Supernumiphone

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  1. Sonic Siphon

    Powers/SonicWave4.ogg
  2. Did not try malefactoring. Now that you mention it I feel a bit silly because no one at the time even thought to try that. Hopefully someone will get the chance to try it and see if it makes a difference. My guess is that it will not, but it would be nice if higher levels could get a fresh one after theirs runs out.
  3. Just wanted to add since no one explicity mentioned it that the mission to get the Sky Raiders jet pack is a timed mission. That's why you don't want to accept the mission until you're ready to take advantage of it. Once you accept the mission from your contact the timer begins.

    A second note: A while back a nice fellow on Infinity set up a scheduled event based around that mission, allowing anyone who wanted a jet pack to get one. I got it on some of my lowbies and tried to get it on my higher level toons as well. Higher level characters did not get the jet pack from clicking the glowie. Best we could figure was that the cutoff was level 30. Above 30, or maybe 30 and above, you cannot get the jet pack from clicking the glowie in that mission. Just an FYI.

    Edited to add: One other thing you can do if you're skipping a travel power altogether to save time on your temp powers. After you hit level 20 and can enter Siren's Call you can check the villain contact there and if the villains control the zone you can buy timed travel powers. They have 30 minutes of time IIRC. The time is not usage time but real time. So the timer begins as soon as you purchase the power and will expire 30 minutes from then whether you use the power or not. You don't have to expose yourself to PVP if that's not your thing. The contact is right next to the flyer you use to enter SC so you can zone in, talk to the contact, and zone right back out without leaving the villain base. I've used those powers on toons with teleport when I want to explore a new zone. Teleport isn't great for casually running around a zone looking around. Get the temp fly or jump power though and it's cake. On Infinity it seems like the heroes control the zone more often than not, but if you check back now and then you'll be able to buy the powers sometimes and can use those times to take care of things you had possibly put off, such as getting exploration badges.