-
Posts
85 -
Joined
-
Havok, she should take Air Superiority at 6 if she wants Fly at 14. Just learned Fly, put a DO in Endurance Reduction, and find Air Superiority SO nice!
Prior to learning Fly, it has proven super handy because it almost always knocks the foe up (only had a very select few bricks withstand that). At the low levels, the brief break gained while the foe climbs to their feet is very helpful, and AS is a better opener for Fly than Hover as it grants a very useful attack.
Superlative, if you can afford it, put a DO Endurance Reduction enhancement in Fly as soon as you learn it.Makes a very nice difference!
-
You will LOVE Air Superiority! That's been my main attack since level 6! I have Haymaker set to auto now, but AS is my mainstay. Limited damage, same as Punch, but it ALWAYS knocks the foes off their feet and out of the air! If it hits, it knocks them off their feet!
I am just level 12, but my 4 attacks are nice, with my main limitation being endurance. What works for me might not for you, but once you get AS, you will love it! -
Ah, you just eased a major concern of mine Havok! I will keep Haymaker at 12, KO Blow at 22, Resist Elements at 26, and Resist Energies at 30.
Being able to finish fights in less time will allow Kara to reach 30 in much less time than if she took the resists over the attacks.
Thank you for easing my concerns! *hugs*
Kimmie -
Havok, would I be better off delaying KO Blow and Haymaker in order to move up Resist Energies and Resist Elements? Currently (level 10) I can take those foes out first and then relax, but will I be able to survive to 30 well enough without the resistances in place sooner? My concern is that I might run out of Endurance before the attacks can save me from the energy/element foes. Would this following build be a wiser choice, or should I continue with my last build instead? Also does element or energy show up more often? I ask because I want to invest in the resistance which will serve me best sooner than later. I can interchange which I take first on either build. Thank you dear!
Kimmie
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Super Strength
01 : Jab dam(01)
01 : Temp Invulnerability damres(01)
02 : Punch dam(02) dam(5) dam(3) dam(3) dam(39) dam(36)
04 : Dull Pain recred(04) recred(5) recred(7) recred(7)
06 : Air Superiority dam(06) dam(9) dam(9) dam(40) dam(40) dam(36)
08 : Unyielding damres(08) damres(11) damres(11) damres(17) damres(17) damres(40)
10 : Hurdle jmp(10)
12 : Resist Energies damres(12) damres(13) damres(13) damres(31) damres(31) damres(31)
14 : Fly fltspd(14) fltspd(15) fltspd(15) endred(39) endred(39)
16 : Health hel(16)
18 : Invincibility defbuf(18) thtbuf(19) thtbuf(19)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(23) endrec(25)
22 : Resist Elements damres(22) damres(33) damres(33) damres(33) damres(34) damres(34)
24 : Hasten recred(24) recred(25) recred(27) recred(27) recred(29) recred(29)
26 : Knockout Blow endred(26) dam(34) dam(36) dam(37) dam(37) dam(37)
28 : Rage recred(28)
30 : Haymaker dam(30) dam(43) dam(46) dam(46) dam(46) dam(50)
32 : Unstoppable damres(32)
35 : Super Speed runspd(35)
38 : Foot Stomp endred(38) dam(48) dam(48) dam(48) dam(50) dam(50)
41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
44 : Focused Accuracy thtbuf(44) endred(45) endred(45) endred(45)
47 : Laser Beam Eyes dam(47)
49 : Whirlwind endred(49)
-------------------------------------------
01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest recred(02) -
That is why I originally had 3 slots in Unstoppable.
Havok really likes Whirlwind, and you have it also. He has said that it is a hoot to use, underrated, and an endurance sucker.
I think Havok would suggest you consider putting those two slots in Whirlwind as Endurace Reducers and have a great time!
Maybe consider trading Swift for Hurdle. I am doing that for the vertical when moving around, and you won't have Hover before 35. Hurdle should help with Faultline.
Kimmie -
This should be the perfect build for Kara Lokison, Kimmie's attempt to mimic Supergirl while dodging trademark laws. It incorporates this thread's advice, what I have relearned since returning to CoH, and looks well rounded. I may consider dropping Focused Accuracy someday in favor of Taunt, but otherwise this build should be solid for solo play (minoring in group play as opportunities arise).
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Kara Lokison
Origin: Science
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Super Strength
Level 01 : Jab
Damage ( 01 )
Level 01 : Temp Invulnerability
Damage Resistance ( 01 )
Level 02 : Punch
Damage ( 02 )
Damage ( 5 )
Damage ( 3 )
Damage ( 3 )
Damage ( 39 )
Damage ( 36 )
Level 04 : Dull Pain
Recharge Reduction ( 04 )
Recharge Reduction ( 5 )
Recharge Reduction ( 7 )
Recharge Reduction ( 7 )
Level 06 : Air Superiority
Damage ( 06 )
Damage ( 9 )
Damage ( 9 )
Damage ( 40 )
Damage ( 40 )
Damage ( 36 )
Level 08 : Unyielding
Damage Resistance ( 08 )
Damage Resistance ( 11 )
Damage Resistance ( 11 )
Damage Resistance ( 17 )
Damage Resistance ( 17 )
Damage Resistance ( 40 )
Level 10 : Hurdle
Jump ( 10 )
Level 12 : Haymaker
Damage ( 12 )
Damage ( 13 )
Damage ( 13 )
Damage ( 37 )
Damage ( 46 )
Damage ( 46 )
Level 14 : Fly
Flight Speed ( 14 )
Flight Speed ( 15 )
Flight Speed ( 15 )
Endurance Reduction ( 39 )
Endurance Reduction ( 39 )
Level 16 : Health
Healing ( 16 )
Level 18 : Invincibility
Defense Buff ( 18 )
To Hit Buff ( 19 )
To Hit Buff ( 19 )
Level 20 : Stamina
Endurance Recovery ( 20 )
Endurance Recovery ( 21 )
Endurance Recovery ( 21 )
Endurance Recovery ( 23 )
Endurance Recovery ( 23 )
Endurance Recovery ( 25 )
Level 22 : Knockout Blow
Endurance Reduction ( 22 )
Damage ( 43 )
Damage ( 46 )
Damage ( 50 )
Damage ( 37 )
Damage ( 37 )
Level 24 : Hasten
Recharge Reduction ( 24 )
Recharge Reduction ( 25 )
Recharge Reduction ( 27 )
Recharge Reduction ( 27 )
Recharge Reduction ( 29 )
Recharge Reduction ( 29 )
Level 26 : Resist Elements
Damage Resistance ( 26 )
Damage Resistance ( 31 )
Damage Resistance ( 31 )
Damage Resistance ( 31 )
Damage Resistance ( 33 )
Damage Resistance ( 33 )
Level 28 : Rage
Recharge Reduction ( 28 )
Level 30 : Resist Energies
Damage Resistance ( 30 )
Damage Resistance ( 33 )
Damage Resistance ( 34 )
Damage Resistance ( 34 )
Damage Resistance ( 34 )
Damage Resistance ( 36 )
Level 32 : Unstoppable
Damage Resistance ( 32 )
Level 35 : Super Speed
Run Speed ( 35 )
Level 38 : Foot Stomp
Endurance Reduction ( 38 )
Damage ( 48 )
Damage ( 48 )
Damage ( 48 )
Damage ( 50 )
Damage ( 50 )
Level 41 : Conserve Power
Recharge Reduction ( 41 )
Recharge Reduction ( 42 )
Recharge Reduction ( 42 )
Recharge Reduction ( 42 )
Recharge Reduction ( 43 )
Recharge Reduction ( 43 )
Level 44 : Focused Accuracy
To Hit Buff ( 44 )
Endurance Reduction ( 45 )
Endurance Reduction ( 45 )
Endurance Reduction ( 45 )
Level 47 : Laser Beam Eyes
Damage ( 47 )
Level 49 : Whirlwind
Endurance Reduction ( 49 )
-------------------------------------------
Level 01 : Brawl
Damage ( 01 )
Level 01 : Sprint
Run Speed ( 01 )
Level 02 : Rest
Recharge Reduction ( 02 ) -
The only reason I even consider Swift or Hurdle is because I need one of those to unlock Health and Stamina.
I wouldn't take either if I didn't have to.
I think I will go with Hurdle. I seem to slide/sprint fast enough right now, but following the runners who jump atop things is a pain. Replacing Swift with Hurdle in order to deliver the pain.
Placing the 2 freed slots into Fly for End Red. I don't want to be caught up short when I need to fight in the sky. Stamina isn't a cureall, and every bit of saving of endurance will help.
I can always respec on the Test Server later to see if another power would be better served with the 2 slots, but I think my attacks and defenses are sitting pretty right now.
Thank you very much for your insights!
Kimmie, Loki's little Valkyrie. -
Thank you Quickette (love the Max icon!)!
My Fly will have a total of 3 SO for speed as it is. That should be close enough to the cap by 50. I might as well give 2 slots to reducing endurance as my attacks and many defenses will be 6 slotted by 50. Perhaps I could add one slot to focused accuracy as another end red, and then the last one to Laser Beam eyes as a damage. I will consider that. Depending on how much I end up liking Whirlwind, I could place both slots there for End Red as well...
I am wondering if I should take Hurdle over Swift at level 10. Which of these 2 powers would be better for stacking with Superspeed and running before then?
Ignore the numbers for when I add slots to powers. I am flexing the selection based on what needs I have at each level.
Kimmie -
Roger Willco! Thank you Havok, I think that is a good choice. Just hit level 7 and am seeing a need to conserve endurance, so when low I just use Air Superiority (damage, end red, and acc) and stand proud.
I love this build! Since Unstoppable is more an emergency power, the recharge reductions won't be needed. I will instead add 2 slots to Fly for end red (and consider a respec to add to Whirlwind if I ever level that far).
Thank you very much for taking the time to help us! It is much appreciated!
Kimmie, loving her knockoff of Kara Zor-El! -
Havok and all others, THANK YOU! Your input has been invaluable!
I would like y'all to look over my tank and let me know what your thoughts on her are. She is primarily meant to solo and will not be using taunt. I value your opinions very highly, have rebuilt this character several times, and hope to make this the definative build for Kara.
Thank you all!
Kimmie
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Tanker
Primary Powers - Ranged : Invulnerability
Secondary Powers - Support : Super Strength
Level 01 : Jab
Damage ( 01 )
Level 01 : Temp Invulnerability
Damage Resistance ( 01 )
Level 02 : Punch
Damage ( 02 )
Damage ( 5 )
Damage ( 3 )
Damage ( 3 )
Damage ( 39 )
Damage ( 36 )
Level 04 : Dull Pain
Recharge Reduction ( 04 )
Recharge Reduction ( 5 )
Recharge Reduction ( 7 )
Recharge Reduction ( 7 )
Level 06 : Air Superiority
Damage ( 06 )
Damage ( 9 )
Damage ( 9 )
Damage ( 40 )
Damage ( 40 )
Damage ( 36 )
Level 08 : Unyielding
Damage Resistance ( 08 )
Damage Resistance ( 11 )
Damage Resistance ( 11 )
Damage Resistance ( 17 )
Damage Resistance ( 17 )
Damage Resistance ( 40 )
Level 10 : Swift
Run Speed ( 10 )
Level 12 : Haymaker
Damage ( 12 )
Damage ( 13 )
Damage ( 13 )
Damage ( 37 )
Damage ( 46 )
Damage ( 46 )
Level 14 : Fly
Flight Speed ( 14 )
Flight Speed ( 15 )
Flight Speed ( 15 )
Level 16 : Health
Healing ( 16 )
Level 18 : Invincibility
Defense Buff ( 18 )
To Hit Buff ( 19 )
To Hit Buff ( 19 )
Level 20 : Stamina
Endurance Recovery ( 20 )
Endurance Recovery ( 21 )
Endurance Recovery ( 21 )
Endurance Recovery ( 23 )
Endurance Recovery ( 23 )
Endurance Recovery ( 25 )
Level 22 : Knockout Blow
Endurance Reduction ( 22 )
Damage ( 43 )
Damage ( 46 )
Damage ( 50 )
Damage ( 37 )
Damage ( 37 )
Level 24 : Hasten
Recharge Reduction ( 24 )
Recharge Reduction ( 25 )
Recharge Reduction ( 27 )
Recharge Reduction ( 27 )
Recharge Reduction ( 29 )
Recharge Reduction ( 29 )
Level 26 : Resist Elements
Damage Resistance ( 26 )
Damage Resistance ( 31 )
Damage Resistance ( 31 )
Damage Resistance ( 31 )
Damage Resistance ( 33 )
Damage Resistance ( 33 )
Level 28 : Rage
Recharge Reduction ( 28 )
Level 30 : Resist Energies
Damage Resistance ( 30 )
Damage Resistance ( 33 )
Damage Resistance ( 34 )
Damage Resistance ( 34 )
Damage Resistance ( 34 )
Damage Resistance ( 36 )
Level 32 : Unstoppable
Damage Resistance ( 32 )
Recharge Reduction ( 39 )
Recharge Reduction ( 39 )
Level 35 : Super Speed
Run Speed ( 35 )
Level 38 : Foot Stomp
Endurance Reduction ( 38 )
Damage ( 48 )
Damage ( 48 )
Damage ( 48 )
Damage ( 50 )
Damage ( 50 )
Level 41 : Conserve Power
Recharge Reduction ( 41 )
Recharge Reduction ( 42 )
Recharge Reduction ( 42 )
Recharge Reduction ( 42 )
Recharge Reduction ( 43 )
Recharge Reduction ( 43 )
Level 44 : Focused Accuracy
To Hit Buff ( 44 )
Endurance Reduction ( 45 )
Endurance Reduction ( 45 )
Endurance Reduction ( 45 )
Level 47 : Laser Beam Eyes
Damage ( 47 )
Level 49 : Whirlwind
Knockback Distance ( 49 )
-------------------------------------------
Level 01 : Brawl
Damage ( 01 )
Level 01 : Sprint
Run Speed ( 01 )
Level 02 : Rest
Recharge Reduction ( 02 )