Tazkar

Citizen
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  1. I will now copy Dechs slotting precisely mawhaahaha! j/k. Does give me abit of a better idea though, I just really need more slots almost every though right now, oh the bane of being lower level, never enough slots to do what you want.
  2. Quote:
    I'll tell you my slotting, but keep in mind, mine is level 50, so I have more slots to go around.
    I understand, more just trying to get a general idea since honestly from your guide it felt like Dwarf wasn't really used for long term other than to protect nova and human. So I didn't know if I'd be wasting valuable slots beefing up its attacks .
  3. Quote:
    My current Dwarf slotting is four Imperviums and a Performance Shifter proc. I still don't call it a tanker unless I've got a fresh application of Eclipse on, but I'm a pretty survivable scrapper, that's for sure.
    Just a question since I don't recall coming across it in your guide, about how many slots do you tend to invest in the actual dwarf powers? Currently I have about two invested in each power except for his taunt which is still at one.

    I've also invested in about 3 to 4 slots on Nova's powers and currently trying to invest some in things like Gravity Well.
  4. Yes I did set up the binds that Dechs had in his guide they are rather helpful. I never really considered using the Dwarf Mire first, I kept thinking it would expire before I could go human, mire again and get into Nova to use any attacks.

    I'll definitely have to give it some more levels since 22 is still rather young.
  5. I really wish I could say I'm feeling the whole 'MFing Warshade' feeling, but I'm starting to think the archetype isn't for me as trying to do stuff solo is just completely painful. I did try the whole x6 mobs for missions but I just kind of faceplant as soon as I do a Mire. Being aggressive seems to just get me killed.
    In teams the warshade is fun as hell but I'm the type that doesn't always team constantly.

    I'm just trying to figure out exactly what I am screwing up so badly. I did read Dechs's guide and its what got me pumped to actually try a shade in the first place. But so far something just isn't clicking.

    Then again maybe I'm trying to move too fast I dunno, at current my shade is sitting at lvl 22.
  6. To pick up both the ranged and melee powers? It just seems rather appealing and I'm not attempting to build the greatest crab ever made, nor do I want one that is really horrible. Just one that suits my character concept some and is still effective even if they aren't min/maxed to the extreme.

    One of the key things I suppose is that I don't plan on taking a travel power at all, nor picking up spiderlings and I'm not greatly interested in Patron powers other than grabbing one of the AoE immobilizes probably the Mu Electric cages.

    This is what I've come up with so far, not to concerned with slots atm until I sort out which powers I'm taking.

    1Channelgun

    1Crab Spider Armor Upgrade

    2Longfang

    4Combat Training: Defensive

    6Hurdle

    8Suppression

    10Tactical Training: Maneuvers

    12Venom Grenade

    14Health

    16Tactical Training: Assault

    18Frag Grenade

    20Stamina

    22Mental Training

    24Fortification

    26Kick

    28Serum

    30Tough

    32Omega Maneuver

    35Weave

    38Call Reinforcements

    41Slice

    44Arm Lash

    47Frenzy

    49Electrifying Fences