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Seriously.
Dropping a toggle is far away from defeating an opponent. An attack like Bone Smasher is (was) assured to drop one toggle, has something like a 50% chance to drop another, and a much lower chance to drop a third. Even if it drops three toggles, the blaster still has to lay out the damage to take down the melee. But the melee can run away until his toggles come back up. He can pop a green of two. He can hit the blaster with a stun attack of his own (which will stun the blaster and drop all of the blasters toggles). And melee players have learned to run lots of toggles in PvP zones as a defense against blasters and controllers. So I dropped three toggles? lets see, I got sprint, combat jumping, and just one of several defensive toggles. Hmmmm
And what happened to me, the squishy blaster, who just closed to zero range against a scrapper or brute?
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I under stand this but toggle drops were to powerfull, being a tank in a pvp zone all you have is your taunt and toggles once my mez resist toggle is down Im a sitting duck, then your hold hits and thats the rest of my toggles and my ability to pop greens. With the 100% toggle drops you have a 1 in 5 chances to hit my mez protect then the less chance to knock out 2 more powers, so that and in my experince is most of the time 3 of 5 powers out, odds are you hit my mez and thats game over for me. and any other tank or scrapper that depends on toggles only for there defense, I have seen blasters kill me in 2 to 3 hits with aim/buildup bc i lost my toggles first.