Feature Name or Description:
Operating System: windows XP SP3
User Client: PC
Bug Description:
The animated characters in the Mission Architect editor aren't working right for me. At least half the time I call up a MA screen that has a character picture, the character is rendered at an extremely tiny size, no more than about a quarter-inch tall (this is on a 19in. monitor), instead of the normal inch-and-a-half or so. At this size, it's impossible to see any detail.
The problem seems to happen at random; if I exit the editor and go back in, it might correct itself, or it might not.
Along a similar vein, some of the animations themselves don't fit in the space allocated for the character rendering. In particular, animations that have the character floating in mid-air mostly render with only their legs showing, with the rest cut off at the top. Shouldn't these animations be scaled to fit the available space?