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Quote:It's really just Carnies that have been kicking the bejeezus out of me when I team with higher level guys. All that Psi is insane. But yeah, most of the time, I don't run into it, so I guess I won't worry that much.And, as to the Psi resist, I wouldn't worry a tremendous amount. You don't find a whole lot of unalloyed psi damage in the game. And while you can build for psi-resist, it's somewhat self-defeating since the enhancement process would lead you to gimp yourself in other areas.
I've been following both guys, but his second guide is built around sets, and as Reactive Armor tends to be really expensive just for -one- of the Enhancements, I think I'm going to have to wait a while to get it. I don't have unlimited funds, and I can't really afford to spend 100 million to get full sets at 40 and then do it again at 50. I dunno...that may change once I can solo. I might be better equipped to build up a cash stockpile at that point. -
Thanks, all! These are some very good suggestions!
I am currently running common defense IOs (L35) in all of my powers. I was able to get them all for about 6 million. I consider that pretty cheap. The fact that they never fade is attractive to me, since the 35-40 slog seems INFINITE, so I'll be keeping them a while. I'll add in some 40s here and there as cash becomes available. I should be able to do the 40s for about the same price.
Anyway, I guess for now it's just, "Hang in there, kid."I'm not going to give up on her, because she is so much fun, but I am sort of kicking myself for not taking something like Elec or DB instead...
By the way, on a related but not really related subject:
Am I counting my damres correctly? If I go through all of the numbers from my toggles and my inherents (including two slotted Tough), I get the following:
Smashing Damage: 47.07+7.85+15.69+21.54= 92.15%
Lethal Damage: 47.07+7.85+15.69+21.54= 92.15%
Fire Damage: 15.69+21.54= 37.23%
Cold Damage: 15.69+21.54= 37.23%
Energy Damage: 15.69+12.2+21.54= 49.43%
Negative Damage: 15.69+12.2+21.54= 49.43%
Toxic Damage: 15.69+21.54= 37.23%
So I'm at 92.15% damage resistance to Smashing/Lethal, about 50% damage resistance to Energy (both positive and negative), and 37% damage resistance to Fire, Cold and Toxic. (And apparently 0% resistant to Psychic, which makes me shiver.)
Does that sound about right for a L36 Invuln tank?
Edit: My defenses appear to be:
Smashing Defense: 1.57(15.7)+7.85+3.59 = 13.01%(27.14%)
Lethal Defense: 1.57(15.7)+7.85+3.59 = 13.01%(27.14%)
Fire Defense: 1.57(15.7)+7.85+3.59 = 13.01%(27.14%)
Cold Defense: 1.57(15.7)+ 7.85+3.59 = 13.01%(27.14%)
Energy Defense: 1.57(15.7)+7.85+3.59 = 13.01%(27.14%)
Negative Defense: 1.57(15.7)+7.85+3.59 = 13.01%(27.14%)
Toxic Defense: 1.57(15.7)++3.59 = 13.01%(27.14%)
So that's 13% defense base, and 27% defense when I've got 10 mobs on me. That seems pretty low. I've got all the defense toggles, plus two-slotted Combat Jumping. I plan to get Weave at 41. But I'm nowhere near soft-capped. How can I get there? I'm assuming sets are going to have to get involved at some point. What's the most I should be expecting out of my commonIO strategy? -
Hi, all:
I am currently playing a SS/INV tanker, and let me start off by saying that I love her. I think she is really fun to play, and I am enjoying how tough she is becoming. I am currently Level 36. Yesterday, I confidently jumped into a horde of purple 5th Column and giggled as they tried in vain to even hit me, let alone hurt me, while my comrades blasted the crap out of them. I felt very tanky.
But here's the thing: I just don't do enough damage. I can't solo at all; it'd take me a million years to defeat the same mob by myself, and I tend to run out of endurance pretty quickly, even with a three-slotted Stamina and an end redux in all of my toggles and attacks. I mean, I'm running all three Inv toggles, plus Tough and Combat Jumping. With five toggles, a couple of Haymakers and KO blows, and I'm sucking wind...
Everyone keeps saying, "Wait for foot stomp! Wait for foot stomp!" I believe them that foot stomp will probably help a lot, but in the meantime, I feel a little useless offensively to my team (and to myself).
I'm thinking of starting a new Inv tank with another secondary that features more AoE, like Electricity or Fire. Then again, Fire doesn't help my problem at all, because it's also an End sucker. Electricity gives you back a little End, which is good, but the animations on all the attacks are SUPER slow, and that (theoretically) affects my ability to taunt effectively.
So I guess I have two questions:
1) How do I make the most of SS without getting drained dry every mob?
2) Is there a more efficient secondary that might be more solo-friendly?
I don't PVP at all, so that's not a consideration. I just want to be able to play by myself every now and then efficiently, for those times when it's hard to find a group.
Thanks in advance! -
Here's what I'm having trouble with: I am rolling out with SOs (well, Other_Invention enhancements, anyway), and they're working really well for me, but I want to gradually start moving over to some of the IO sets. The problem is, some of them are damned near impossible to find recipes for, and when you do, they're impossibly expensive. Positron's Blast, for example, is a joke to try to afford.
I don't have a billion influence. I have amassed a little nest egg of 300million. What are the most important things to try and get, and how much should I be expecting to pay for them? We're talking about for a leveling build; I assume when I get to L50, I will be able to burn my way through enough guys to afford the really good stuff. Assume I'm going to pick up a few L30ish IO sets to get me through to 50...
(I'm thinking the most important things to me are Transfusion, Cages, Cinders, Flashfire, Hot Feet, and Stamina? Probably Imps and Transference in a couple of levels?) -
I got this character concept in my head last night, and I think when I jump on this evening, I might make it up and see if I enjoy playing it as much as I theoretically think I might.
Note: I am aware this build is (probably) in no way solo-capable, and I am really, really okay with that. I have found I don't like to solo, and I'm not really all that concerned with seeing a ton of orange numbers going up. I find the most fun in MMOs from those, "Man, we couldn't have finished without you!" messages from my teammates.
Anyway, here's what I'm planning up to level 40. I'm wondering if it's a good plan for what I want to do:
+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Controller
Primary: Mind Control
Secondary: Force Field
+----------------------------------------------------------------
01: Personal Force Field => Defense Buff (1), Defense Buff (39), Recharge (40)
01: Levitate => Recharge (1), Accuracy (3), Accuracy (7), Recharge (9), Knockback (11), Knockback (17)
02: Dominate => Accuracy (2), Recharge (3), Accuracy (7), Damage (9), Hold (11), Damage (15)
04: Deflection Shield => Defense Buff (4), Defense Buff (5), Defense Buff (5)
06: Hover => Fly (6)
08: Force Bolt => Accuracy (8), Knockback (17), Knockback (25), Knockback (37),
10: Confuse => Accuracy (10)
12: Insulation Shield => Defense Buff (12), Defense Buff (13), Defense Buff (13)
14: Fly => Fly (14), Fly (15), Fly (34), Fly (34)
16: Mass Hypnosis => Accuracy (16)
18: Total Domination => Accuracy (18), Accuracy (19), Recharge (19), Hold (21), Recharge (21), Hold (23)
20: Dispersion Bubble => Defense Buff (20), Defense Buff (23), Defense Buff (25), End Redux (40)
22: Swift => Run (22)
24: Health => Heal (24)
26: Stamina => EndMod (26), EndMod (27), EndMod (27)
28: Terrify => Accuracy (28), Accuracy (29), Damage (29), Damage (31), Range (31), Recharge (33)
30: Hasten => Recharge (30), Recharge (31), Recharge (33)
32: Mass Confusion => Accuracy (32), Confuse (33), Confuse (34), Confuse (39), Confuse (40)
35: Repulsion Bomb => Accuracy (35), Recharge (36), Recharge (36), Recharge (36), Stun (37), Stun (37)
38: Force Bubble => EndRedux (38), EndRedux (39)
I think that should make me a pretty decent Team MVP for most of my leveling career. Lots of buffs and mitigation, plus some nice holds and powerful crowd control powers. Doesn't really do a lick of damage, but that's kind of a given in the character concept.
Thoughts? -
Last night, I was on a team doing a mission full of Nazi Werewolves, and basically following my normal chain of events: drop a tar patch, debuff the ugliest bad guy, follow the tank in, hit Short Circuit, follow up with Ball Lightning, then area heal, and by that time, SC is back and I can hit it again. Tesla as needed.
About halfway through the mission, the tank says to the group: Holy sh*t, you have a ton of end drain! My bar has barely moved the whole mission.
Sort of made my whole night.
I think I might sacrifice one of my End Drains in SC for a recharge. I think you guys might be right that the best End Drain enhancement I could have is being able to do it again right away...
(Are you guys sure on the end drain from Ball Lightning? I feel like I hit a good 25% of a red minion's bar with that...) -
Hey, all,
So I've been going through a lot of the threads about Dual Blades, and while they are really helpful, they are all written as though the person reading has already been playing their DB scrapper for years.
I honestly don't care how to slot IOs, because I haven't even rolled the 'toon yet.
I'm looking for some good, solid, basic information considering I'll probably be in regular, DO, and SO enhancements for quite a while.
What's the best secondary for DB? I'm leaning Willpower, but part of me likes the idea of Reflexes.
How should I slot early so that I don't faceplant every mission?
Basically, assume I know -nothing- about Scrappers, since all I've ever played with any regularity are Defenders. Don't let my join date fool you; I've been away from the game for almost two years. It's basically a whole new game for me and I'm having to learn how to play all over again...
Thanks! -
Hey, all,
So I have been working hard on what has turned out to be my all-time favorite 'toon: a Dark/Electric Sapper. Basically, my build/playstyle concept usually sees me running into giant mobs three seconds after the tank, hitting Short Circuit, and watching those blue bars drop precipitously. Follow up with Ball Lightning and some targeted ranged attacks on the bosses, and my team never gets hit.
So far, so good.
Now I'm starting to think about the mathy part behind the build, and wondering what my optimal slotting should be for maximum drainage. Right now, I have Short Circuit five-slotted, all with EndMods. I have Ball Lightning at four slots, with three EndMods and an Acc. I have both Lightning Bolt and Charged Bolts at two EndMods, an Acc, and a Dam.
I am totally not worried about doing damage, as that's not really my role in teams, and I don't solo. I want to be able to zero out those blue bars on big mobs of guys as quickly as possible.
So what's the cap? How much EndMod do I need to get my powers "maxed?"