Tarra_Zelannii

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  1. My tanks role now is two fold, take the alpha strike, and keep the boss busy. With my fire/axe tank, I can handle just about any boss one on one. The blasters need to snipe out the leuts, scrappers can help keep a few busy.

    It's the whole role of the team that has changed, not just the tank. It used to be, tank herds, everyone pounces on the boss, then mops up the stragglers. It's about the dead opposite of that now, and much more realistic to a superhero battle. I mean, as winpy as they are, if we all pounced on a group, regardless of aggro, some of the minions are not going to focus on the tank, but are going to focus on who's attacking them!

    Each person in the team has a job to do. Mobs need to be taken out with strategy, not brute force. The tank takes the alpha strike as the controller drops an area hold. This takes the minions (most of them) out of the fight for a minute. The scrappers now need to pounce on the leuts (1 each, not at the same time) to take agro off the tank. The blasters lay down supressing fire and pick off runners when they're not sniping at the boss. The tank keeps the boss off the snipers. Defenders keep the team buffed and mobs debuffed as allways and the controllers heal the tank (mostly) and the rest of the team as needed.

    This strategy works for everything except some AVs. Certain types of mobs may be the focus of snipers and controllers before the boss are (SAPPERS!). A team that plays well together, and often, will succeed. Untrained random people need a strong leader or the team will fail.

    Many "younger folk" playing this game don't have the patience or experience to play a team strategy. They should save us all the trouble and quit now.

    ...and soloing as a tank? You're a tank... You don't solo any more thanh a blaster does (accepting that at high level blasters probably solo better than any other class except scrappers and MMs).