Tamed_Flame

Apprentice
  • Posts

    3
  • Joined

  1. The file unzipped fine on my end. Haven't crashed since. Knock on wood.
  2. Game is a bit unstable for me in Vista 64. Gonna see about this KB update but here is my info just in case.

    ---System information gathered by CoH Helper version 0.1.1.7---

    DxDiag gathered at April 14, 2009 19:28 (-04:00)
    Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
    System Manufacturer: ECS
    System Model: A790GXM-A
    BIOS: Default System BIOS
    Central Processor: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.0GHz
    Memory: 4094MB
    .Net Memory Report: 2797MB out of 4093MB available
    Page File: 6568MB (1459MB currently in use)
    C Drive: (WDC WD10 01FALS-00J7B0 SCSI Disk Device) 730930MB out of 953866MB (76%) free
    E Drive: (WDC WD25 00AAJS-00B4A0 SCSI Disk Device) 238377MB out of 238473MB (99%) free
    F Drive: (WDC WD25 00AAJS-00B4A0 SCSI Disk Device) 109957MB out of 238473MB (46%) free
    D Drive: (TSSTcorp CDDVDW SH-S223F SCSI CdRom Device) zero-size drive
    G Drive: (CJS 0LYVCLA SCSI CdRom Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 10
    DirectX Diag version: 6.00.6001.18000 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor: Generic PnP Monitor
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 260
    Manufacturer / Chip: NVIDIA / GeForce GTX 260
    Video Memory: 2672 MB
    Driver Version: 7.15.0011.8122
    Driver Date: 1/15/2009 9:19:00 AM
    Driver Language: English

    Sound Device Description: Headphones (High Definition Audio Device)
    Driver File: HdAudio.sys
    Driver Version: 6.00.5840.16387
    Driver Date: 11/2/2006 1:28:10 AM

    Sound Device Description: Digital Output Device (SPDIF) (High Definition Audio Device)
    Driver File: HdAudio.sys
    Driver Version: 6.00.5840.16387
    Driver Date: 11/2/2006 1:28:10 AM


    WMI Information
    Motherboard Manufacturer: ECS
    Motherboard Model: (empty)
    Motherboard Product: A790GXM-A
    Motherboard Version: 1.0
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: Default System BIOS
    BIOS Version: 010909 - 20090109
    BIOS Release: 20090109000000.000000+000

    Registry Information for Current User
    Resolution: 1920x1200
    3D Resolution: 1920x1200 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes

    Physics Quality: High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No

    Anti-aliasing: 4x
    Anisotropic Filtering: 8x
    Texture LOD Bias: Smooth
    Water Effects: High Quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High

    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 2.000
    Entity Detail Level: 2.000
    Shadows Enabled: Yes
    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of Extra Player FX Enabled: No
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.186
    Music Sound Volume: 0.145

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.600
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 974784 bytes/second
    Current Game Version: 18.20090324.16T2
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found
  3. [ QUOTE ]
    As several have noted, I7 features content mostly for City of Villains (levels 41 to 50, in fact). This is exactly what we did for CoH. City of Heroes will receive a cool graphics upgrade, new base items (Empowerment stations!) and access to Recluses’ Victory. It’s true that CoV received more attention, but that’s mainly because we needed to fill out the levels. I had the option of releasing I7 or waiting until we could fill out the City of Heroes content. Obviously, I chose the former. New content should get out there when it’s ready. We'll be focusing equally as much as possible on each product moving into the future...


    For those who have speculated that Newspaper missions are coming to City of Heroes, they aren’t…yet. That’s coming a little later in the year. I’d like to add something different to the CoH system…

    [/ QUOTE ]

    Statesman I advise you to fire your developers and hire some icelandic programmers. I cannot begin to ponder how a game as widespread as the CoX series nickel and dimes ever single patch, puts in content that is pretty CRAP, and blunders the balancing of ATs.

    I mean... tanks have no role. I been waiting for something to play 41+ besides the oldschool AV missions. Your lvl 50 TFs take way too long; ever hear about how WoW keeps instances open so you won't blow the misson in one disconnect? Oh... yeah ... and about the lag... its horrible. My PC can take anything you wanna through at it and since the beginning of Peregrine there is enough lag and Disconnected from Mapservers to make me sick.

    Please go back to the former glory your staff was. To be honest I have paid for 3 CoV boxes now... 1 DVD, 1 online, 1 CD and I have done 3 CD sets for CoH. I love the game but throw us a freaking bone.