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You can't always judge peoples abilities based on their build. Some builds just have an "I win button" compared to another no matter whose playing it.
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Actually yes you can.A player can play an IWIN button character and be rubbish with it.Players like this are spotted from miles away.In fact the way people handle builds can distinguish between players that know what they are doing and those that dont in PvP.PvP is not PvE mashbutton festival where people can slip away with mistakes.In PvP your error is your death and is obvious from miles away.
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I think that a character is an extension of no one, nothing personal needs to be brought into it nor should egos be fueled by it. Its all done for a different kind of fun or challenge. But it's like anything though you come across people who have nothing better to do with their time than act like they're somebody from it all and put others off.
Team PvP should be rather good, much more balanced than duels, however some people like to always win and align themselves with people who can provide characters that pretty much will always win. The game would be much more interesting when either side stands a chance of losing I would of thought. So for me it'll pay be more sociable and pass your 'best man' over to losing side and no matter what side your on provide feedback thats constructive.
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Not only this is irrelevant to the discussion but is totally out of point.PvP ethics is not what we discuss here and definitely notsomething the devs can fix.There is already petition system to work with ethical issues in PvP so preaching is not necessary about PvP rightneousness.
As for the team balance.Randomizing team PvP would be acceptable ONLY in scenario situations with CTF or tactical purposes and still maybe.And there should still be the ability to have premade teams join in.Otherwise it defeats the purpose of PvP supergroups and makes the whole thing a joke.If people want to stand a chance when they try PvP the right way is always getting some advice first how to handle characters and tactics and so on.Randomizing PvP doesnt teach anything.
PvP is more sociable than PvE anyway because your main interraction is with Human Players only and not mobs at all.
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with a character of concept.
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Just stop right there.If people want to balance PvP around characters of concept or expect to stand a chance with characters of concept than better roleplay PvP in arena with
*I hit you for 44.59 elemental dmg and i also rip your pants off*
rather than actually PvPing.
PvP is exciting and an adrenaline rush due to its competitiveness and skill needed and real tactical thought.If you take the competitiveness out its PvE with less tactical element and more button mashing.
No thanks.
On the responses now i ll start with GR.
Well i am pleased to hear something is planned for sometime in the future so i ll guess i ll keep an eye out when this is announced.
Also i agree with some of the points Cognito raised especially the need for being able to switch builds depending the purpose.
Most important of all though is new forms of PvP and reward alignment to start with and mob removal from PvP zones.