Ok, got around to actually looking at my powers, still havn't finished my Paton Arc yet, so I'm still just guesing I'll like those powers, and used all my slots, however this is the first time I've even looked at sets, so this is probalby more expensive than I'll ever be able to dream of... but meh.: thoughts/comments:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
P.Rox: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Thugs <ul type="square">[*] (A)
Unquestioning Loyalty - Damage/Endurance[*] (3)
Unquestioning Loyalty - Accuracy/Damage[*] (9)
Unquestioning Loyalty - Accuracy/Endurance[*] (9)
Unquestioning Loyalty - Accuracy/Damage/Endurance[*] (34)
Edict of the Master - Accuracy/Damage[/list]
Level 1: Twilight Grasp <ul type="square">[*] (A)
Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[*] (3)
Touch of the Nictus - Accuracy/Healing[*] (5)
Theft of Essence - Healing/Recharge[*] (5)
Theft of Essence - Accuracy/Healing[*] (7)
Theft of Essence - Chance for +Endurance[*] (7)
Siphon Insight - Accuracy/Recharge[/list]
Level 2: Tar Patch <ul type="square">[*] (A)
Recharge Reduction IO[*] (11)
Pacing of the Turtle - Endurance/Recharge/Slow[*] (11)
Tempered Readiness - Endurance/Recharge/Slow[/list]
Level 4: Darkest Night <ul type="square">[*] (A)
Dark Watcher's Despair - To Hit Debuff[*] (13)
Dark Watcher's Despair - To Hit Debuff/Recharge[*] (13)
Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (15)
Dark Watcher's Despair - Chance for Recharge Slow[/list]
Level 6: Equip Thugs <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 8: Combat Jumping <ul type="square">[*] (A)
Kismet - Defense/Endurance[*] (37)
Kismet - Accuracy +6%[/list]
Level 10: Howling Twilight <ul type="square">[*] (A)
Rope A Dope - Accuracy/Recharge[*] (21)
Rope A Dope - Accuracy/Stun/Recharge[*] (21)
Recharge Reduction IO[/list]
Level 12: Call Enforcer <ul type="square">[*] (A)
Blood Mandate - Accuracy/Damage/Endurance[*] (15)
Blood Mandate - Accuracy/Damage[*] (17)
Blood Mandate - Accuracy[*] (17)
Blood Mandate - Damage[*] (19)
Defense Buff IO[*] (19)
To Hit Buff IO[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Unbounded Leap - +Stealth[*] (34)
Unbounded Leap - Jumping[/list]
Level 16: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 18: Gang War <ul type="square">[*] (A)
Expedient Reinforcement - Accuracy/Recharge[*] (23)
Expedient Reinforcement - Endurance/Damage/Recharge[*] (23)
Expedient Reinforcement - Accuracy/Damage[*] (25)
Expedient Reinforcement - Accuracy/Damage/Recharge[*] (36)
Expedient Reinforcement - Damage/Endurance[*] (37)
Expedient Reinforcement - Resist Bonus Aura for Pets[/list]
Level 20: Fearsome Stare <ul type="square">[*] (A)
Nightmare - Accuracy/Fear/Recharge[*] (25)
Nightmare - Accuracy/Recharge[*] (27)
Cloud Senses - ToHit Debuff[*] (27)
Cloud Senses - Accuracy/Recharge[*] (29)
Cloud Senses - Accuracy/Endurance/Recharge[*] (29)
To Hit Debuff IO[/list]
Level 22: Health <ul type="square">[*] (A)
Miracle - +Recovery[*] (37)
Miracle - Heal[/list]
Level 24: Stamina <ul type="square">[*] (A)
Performance Shifter - Chance for +End[*] (31)
Performance Shifter - EndMod[*] (31)
Endurance Modification IO[/list]
Level 26: Call Bruiser <ul type="square">[*] (A)
Blood Mandate - Accuracy/Damage[*] (31)
Blood Mandate - Damage[*] (33)
Blood Mandate - Accuracy/Damage/Endurance[*] (33)
Blood Mandate - Accuracy/Endurance[*] (34)
Disorient Duration IO[/list]
Level 28: Shadow Fall <ul type="square">[*] (A)
Serendipity - Defense/Endurance[*] (33)
Serendipity - Defense[*] (40)
Impervium Armor - Resistance/Endurance[*] (43)
Impervium Armor - Resistance[*] (43)
Titanium Coating - Resistance/Endurance[/list]
Level 30: Assault <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 32: Upgrade Equipment <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 35: Tactics <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff/Endurance[*] (36)
Adjusted Targeting - To Hit Buff[*] (36)
Endurance Reduction IO[/list]
Level 38: Dark Servant <ul type="square">[*] (A)
Dampened Spirits - To Hit Debuff/Recharge[*] (39)
Dampened Spirits - To Hit Debuff[*] (39)
Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[*] (39)
Touch of the Nictus - Accuracy/Endurance/Recharge[*] (40)
Touch of the Nictus - Accuracy/Healing[*] (40)
Basilisk's Gaze - Recharge/Hold[/list]
Level 41: Night Fall <ul type="square">[*] (A)
Positron's Blast - Accuracy/Damage[*] (42)
Positron's Blast - Accuracy/Damage/Endurance[*] (42)
Positron's Blast - Damage/Recharge[*] (42)
Positron's Blast - Chance of Damage(Energy)[*] (43)
Dark Watcher's Despair - To Hit Debuff/Recharge[*] (46)
Dark Watcher's Despair - To Hit Debuff[/list]
Level 44: Soul Tentacles <ul type="square">[*] (A)
Enfeebled Operation - Accuracy/Immobilize[*] (45)
Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (45)
Detonation - Damage/Recharge[*] (45)
Damage Increase IO[*] (46)
Positron's Blast - Chance of Damage(Energy)[*] (46)
Trap of the Hunter - Chance of Damage(Lethal)[/list]
Level 47: Oppressive Gloom <ul type="square">[*] (A)
Razzle Dazzle - Chance of Immobilize[*] (48)
Razzle Dazzle - Stun/Range[*] (48)
Rope A Dope - Accuracy/Stun[*] (48)
Stupefy - Chance of Knockback[*] (50)
Stupefy - Accuracy/Stun/Recharge[/list]
Level 49: Dark Embrace <ul type="square">[*] (A)
Impervium Armor - Resistance/Endurance[*] (50)
Impervium Armor - Resistance[*] (50)
Steadfast Protection - Resistance/Endurance[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7% DamageBuff(Smashing)[*]7% DamageBuff(Lethal)[*]7% DamageBuff(Fire)[*]7% DamageBuff(Cold)[*]7% DamageBuff(Energy)[*]7% DamageBuff(Negative)[*]7% DamageBuff(Toxic)[*]7% DamageBuff(Psionic)[*]3.75% Defense(Fire)[*]3.75% Defense(Cold)[*]1.56% Defense(Energy)[*]1.56% Defense(Negative)[*]3.13% Defense(Ranged)[*]1.88% Defense(AoE)[*]4.95% Max End[*]18% Enhancement(Accuracy)[*]1.65% Enhancement(Terrorized)[*]3% Enhancement(Immobilize)[*]11.3% Enhancement(RechargeTime)[*]5% FlySpeed[*]60.2 HP (7.5%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]MezResist(Confused) 5%[*]MezResist(Held) 5%[*]MezResist(Immobilize) 6.1%[*]MezResist(Sleep) 5%[*]MezResist(Stun) 8.3%[*]MezResist(Terrorized) 5%[*]19% (0.32 End/sec) Recovery[*]30% (1.01 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]11.6% Resistance(Fire)[*]11.6% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]5% RunSpeed[/list]
Note: I'm not really paying attention to what level I take stuff, just kinda slotting as I go, as I'll be respecing into it at 41.