaster was coming, so who were these crackpots? Then the walls came. At least, that's what the historical records called them. They started losing contact with neighbouring dimensions. One by one they were cut off, sometimes terribly abruptly, and they could find no cause- it was as if they had simply ceased to exist. Going up the line became more difficult, the future pressing in on us."

    Tempus' voice had become a monotone as he recited the litany of horror, an inescapable doom crashing down with all the inexorable certainty of history. "Eventually, the truth came out, and the entire universe-that-was came together in a mighty concordat, unified in a desperate fight to survive. It was decided that every resource that could be mustered, every erg of available brainpower, would be devoted to escaping the doom that hung over us." Tempus sighed. "It was also decided that since our fate came from time travel, so too would our salvation. A stable time-loop was set up on a thousand thousand thousand worlds, the most brilliant minds of nine septillion planets sequestered in an eternally-repeating perfect day. Countless souls laboured on the monolithic computing engines, entire solar systems converted into raw computing power for the abtruse calculations- entire new branches of mathematics formulated and outgrown all-but-overnight as the very workings of time were dissected by the concerted efforts of half the universe."

    There was bitterness in his tone, now. "Of course, as with any dissection, it proved hard on the 'patient', and the decay was accelerated as the very fabric of the universe was put under the most torturous tests in a futile attempt to understand it well enough to save it. When contact with the last neighbouring dimension was lost, they knew they had little time left. They were alone, now; for whatever reason, a Cascade Failure always hits the universe that originated it... last. At last, too late... too late... they discovered a sequence of genes that would grant the power to break out of their isolated corner of the timestream, and make a jump far enough over and back to get out of the dead zone they had created. Among those that could carry those genes were humans, who were chosen because they were, rightly or wrongly, widely considered to be the ones that bore the most responsibility for the oncoming disaster."

    "If the sentient races had been hard-pressed before, they were now destitute; quintillions died daily as even those resources needed to live were funnelled into a final, horrific project... my creation." Tempus sounded faraway now, as if reciting this by rote would somehow dull the pain. "Every variable was checked, rechecked, and checked again, probability engines built from the corpses of dead galaxies calculating every possibility, and the creches were built, each one within its own, very special time loop- my mother... donor... whoever she was... were stuck in that loop, giving birth over and over and over again, thousands upon thousands of times as they created as many redundant 'mes' as they could. I was the very first, the eldest of the first creche, or so they told me."

    The Warshade's voice was very small now, remembered pain making it harsh. "It wasn't enough. They had put my creche at the heart of the universe, the most stable place they could find and what their projections showed would be the last place to go in the collapse... and then put a loop of accelerated time there, trying to make me/us grow up faster... fast enough to save them. So, with a cancer eating it from without, and a bullet through its heart, the universe ended."

    Tempus glared around at the rest of the group, his eyes unseeing. "When time dies, the first thing to go is causality. Things no longer happen in order, any order, and everything that ever was, or ever could be, or never could be, can sense the end approaching. Some rare few go gracefully, sliding into the infinite dark without even a whimper. And the others... claw at one another, trying to climb out of the pit on the tumbling bodies of their brothers, madness stripping them to the bone, as every horror of the imagining of every race in the entire universe claws at them, freed from the realms of the mind by the collapse of reality. And it never ends, because time is gone."

    Tempus' voice was raw now. "It was the morning of my eighth birthday." He stopped, fighting for breath. "I had been scheduled for my first time-jump later that day, and it may be that that being on my mind was the only thing that saved me. I hurled myself into the timestream in terror as everything crumbled around me, everything I had ever known shattering like glass. I can still hear my 'brothers' screaming on bad nights, my own voice shrieking in a concert of disembodied agony as our senses tell us that we are dying, we are dead, everything is gone, and we are alone."

    Another harsh bark of laughter. "It is a wonder that I am even as sane as I am now. The rest of my tale you know- I was found in Paragon City in the 1920s, catatonic, and nursed back to health by a young couple whose names I never knew- I fell back into the timestream, uncontrolled, as soon as my body was able to handle the strain, and I haven't been able to find them on any of my return visits." Tempus stomped over to Acid and waved a finger-claw at him. "I've devoted my life to making sure that never happens again. You have no room to talk to me about facing terrors, pup. I've seen them. Every single last one that this universe has to offer." With that, Tempus stalked off to sit by the shattered tree in brooding silence.
  20. You know, I was actually idly wondering the same thing about the oddly high number of snitch-callers. Not that it matters, particularly.

    I fall quite firmly into the anti-farming camp- as in, "I won't do it", not that I care whether or not you do it aside from certain specific exceptions that I'll cover in a moment- since it has, as far as I personally am concerned, all the entertainment value of 'hit button when light is on, get food pellet'.

    I object quite strenuously to farming when it does one of three things:

    1. Clogs broadcast/request with neverending farm-spam along with the pushy imbeciles who won't take 'bugger off' for an answer when insisting that since I happen to be in the same zone as them, I must be just dying to be on their farm (thankfully, i16 will hopefully cut back on that, since it will be irrelevant).

    2. Fills the AE list with eighteen quadrillion useless identical farms. My playtime has been sharply limited of late, and I resent having it wasted since the cleverdicks who think they're getting away with something have disguised their farm with a thin, but plausible, story (yes, that's actually happened to me. I was not impressed). And before some smartaleck gets on me, yes, it has been limited enough that even the time wasted loading in and out the farm I don't want to do is noticeable to the point of being aggravating.

    3. AE Babies. The idiot manchild leavings of farm-fillers, who don't know how to play, don't want to learn, and insult you when you attempt to tell them that there is more to the game than sitting in the Atlas Park AE building, or worse yet, can't figure out how to do anything other than sit in the AP AE. Whether you like to admit it or not, taking new players and molding them into AE babies because you happen to want filler right then, you are hurting the game.

    Making sure that the vast majority of new players' first experience of the game is standing on the same damn map killing the same damn enemies until their brains turn to pudding and leak out their ears is not a good way to ensure the long-term health of the game. And I don't like having to put up with them, which is a bit frustrating, as I usually enjoy interacting with new players- the shiny hasn't worn off for them, and it can be quite refreshing to team with them as they see things for the first time.

    So... to conclude this long-winded half-rant... I don't care if you farm. You can push the button for your pellets all day long, if you like; doesn't bug me. But this is an MMO; you are in a large, cooperative/competitive environment, and your actions will have effects on me and others. I don't think it's all that much to ask that you take that into consideration when forming teams and building yet another Maniac Slammer farm (really, why the hell do we need so many of those?).

    P.S.- If you don't mold AE babies, don't build your own farms, and don't spam for filler, then... uh... this wasn't directed at you. At all. I don't care what you're doing, and don't really need to hear about it.
  21. TeChameleon

    Canon Fodder

    Well, while I don't necessarily agree that Canon = guaranteed suckage, my arc "Small Fears" fits the bill for the most part (there's a handful of standard mobs, but they're rarely-seen ones, and have a perfectly legitimate reason for being there). The number is in my sig- if you enjoy it, lemme know. If you don't, I don't want to hear about it... okay, okay, kidding- let me know what you think! It's 'done' for the most part, but if I think I can improve it, I will.
  22. Complete revamp of all the old content, on both sides. Fix the celphone-number-giving issue blueside, either get rid of or heavily, heavily revamp the Hazard zones, give Redside some new zones (and access to the Shadow Shard- my brute wants the Rularuu axe without having to farm the same stupid mission over and over and over and over for the three bosses that spawn there &gt;.&lt, fix the redside and blueside badge stupidities (Longbow, Outcast bosses and needing a PvP badge for an accolade, anyone?).

    Fix the mission chains blueside; get rid of the 'we won't tell you anything until you've gone to see the Security Chief/PvP Zone rep/whatever other stupid thing we can think of'... or better yet, tie it in to Vet badges. The 3-Month badge makes it so you never have to see those people ever again.

    Get rid of redundant contacts blueside- there's too many that give the same rather crappy quest mini-arc, and no real way of telling without memorizing who gives what.

    I could go on, but I'm sure you get the idea.
  23. [ QUOTE ]
    [ QUOTE ]
    Hmm... wonder if Axis Amerika was created when Ubelmann succeeded?

    [/ QUOTE ]

    No. Axis American is what was in the game from Issue 1 until Issue 3 when the Council took over the 5th Column in the game (and in the lore). Excluding Striga every instance of being involved with the Council on the Hero side, it was orginally done with the 5th Column.

    [/ QUOTE ]
    Uhm... I meant lore-wise. I know that Axis Amerika was in the game from i1-3 (I started in the tail end of i2), I was just thinking out loud- it's a way that having the 5th Column still so prominent fifty years after their actual usefulness ended (as an infiltration unit in WWII) makes some kind of sense- Ubelmann, as a Fifth Columnist, provided information that turned the tide of the war, thus gaining the Column a permanent place in the third Reich of Axis Amerika.
  24. Hmm... maybe I should finish my conquer-your-own-island arc that I've been poking at off and on and publish it... might be entertaining

    ... of course, before I do that, I should stop being lazy and fix my "I tried new stuff for i15 and broke my arc" arc first &gt;.&gt;
  25. Also, Reichsmann having a "Fifth Column" log on his chest is no surprise- the old Axis Amerika map was liberally festooned with Fifth Column banners, which actually makes some sense- you're in the alternate Paragon City, and the timeline appears to have diverged during WWII, when the Column was active in the States. Hmm... wonder if Axis Amerika was created when Ubelmann succeeded?