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Posts
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Joined
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Quote:The build is actually pretty good. Nice job.
My general feedback:
- Endurance is going to be murder until you get some incarnate abilities. You want to get a Alpha Cardiac as soon as possible. You probably also want Ageless Destiny.
I agree with this statement but honestly I have yet to explore the new incarnate abilities so I can't honestly do more than take your word on it.
- No Arctic Air. There are a lot of discussions about this on the boards and a number of conflicting opinions, but for what its worth, in my opinion this power is the main reason to play an Ice Controller. With Storm specifically it can be a bit dicier because of Hurricane pushing stuff out of AAs radius. However, very few teams will tolerate a Storm character who runs Hurricane 24/7. The endurance cost can be an issue, but you also shouldn't be throwing too many Tornadoes when you are teaming either.
This is good advice.
Along with Ketch's assessment that if I'm going to use a -recharge ability that doesn't floor a +3/4's recharge I need a secondary -recharge ability like Shiver.
It always felt like you were sacrificing too much just to make AA work to it's fullest.
Not saying that I wont use it but I believe I will need to re-evaluate my build and see if it can be worked in, as my playstyle will have to change to use it correctly and find a way to deal with the end usage.
In response to the Hurricane, (and not to sound defensive...but it kinda does) I would like to think of myself as not an average player so I use Hurricane as a tool to position mobs in my teams AOE. I've yet to have a team ever give me grief of my use of Hurricane
Tornadoes are a serious pain in teams but man do I love to use it solo.
- The 3% Defense PVP IO is the most expensive IO in the game, regularly selling for about 2.5 billion influence. That is a little more than twice as much as the most expensive build I have ever completed. It may be a suitable long term target if this is your main, favorite character or you already have it. However, even if you do have it, it may be worth simply selling it (I recommend using the market forums rather than the in game Auction House because it sells for more than the AH influence cap). You could outfit several characters for the cost of that one slot.
Once a long long time ago we used to 8 on 8 farm pvp io's - I have a large number of these already sitting in storage so I figured I'd put one in there. Good to know they are expensive now I might see if there is any interest on my server since it sells above the market cap.
Good info!
- I tend to avoid the Ice APP for Ice Control in favor of Psi.
It's thematic to a point but it was simply an APP I was familiar with and the armor and hibernate are excellent abilities not to mention Ice storm hits like a truck.
- I am not sure about having both capped Ranged and capped S/L defenses. I think it could be effective in some contexts, but I also feel like many standard S/L attacks are avoidable anyway, and much of what isn't is deflected by Ranged.
I just noticed that I was contradicting myself by saying that I like to stay out of melee range but than I cap my S/L.
This is excellent advice and I will be making some changes based off of this for sure.
.Quote:I'll echo Tex's sentiments about AA. To me, it's the defining power of the Ice set. Without AA, I would at least consider Shiver because Snow Storm alone won't floor anyone's recharge. When you face enemies that con 3 or 4 levels higher, you'll really start feeling the lack of a second reliable source of -recharge.
I am torn now.
There is no sense getting Snow Storm without getting either Shiver or AA unless I am going to never con above +1 which isn't likely...
I'll disagree, however, with Tex's advice on APPs. Considering the level of defense you've acquired mezzes should rarely get through. You'll still have to take care around certain enemies, particularly Carnies and Rikti. I would be tempted to recommend Earth for the self-heal, but it seems you've gone with the Ice APP for both utility and theme.
I appreciate the insight as that was my assessment as well and I do avoid carnies like the plague.
As I have a feeling by the time this is over I will be making some significant changes to the build, I will explore the Earth APP and see if it fits.
Tam -
There we go, the build has been re-posted and the link should work as well as the data link.
Good to see you again Local Man - I really missed CoX and looking forward to playing regular again as the rest of the games out there just seem to be missing something that i apparently can only find here.
Tam -
Hello,
I'm a returning player from 2008 and re-subbed for the head start.
I spent most of the evening reading every ice/storm guide and all similar threads.
I am set on the actual powers I picked as they are chosen based on my play-style. Mostly solo but I do group once in awhile for TF's, but mostly solo.
What I'm looking for are a few sets of eyes to see what glaring mistakes I made based on enhancement choice and honestly I'm not sure what the caps are now that a few issues have been published.
I was rather good with MID's back in the day but again even the #'s there have changed that I'm not sure if I'm just overlooking something that might be obvious to the current build masters out there.
Goals for this build were
Capped Def S/L/Ranged
3.0 min Rec(just a # it's not static)
150+ recharge(didn't make it but got close)
And a couple heavy hitting abilities to mix things up a bit
Thank you in advance, I appreciate you taking your personal time to look at this.
Tam
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Chilblain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(50)
Level 1: Gale -- Acc-I(A)
Level 2: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(23)
Level 4: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(9), Dct'dW-EndRdx/Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Super Speed -- Zephyr-ResKB(A)
Level 10: Frostbite -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13)
Level 12: Snow Storm -- HO:Micro(A)
Level 14: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), RedFtn-EndRdx(19)
Level 16: Ice Slick -- RechRdx-I(A)
Level 18: Freezing Rain -- RechRdx-I(A), LdyGrey-DefDeb/EndRdx(19)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(23)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Glacier -- Lock-Acc/Hold(A), Lock-Rchg/Hold(27), Lock-Acc/Rchg(27), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(13), P'Shift-EndMod(50)
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would you happen to have a MIDS build that supports that power?
I'm curious what folks are using these days.
Thanks again for the advice!
Tam -
I like that build and it doesnt seem to be very expensive so that is a major plus -
Massive recovery!
Overall I'm quite impressed and seems to have a much higher damage potential than the other one.
Thanks Dark!
Tam -
Quote:My previous blaster from years ago was Fire/Fire and I remember doing the hover blast and enjoyed it so yes to that question I plan on Hover blasting specifically for knockdown vs KB when I feel like grouping.I can see some possible improvements, but I have 2 questions first. Do you hover blast primarily? Do you have a large or small budget?
I have more money than I know what to do with atm...so I'm good there. -
Hi guys I found an old Blaster Energy/Energy build from 2008 and I was very intrigued by it.
I am a returning player from a couple years ago and the number of changes are a bit overwhelming.
I was wondering if some of you that have kept up on build design would take a look at this build and critique it for today's current usage.
Thank you in advance
Tam
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Energy/Energy: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Bolt- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (7) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (9) Devastation - Damage/Endurance
- (9) Devastation - Damage/Recharge
- (11) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (19) Range IO
- (34) HamiO:Centriole Exposure
- (A) HamiO:Membrane Exposure
- (17) HamiO:Membrane Exposure
- (19) HamiO:Membrane Exposure
- (A) Mako's Bite - Accuracy/Damage
- (21) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) HamiO:Nucleolus Exposure
- (A) HamiO:Membrane Exposure
- (25) HamiO:Membrane Exposure
- (25) HamiO:Membrane Exposure
- (27) Rectified Reticle - Increased Perception
- (A) Range IO
- (A) Jaunt - Range
- (27) Jaunt - Endurance/Range
- (29) Time & Space Manipulation - Endurance
- (29) Time & Space Manipulation - Range
- (A) HamiO:Microfilament Exposure
- (31) HamiO:Microfilament Exposure
- (31) HamiO:Microfilament Exposure
- (A) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal
- (33) Numina's Convalescence - +Regeneration/+Recovery
- (33) Miracle - Heal
- (33) Miracle - +Recovery
- (34) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
- (34) Endurance Modification IO
- (A) HamiO:Microfilament Exposure
- (36) HamiO:Microfilament Exposure
- (36) HamiO:Microfilament Exposure
- (36) Luck of the Gambler - Recharge Speed
- (37) Kismet - Accuracy +6%
- (A) Extreme Measures - Accuracy/Damage
- (37) Extreme Measures - Accuracy/Interrupt/Range
- (37) Extreme Measures - Damage/Interrupt/Recharge
- (39) Extreme Measures - Damage/Endurance/Recharge
- (39) HamiO:Nucleolus Exposure
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) HamiO:Nucleolus Exposure
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (43) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (45) HamiO:Nucleolus Exposure
- (A) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Endurance/Recharge
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (46) HamiO:Membrane Exposure
- (A) HamiO:Ribosome Exposure
- (48) HamiO:Ribosome Exposure
- (48) HamiO:Ribosome Exposure
- (A) Aegis - Resistance/Recharge
- (48) Aegis - Psionic/Status Resistance
- (50) Titanium Coating - Resistance/Recharge
- (50) Titanium Coating - Resistance
- (50) Recharge Reduction IO
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
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