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Posts
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Joined
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I notice that you both omitted Resurgence from your builds. I do a lot of soloing with this toon and I feel that the ability to rez myself is key to my play style. So my concern is; is this guy tough enough to not need it? or what could I remove to make room for it?
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I see. Given that I've made a few modifications to what mauk2 provided to address the ED and 'rule of 5' issues. Please let me know if there are any glaring problems I may have over looked.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
T-Prime: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack- (A) Kinetic Combat - Accuracy/Damage
- (3) Mako's Bite - Chance of Damage(Lethal)
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (15) Aegis - Resistance/Endurance
- (31) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Endurance
- (43) Steadfast Protection - Resistance/Endurance
- (43) Numina's Convalescence - Heal/Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (3) Eradication - Accuracy/Damage/Recharge
- (5) Eradication - Accuracy/Recharge
- (7) Scirocco's Dervish - Accuracy/Damage/Endurance
- (11) Scirocco's Dervish - Damage/Endurance
- (39) Achilles' Heel - Chance for Res Debuff
- (A) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (9) Mako's Bite - Accuracy/Damage
- (9) Shield Wall - Defense
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (A) Flight Speed IO
- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (17) Dark Watcher's Despair - To Hit Debuff
- (17) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Endurance
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (42) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (25) Touch of Lady Grey - Defense Debuff
- (42) Obliteration - Accuracy/Damage/Recharge
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Damage Increase IO
- (A) Mako's Bite - Chance of Damage(Lethal)
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Kismet - Accuracy +6%
- (31) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Aegis - Resistance/Endurance
- (31) Aegis - Resistance/Endurance/Recharge
- (36) Aegis - Resistance
- (A) Touch of Lady Grey - Defense Debuff
- (33) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (36) Shield Wall - Endurance/Recharge
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Regenerative Tissue - +Regeneration
- (46) Miracle - +Recovery
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Adjusted Targeting - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Adjusted Targeting - Endurance/Recharge
- (A) Aegis - Psionic/Status Resistance
Level 1: Brawl- (A) Damage Increase IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance
- (46) Doctored Wounds - Heal
- (A) Efficacy Adaptor - EndMod/Accuracy
- (23) Efficacy Adaptor - EndMod/Endurance
- (23) Efficacy Adaptor - EndMod
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I have no idea how this works. could someone explain it to me?
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Thanks. I'll look it over. I'm sure I can learn a lot from it.
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Based on advise given by mauk2 I have put this together. I noticed that Mids allowed me to take fly and hasten without taking another power in that set first. Has this changed since the last time I had to choose a power or is this a mistake on Mids' part? I only slotted IO's for the sake of simplicity. I will look into replacing them (some/most/all?) with enhancement sets. What do you guys think?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack- (A) Damage Increase IO
- (43) Accuracy IO
- (A) Resist Damage IO
- (37) Resist Damage IO
- (39) Healing IO
- (39) Resist Damage IO
- (A) Damage Increase IO
- (43) Accuracy IO
- (A) Endurance Reduction IO
- (34) Resist Damage IO
- (37) Resist Damage IO
- (37) Endurance Reduction IO
- (A) Healing IO
- (7) Healing IO
- (7) Healing IO
- (9) Healing IO
- (A) Damage Increase IO
- (43) Damage Increase IO
- (46) Accuracy IO
- (A) To Hit Buff IO
- (A) Accuracy IO
- (13) Accuracy IO
- (13) Defense Buff IO
- (15) Defense Buff IO
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
- (34) Defense Buff IO
- (34) Defense Buff IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Defense Buff IO
- (21) Defense Buff IO
- (21) Endurance Reduction IO
- (31) Endurance Reduction IO
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (23) Healing IO
- (25) Healing IO
- (29) To Hit Debuff IO
- (29) To Hit Debuff IO
- (A) Endurance Modification IO
- (25) Endurance Modification IO
- (27) Endurance Modification IO
- (27) Endurance Modification IO
- (39) Endurance Modification IO
- (40) Endurance Modification IO
- (A) Accuracy IO
- (42) Damage Increase IO
- (A) Accuracy IO
- (40) Accuracy IO
- (40) Damage Increase IO
- (46) Damage Increase IO
- (A) Accuracy IO
- (A) Resist Damage IO
- (33) Resist Damage IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Defense Buff IO
- (36) Defense Buff IO
- (36) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Damage Increase IO
- (42) Damage Increase IO
- (42) Accuracy IO
- (46) Accuracy IO
- (A) Recharge Reduction IO
- (A) Resist Damage IO
- (45) Resist Damage IO
- (45) Resist Damage IO
- (45) Resist Damage IO
- (A) Endurance Reduction IO
- (48) Endurance Reduction IO
- (48) Endurance Reduction IO
- (48) Recharge Reduction IO
- (A) Endurance Modification IO
- (50) Endurance Modification IO
- (50) Endurance Modification IO
- (50) Healing IO
Level 1: Brawl- (A) Damage Increase IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (11) Healing IO
- (11) Healing IO
- (15) Healing IO
- (17) Healing IO
- (17) Healing IO
- (A) Endurance Modification IO
- (3) Endurance Modification IO
- (3) Endurance Modification IO
- (5) Endurance Modification IO
- (5) Endurance Modification IO
- (9) Endurance Modification IO
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Quote:Yes, I do play this build, and I do so quite well.You have unslotted, overslotted/overenhanced, and uselessly slotted powers. Do you even play this build? Parry needs acc enhancement (you get no defense if it misses). Mind over body doesn't benefit from rech redux (its a toggle).
I'd start fixing this by reading the guide section. Pay particular attention to guides that involve your powersets and how they recommend slotting things. -
Thanks mauk2. That is pretty much the perfect answer to me post. Tells me everything I need in a general way with just enough specific examples so that everything makes sense. Much appreciated.
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I've never really put a lot of thought into my enhancements, but now I think this guy should be a powerful as possible. Here's what I have. I would appreciate any recommendations.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
T-Prime: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack- (A) Pulverizing Fisticuffs - Accuracy/Damage
- (3) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
- (3) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
- (5) Accuracy IO
- (A) Resist Damage
- (5) Empty
- (7) Empty
- (7) Empty
- (A) Bruising Blow - Accuracy/Damage
- (9) Bruising Blow - Damage/Endurance
- (9) Bruising Blow - Damage/Recharge
- (A) Damage Increase IO
- (11) Damage Increase IO
- (11) Accuracy IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (15) Endurance Reduction
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (19) Doctored Wounds - Recharge
- (A) Soaring - FlySpeed
- (A) Defense Buff
- (A) Endurance Reduction IO
- (21) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Healing IO
- (23) Healing
- (23) Endurance Reduction IO
- (A) Gift of the Ancients - Defense/Endurance
- (25) Gift of the Ancients - Defense/Endurance/Recharge
- (25) Gift of the Ancients - Defense
- (A) Damage Increase IO
- (27) Damage Increase IO
- (27) Damage Increase IO
- (29) Damage Increase IO
- (29) Accuracy IO
- (31) Accuracy IO
- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (31) Endurance Modification IO
- (33) Empty
- (33) Empty
- (33) Empty
- (A) Crushing Impact - Accuracy/Damage
- (34) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Endurance
- (50) Crushing Impact - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Defense Buff
- (A) Damage Increase IO
- (36) Damage Increase IO
- (36) Damage Increase IO
- (37) Damage Increase IO
- (37) Accuracy IO
- (37) Accuracy IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) To Hit Buff IO
- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Heal
- (45) Healing IO
- (45) Endurance Modification IO
- (46) Endurance Modification IO
- (46) Endurance Modification IO
- (A) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Recharge
- (48) Titanium Coating - Endurance/Recharge
- (50) Titanium Coating - Resistance/Endurance/Recharge
- (50) Titanium Coating - Endurance
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Damage Increase
- (A) Endurance Reduction
- (A) Recharge Reduction
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Harmonized Healing - Heal/Endurance
- (39) Harmonized Healing - Endurance/Recharge
- (39) Harmonized Healing - Heal/Recharge
- (40) Harmonized Healing - Heal/Endurance/Recharge
- (40) Harmonized Healing - Heal
- (40) Harmonized Healing - Endurance
- (A) Performance Shifter - EndMod
- (42) Performance Shifter - Accuracy/Recharge
- (43) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod/Accuracy