Tacheon

Citizen
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  1. Running a same concept toon. DP/Traps Corruptor thus far is awesome. Here is my potential build. I've went and softcapped S/L/Enrg/Neg/Rng/AoE, 218% regen, 144% (2.55/s) EndRec, +305% Rech, 38% ToHit and ACC respectively, + 80% Dam. With hover you can pretty much Trap and blast with impunity. There's plenty of proc work thrown about in there. From Caltrops to Web Ganerade and anywhere else. Without the FF proc proccing hasten recharges in about 156/secs. Which should help the slower recharging Trap powers even without hasten up. See how you like.

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    HK 0705-7734: Level 50 Technology Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Dual Wield -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(7), Entrpc-Heal%(13), FrcFbk-Rechg%(19)
    Level 1: Web Grenade -- GravAnch-Hold%(A)
    Level 2: Empty Clips -- JavVoll-Acc/End/Rech(A), JavVoll-Acc/Dmg/End/Rech(3), JavVoll-Dam/End/Rech(5), JavVoll-Acc/Dmg(7), Achilles-ResDeb%(13), Achilles-DefDeb(21)
    Level 4: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(50)
    Level 6: Swap Ammo
    Level 8: Bullet Rain -- JavVoll-Acc/End/Rech(A), JavVoll-Dam/End/Rech(9), JavVoll-Acc/Dmg/End/Rech(9), JavVoll-Acc/Dmg(11), Posi-Dam%(11), FrcFbk-Rechg%(21)
    Level 10: Hover -- Frbd-Stlth(A), DefBuff-I(50)
    Level 12: Fly -- Winter-RunSpd/Jump/Fly/Rng(A)
    Level 14: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-%Dam(15), ShldBrk-DefDeb/EndRdx/Rchg(15), ShldBrk-Acc/EndRdx/Rchg(17), Achilles-ResDeb%(50)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(48)
    Level 18: Executioner's Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Achilles-ResDeb%(27), ShldBrk-%Dam(34), Dev'n-Hold%(48)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 22: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(46)
    Level 24: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(46)
    Level 26: Piercing Rounds -- Det'tn-Dmg/EndRdx/Rng(A), Det'tn-Acc/Dmg/EndRdx(27), Det'tn-Acc/Dmg(31), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(40), Ragnrk-Knock%(46)
    Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(29), Cloud-ToHitDeb/EndRdx/Rchg(33), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(43)
    Level 30: Boxing -- T'Death-Dam%(A)
    Level 32: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(33)
    Level 35: Trip Mine -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(37), FotG-ResDeb%(37)
    Level 38: Weave -- LkGmblr-Rchg+(A), S'dpty-Def(39), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(39)
    Level 41: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-%Dam(43)
    Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), S'dpty-Def(45), S'dpty-Def/EndRdx(45), S'dpty-Def/Rchg(45)
    Level 47: Focused Accuracy -- GSFC-Build%(A)
    Level 49: Summon Disruptor -- ExRmnt-EndRdx/Dmg/Rchg(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 4: Ninja Run
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 6: Chemical Ammunition
    Level 2: Swift -- HO:Micro(A)
    Level 2: Hurdle -- HO:Micro(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A)
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 13.81% Defense(Fire)
    • 13.81% Defense(Cold)
    • 23.5% Defense(Energy)
    • 23.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Melee)
    • 23.19% Defense(Ranged)
    • 21.63% Defense(AoE)
    • 6.3% Max End
    • 5% Enhancement(Held)
    • 18% Enhancement(Accuracy)
    • 15% Enhancement(Range)
    • 35% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 52.21 HP (4.875%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 17.75%
    • MezResist(Held) 19.4%
    • MezResist(Immobilize) 15%
    • MezResist(Sleep) 16.65%
    • MezResist(Stun) 15%
    • MezResist(Terrorized) 15%
    • 8.5% (0.142 End/sec) Recovery
    • 58% (2.593 HP/sec) Regeneration
    • 1.875% Resistance(Energy)
    • 3.125% Resistance(Negative)
    • 5% RunSpeed
    • 3% XPDebtProtection
    ------------
    Set Bonuses:
    Entropic Chaos
    (Dual Wield)
    • 10% (0.447 HP/sec) Regeneration
    • MezResist(Confused) 2.75%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Javelin Volley
    (Empty Clips)
    • 2% (0.033 End/sec) Recovery, 7.5% Enhancement(Range)
    • 10% (0.447 HP/sec) RegenerationStatus Resistance 5%
    • 2.5% DamageBuff(All)3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Achilles' Heel
    (Empty Clips)
    • 1.5% DamageBuff(All)
    Javelin Volley
    (Bullet Rain)
    • 2% (0.033 End/sec) Recovery, 7.5% Enhancement(Range)
    • 10% (0.447 HP/sec) RegenerationStatus Resistance 5%
    • 2.5% DamageBuff(All)3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Shield Breaker
    (Acid Mortar)
    • 2.5% (0.042 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Force Field Generator)
    • 10% (0.447 HP/sec) Regeneration
    • 12.05 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Thunderstrike
    (Executioner's Shot)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Lockdown
    (Suppressive Fire)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Lockdown
    (Poison Trap)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Detonation
    (Piercing Rounds)
    • MezResist(Sleep) 1.65%
    • 1.875% Resistance(Energy)
    • 1% XPDebtProtection
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
    Cloud Senses
    (Seeker Drones)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Gladiator's Armor
    (Tough)
    • 3% Defense(All)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Scirocco's Dervish
    (Trip Mine)
    • 10% (0.447 HP/sec) Regeneration
    • 3.125% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Serendipity
    (Weave)
    • 4% (0.179 HP/sec) Regeneration
    • 8.032 HP (0.75%) HitPoints
    Eradication
    (Hail of Bullets)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    • 24.1 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Luck of the Gambler
    (Scorpion Shield)
    • 7.5% Enhancement(RechargeTime)
    Serendipity
    (Scorpion Shield)
    • 4% (0.179 HP/sec) Regeneration
    • 8.032 HP (0.75%) HitPoints



    Code:
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  2. Hello all. I've just recently returned to the came after a brief hiatus of a yr and some change and I'm loving all the new content. Now I've never played a scrapper past the 20's but after the new editions I figured why not. So after looking around ,hoping my search fu is still up to speed, I realized there wasn't much in depth perspective on the plays styles and progression of a Kinetic Melee primary coupled with lets say....Regen (personal favorite), Shield (liking this new comer...in theory atleast), and SR. Now my Objective is to get each one to 50 in the order as listed and as such I have already rolled a KM/RGN up to 10.8. So, my inquiry to all is multi-fold....what should I expect progressive and performance wise out of these combos, what would be some strategic choices of there power selections. Again, thanks in advance, you all will be an awesome help.