THEE_Big_Red_1

Citizen
  • Posts

    2
  • Joined

  1. Okay,

    I've run the ITF around 20 or so times. I think I have not won it two times, both because people had to bail for RL time constraint issues (insert the "if-you-can't-finish-it-don't-start-it sign here). It's not hard, and can be done in 75-90 mins if you work together and play smart.

    I'm not so worried about the lag, which can be epic at times, as I've been on many a'hami raid. The worry I have is the stinkin' canvas, or maybe it's the construct it's sitting on. The white beach area and path up the road glitches badly. I run a NVIDIA GeForce and always blow through things, but this TF, and zone honestly, is killing my gfx. I don't know what to call it, but imagine someone grabbing your hero/villain's top and pulling it across the zone --- seeing triangles instead of a shirt, seeing through the map to the water below three or four layers of map, this is my experience in the zone. I've loaded the newest drivers, tried to fix, nothing. There are still holes in there my red-named friends, plz fix!

    Problem I'd like to chat about: Did the ITF with an all-sg group of experienced folks in a coalition race hero and villain side on Victory server and the ILL/Storm troller was causing all the baddies to fear and run, including the EBs and AVs, which caused this event to last over two hours. What the Kung Fu Panda is up with that? I had two trolls on the team and made them turn off any toggle powers they had, which added significant time and trial to our efforts...not to mention adding to their sadness and overall team morale lowering.

    I like:
    **The new zone...great concept and fun ideas.
    **The ITF is good.
    **New Badge designs are always fun.
    **Co-Oping is nice, though rather unrealistic for a game that wants to be more "comic book like". Batman just would not work with the Riddler, but can be fun to mix some toons.
    **New costume..nice (when am I going to get my dang overalls? I want to be...a LUMBERJACK!!!)
    **VEATS -- about 300% better than Kheldians...there is something to fix.

    I don't like:
    **Not having some mission arcs. Why just un-ending timers? I know you want to stop PLers from PLing, but they pay their monthly fees too.
    **The Lag and GFX issues.
    **Minions with MEZ protect...sheesh!
    **Not being able to search for villains in co-op zones...make that more workable please.
    **Paying a percentage to WW for buying/selling. It isn't real money and the goods are unending...it's not helping the game in any way.
    **Aggro cap...yep, still against it!
    **Having to open Cimerora on EVERY LAST TOON...make it global.

    Alright...done for now.
    Red
  2. The Cimerora zone is nice, I like the Roman motif; and they are fun to fight. It is a bit much that minions have mez protect. I wish you would get the canvas/construct fixed as their are some bad glitch looks out there, and the holes...oh my the holes.

    The 3rd mission of the Imperious TF has got to have some attention, especially on the road up the hill toward the big robot. It feels like a probelm in the servers when you have anything with a white pallette/canvas. The lag is hami-esque, and needs to be fixed. I love the TF, not hating on that, but some attention should be given.

    Why do we pay the consignment house money? It's all digital and nothing real and/or tangible is changing hands...seems a bit ridiculous to pay a non-entity non-cash for a good with totally unlimited supply. Are you trying to give us a "real world" lesson in supply and demand? It was you, Mr. Miller, who PM'd me about two or three years ago saying that you wanted this game to be more comic bookish...Stan Lee wouldn't charge a consignment fee for an enhancement...it's not real world dollars but is costing us barter ability.

    Anyway, thanks for nice VEATS, thermal heroes, cold buffs, and the fact that Fire/Ice is still the best around.

    DEATH TO THE AGGRO CAP!!!!
    Big Red