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Posts
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Joined
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printf("I applied but I'm still waiting for a response");
See ? I'm fluent in C++
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cout << "To better illustrate your grasp of C++, you should have used the C++ way of doing I/O." << endl; -
And more....
Mission Architect / Powers:
<ul type="square">[*]At times, I experience "Diminishing Returns." Example: I am a level 50 Illusion/Kinetics Controller. I cast Kinetics.Transfusion and heal for 415 points of damage on the first cast, but if it quickly recharges (due to a +Recharge buff) and cast it again, the number slightly less and continues to be less for an unspecified period of time (PvP time?). Bug? (Note: This may now be fixed on Training Room.)[*]For many CustomVillainGroup Boss-level entities that I have faced seem to have an awfully high resistance to Fear effects even though I know their secondary doesn't grant them resistance to fear. I have a Mastermind with Dark Miasma as a secondary and when I cast Dark_Miasma.Fearsome_Stare, I hit a Dual Blade/Regeneration Boss of the group, but it seems to ignore the Fear effect. Most of the Boss-level entities that are part of game content are feared for even a few seconds before fleeing or attacking again. Bug?[/list] -
I don't recall these posted yet:
<ul type="square">[*]Mystic Fortune Buff with PvP Issue: The recipient of the Mystic Fortune buff of The Tower causes the player's Hero or Villain to have his/her HP drop a percentage when buffs/debuffs are re-applied. If one is defeated in a PvP zone while this buff is still active, and release to one's faction's base hospital, one may be defeated AGAIN in the resurrection chamber when the Damage(Self) part is re-applied.[*]Mission Architect: Ally Powers: If one's Mission Architect NPC Ally has Trick Arrow and is equipped with the ability to use Oil Slick Arrow, and the Oil Slick is ignited via Fire or Energy damage and turns into an AOE of DoT(fire), it does DoT(fire) to NPC Allies, Pets, Teammates and to yourself.[*]Visual F/X: Using the Temporary_Power.Nemesis_Staff and then the Radiation_Emission.Enervating_Field before the character sheathes the Nemesis Staff, it looks like the character is hitting the ground in front of them with the NemStaff like a hammer.[/list]
Updated by poster:
<ul type="square">[*]Masterminds / Robotics: Protector Bots still get "pushed" by Seeker Drones into a state where they are stuck and have difficulty finding a path to the Mastermind. Sometimes they are successful, sometimes they are not.
Possible symptom: The Seeker Drone seems to be summoned at the Protector Bot's location and thus some state occurs where it "pushes" the Protector Bot into the floor geometry.
Possible solutions: Make the Seeker Drone "float" in to the Protector Bot's location like from the Traps set. [/list] -
Server: Freedom (assuming all)
Zone: N/A
Character name: Positronic Nemesis (Level 50 Robot/Dark Mastermind)
Bug Description: Mastermind.Mace Mastery.Power Boost buff subsiding causes Mastermind.Mace Mastery.Scorpion Shield activation animation script to replay.
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Greatly boosts the secondary effects of your powers. Your powers effects like Disorients, Holds, Immobilizes, Heals, Defense Buffs, Endurance Drains, Knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted. You must be level 44 and have Web Envelope or Scorpion Shield before selecting this power. Recharge: Long
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I originally thought that perhaps the Defense portion of the Scorpion Shield was being enhanced on activation and thus the need to "restart" the power (not de-toggle and/or retoggle, just reapply the F/X), but watching the Combat Attributes, Power Boost doesn't affect it at all. Just a graphics glitch? -
Greetings and welcome, Synapse.
You took Flurry and Whirlwind and have no vertical movement power. How will you ever be a good PvPer? LULZ. <j/k>
May your postings be many and wise. I shall also wish you well with this Latin phrase: Illegitimis nil carborundum.
P.S. Just so there is no confusion: I am not Synapse. I am SynapseOverload, an Illusion/Kinetics Controller, like Malaise.
For the sub-thread of "What about other Developers who have in-game Signatures as board persona?"
ParagonWiki entries for:
Lord Recluse (Developer) (original left, new person has yet to post)
Captain Mako (Developer) (original left; is there a new Mako?)
Manticore (Developer) (left, came back, hasn't said much since returning)
(added commentary next to links of Devs) -
A few comments:
I've run this "Strask" Force on Public Test Server (a/k/a "Staging Server," a/k/a "Training Room") 10 times and on Live (various servers) 31 times; 4 times on PTS/Training were failed attempts and 2 times on Live have been failures. I've tanked 15 times with a Stone/Stone Tanker.
Mission 1: Consult the Oracle
Now with the Kheldian ambush squads (1 of Dwarves and 1 of Novas), this is trickier. I feel it's best to grab the Elite Bosses from the group with the captive and bring them back from he center closer to the steps area and pound 'em all down. Take out all waves (2? 3?) of the ambushing Kheldians. Then go back up. Tanker could keep the mobs busy while someone else grabs the captive and takes her to the altar.
Mission 2: Destroy the Cysts
Don't stealth & run. It's easy and fast to just run through, defeat all of the mobs. Save the Cyst for LAST. If you have a player Kheldian, there will likely be a Cyst (Boss-class <Object>with a group of Traitor Cimerorans in the mission. If this is the case, that particular Cyst does NOT count as one of the 10. The 10 are guarded/surrounded by the Kheldian hordes.
Mission 3: Stop Rom (Stop Rom, Defeat 5 Generals, 100 Cimeroran Traitors, etc.)
This map is lagtastic. it appears PBAoE or Targeted AoE "booms" seem to cause a LOT of lag. It may be the sheer number of calculations that have to be performed and then relayed to all of the clients or something like that. I just remember our Archery Blaster doing Rain of Arrows on almost every mob up to the lip of the Valley of the 5th Column. Each mob was a wonderful lagfest for the Rain of Arrows. Finally, it's easier to handle the ambushes as they come.
Mission 4: OVER NINE THOUSAND
Don't shortcut. Defeat most of the "300" Cimeroran Traitors along the way. Take out the 5th Column in the main pavilion and then work the "stage" area where there are rows and rows of Cimeroran Traitors. After the area is clear, have a ranged attacker pull one (or both) of the groups on either side of the 4 AVs -- pulling the Elite Boss (Cyclops or Minotaur) is a good tactic. Now, all that should be left are the four AVs.
I feel the best way is to have everyone stand back. Have a lead tank (in all cases where I tanked, I was the only Tanker/Brute) go in and Taunt the AVs out and down from the Temple/Steps. The Tanker should attempt to taunt the Nictus Essence[Healer] and the Nictus Essence[Sunless_Mire] as far from Romulus as the threshold allows before Romulus comes within healing range. Also, the Tanker shoudld try to keep Romulus at range enough so he does his range attacks -- if Romulus doesn't come near his target, he doesn't do his own Sunless Mire. Okay, if this setup is correct, the tanker should be Taunting all of the AVs (2 near him, Romulus close, but not close enough and the Nictus Essence[Summoner] somewhere in between -- also taunted). The rest of the group should go in and pound on Romulus 4 times -- each time he is resurrected via one of the Nictus Essence's Death Throw (sacrifices itself and resurrects Romulus). Boom, boom, boom, boom. Done.
It worked every time via this method.
(Does this make sense. I'm typing this as I'm waiting for the rest of the team to come back from the Cimerora Hospital.) -
I have done the Imperious Task/Strike Force 16 times now -- 5 on Training Room in Open Beta and 11 times on the live servers. Only twice could we not finish the last mission:
<ul type="square">[*]Server: [u]Training Room[u], started with 6 and our [only] Tanker dropped and then, later, our only Scrapper dropped -- down to 2 Controllers and 2 Defenders = NEWP.[*]Server: [u]Live Servers[u] when our Task/Strike Force Leader was on Invincible/Relentless and the final mission AVs were Level 53 Nictus Essences. We were able to get the other 3 (Nictus[Summoner], Nictus[Sunless Mire] and Romulus), but we were left with the Nictus[Healer] -- which we couldn't take down as it was healing itself for 247 points per target in the AoE every 5 seconds (which averaged about 1200-1400 pts) on top of the level 53 AV HP regeneration stats. How did we end up with only the Nictus[Healer]? If Romulus's corpse isn't in Line of Sight, the Nictus' Death Throw doesn't go off to resurrect Romulus. Oops.[/list]
Hint: Get the Tier-3 Break Free-class Inspiration ("Escape") -- or combine 3-of-a-kind Tier-3 to make them along the way -- to break the Stun/Disorient effect of the Nictus Essences' Death Throw.
[u]Comments on Issue 12[u]
Although the Cimerora zone doesn't have any real contacts other than Imperious (Task/Strike Force) and Marcus (repeatable timed missions), there's something there that leads me to believe that more is coming.
Another cooperative zone where the Heroes and Villains can team up and do missions or the Task/Strike Force -- YAY!
Imperious's Task/Strike Force is only four missions (last 2 being filled with epic battle goodness) and can be completed in a reasonable time (~90 minutes or less). Also: there is a reward table and, of course, the unlockable costume set. City of Super-Powered Romans!
The story arc to get into the Midnighter Club (which grants access to Cimerora) is relatively short and interesting and filled with clues.
Powerset Proliferation is making some new and exciting builds for characters and teams. I was looking for some new powers and new effects (sound & visual), but this proliferation mixes it up a little. I've teamed with Plant Controllers, Cold Domination Defenders, Dark Armor Tankers, Super Reflex Axe- or Mace-wielding Brutes, Storm Summoning Masterminds and Corruptors.
And, let's not forget the Villain Epic Archetype (VEAT). Although not significantly high level, I'm having fun with mine. I have joined a team where I was the only non-VEAT and must say that "Wow." Teamwork is where it's at. When you get 6-8 together, talk about chaos and destruction! -
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They usually run from Friday at noon (EST) to Sunday at noon (EST).
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I don't think it has ever ended in the middle of the day on Sunday. It always goes at least until midnight. I think it usually goes until the scheduled maintenance Monday morning.
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Every event I've been in for the past few years in the game starts and ends with the maintenance cycles, whether its holiday or double xp.
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The above is correct. Usually, these events are triggered around the maintenance cycles.
However, the specific times of the event that we say will definitely be Double XP will be included in the promotional e-mail that will go out to support the event, so watch for that.
Anything outside of those times (if any) is just an added, unannounced bonus.
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Well, actually, I don't believe there was a maintenance downtime for the end of the Winter Event as I was logged in pretty early the morning of the last day. I noticed that Winter Event Mysterious Gifts stopped "spawning."
Additionally, a friend of mine was in a Winter Event mission (save Baby New Year). When he finished and clicked the "Exit" button, he zoned into nothingness outside of Pocket D for a few seconds, then, as he put it, "popped" back into Pocket D.
So, world events may no longer need a maintenance cycle to activate or deactivate.
I would also like to take this opportunity to give many kudos and thanks to the CoX Dev Team and the CoX Community Leaders for giving us plenty of lead time to make arrangements in our un-masked lives to make sure our masked selves have the opportunity to take part in this event.
So, this Halloween Event 2008 is going to start .... late October/early November?