Tanker_Toy

Apprentice
  • Posts

    5
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  1. [ QUOTE ]
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    Also remember that the Freakshow will work for anyone who provides sandwiches and a keg.

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    Damn, there goes one of my character concepts. I have a toon that got thrown out of the Freakshow for drunkenness and lewd conduct.

    Hmm, maybe it just makes her even more extreme...

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    Dude! Drunkenness and lewd conduct are prerequisites for joining the Freakshow!

    Now if you, say, hit on Clamour...

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    Well, my toon musta been one heck of a lush... it's kinda like getting kicked off a tour by someone like, say, Black Sabbath, Slipknot, etc.. In other words, she had to REALLY work at it.

    Seeing as how it's a she, well, that'll make it even more interesting, her hitting on Clamor. That'd be a nice mention.

    When I created her, I threw this little green Mohawk on her, and envisioned Dreck, Bile, Clamor, and the other Freakshow leaders sitting in a circle around her saying something along the lines of "Look, I know we like to party and get crazy and all... but this is just too much. We're sorry, you gotta go..."

  2. [ QUOTE ]

    Also remember that the Freakshow will work for anyone who provides sandwiches and a keg.

    [/ QUOTE ]

    Damn, there goes one of my character concepts. I have a toon that got thrown out of the Freakshow for drunkenness and lewd conduct.

    Hmm, maybe it just makes her even more extreme...
  3. I can understand these changes Statesman, but there are still some major problems in my opinion.

    The recharge and lessening of damage hasn't really upped the ire too much. I think alot of the fire tanks can live with that, albeit grudgingly so. I know I won't like it, but I can, indeed, live with it.

    The fear change, along with these changes, is just a massive pain to deal with. I understand the logic that yeah, a person in a fire is gonna run out as soon as possible, and unlike the current Issue, they rarely even seem to attack.

    However, it also stands to reason, like many of the posters above noted, that they would indeed catch fire. A DOT component, in this instance, would be understandable.

    The biggest problem here isn't so much that it's overpowered. The new changes took care of that problem.

    The biggest problem lies in two areas

    - It creates a power that is no longer fun. It's just a big pain in the keister to use anymore. Having to chase these guys down after lighting up a burn patch is, well, frustrating. I can use a patch with a controller, which leads to the second part...

    -People don't like to have a non buffing power they can't use autonomously. In the past, I've loathed teaming with a controller on my fire tank, due to the fact that I can't get the mobs in position without a good portion of them getting held. I've been on the other side of the fence as well with my controller - I've had to wait for the tank to get them in just the right spot before I fire off holds.

    Now, this sort of thing becomes a must to use the power effectively. Not alot of fun
  4. Good luck to your brother Statesman, and here's to praying for a safe return.
  5. Will we be able to trash individual rooms if we are successful? I'd like to see that, and I think it would be fun. Say a base is raided so thoroughly the raiders have time to actually ransack it: flip the beds, grafitti walls, etc... Might be alot of coding, but could be fun