Sun Keeper

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  1. Sun Keeper

    DM/Shield Build

    [EDIT] Implemented in Breog's advice and edited in OP
  2. Sun Keeper

    DM/Shield Build

    Looking for some feedback with this build. Caps Def Melee/Ranged and 37% on AOE. Its a scrapper tank build w/survivability. The only thing i see that i cannot get around is to-hit/accuracy and i'm wondering if because it being so low makes this build not feasible.



    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Touch of Death - Damage/Endurance/Recharge
    • (17) Touch of Death - Chance of Damage(Negative)
    • (19) Touch of Death - Accuracy/Damage/Endurance
    • (27) Touch of Death - Damage/Recharge
    • (31) Touch of Death - Damage/Endurance
    • (43) Touch of Death - Accuracy/Damage
    Level 1: Deflection
    • (A) Red Fortune - Defense/Endurance/Recharge
    • (13) Red Fortune - Endurance
    • (15) Red Fortune - Defense
    • (15) Red Fortune - Endurance/Recharge
    • (40) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Defense/Endurance
    Level 2: Battle Agility
    • (A) Red Fortune - Defense/Endurance/Recharge
    • (3) Red Fortune - Endurance
    • (3) Red Fortune - Defense
    • (5) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Defense/Endurance
    Level 4: Shadow Maul
    • (A) Multi Strike - Accuracy/Damage
    • (5) Multi Strike - Damage/Endurance
    • (9) Multi Strike - Damage/Recharge
    • (33) Multi Strike - Accuracy/Endurance
    • (43) Multi Strike - Accuracy/Damage/Endurance
    • (46) Multi Strike - Damage/Endurance/Recharge
    Level 6: True Grit
    • (A) Steadfast Protection - Resistance/Endurance
    • (7) Steadfast Protection - Resistance/+Def 3%
    • (7) Steadfast Protection - Knockback Protection
    • (9) Resist Damage IO
    • (40) Panacea - Heal
    • (40) Panacea - +Hit Points/Endurance
    Level 8: Fly
    • (A) Flight Speed IO
    Level 10: Siphon Life
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (11) Mako's Bite - Chance of Damage(Lethal)
    • (11) Mako's Bite - Accuracy/Endurance/Recharge
    • (13) Mako's Bite - Damage/Recharge
    • (45) Mako's Bite - Damage/Endurance
    • (45) Mako's Bite - Accuracy/Damage
    Level 12: Active Defense
    • (A) Recharge Reduction IO
    • (29) HamiO:Enzyme Exposure
    • (33) Recharge Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    Level 16: Maneuvers
    • (A) Gift of the Ancients - Defense
    • (23) Gift of the Ancients - Defense/Endurance
    • (23) Defense Buff IO
    Level 18: Dark Consumption
    • (A) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Damage/Recharge
    • (21) Obliteration - Chance for Smashing Damage
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Damage
    Level 20: Phalanx Fighting
    • (A) Gift of the Ancients - Defense
    • (27) Gift of the Ancients - Defense/Endurance
    • (43) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 22: Against All Odds
    • (A) Endurance Reduction IO
    Level 24: Combat Jumping
    • (A) Gift of the Ancients - Defense/Endurance
    • (25) Gift of the Ancients - Defense
    • (25) Defense Buff IO
    Level 26: Soul Drain
    • (A) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Damage
    • (33) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Hover
    • (A) Empty
    Level 30: Grant Cover
    • (A) Defense Buff IO
    Level 32: Midnight Grasp
    • (A) Mako's Bite - Accuracy/Damage
    • (34) Mako's Bite - Damage/Endurance
    • (34) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Shield Charge
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Eradication - Chance for Energy Damage
    • (36) Eradication - Accuracy/Damage/Recharge
    • (36) Eradication - Damage/Recharge
    • (37) Eradication - Accuracy/Recharge
    • (37) Eradication - Damage
    Level 38: One with the Shield
    • (A) Endurance Modification
    • (39) Endurance Modification
    Level 41: Focused Accuracy
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (48) Rectified Reticle - To Hit Buff
    • (48) Endurance Reduction IO
    Level 44: Physical Perfection
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (46) Efficacy Adaptor - EndMod/Recharge
    • (50) Efficacy Adaptor - EndMod
    Level 47: Tactics
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (48) Rectified Reticle - To Hit Buff
    • (50) Endurance Reduction IO
    Level 49: Confront
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (17) Efficacy Adaptor - EndMod/Accuracy
    • (50) Efficacy Adaptor - EndMod
    ------------
    Set Bonus Totals:
    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 13.3% Defense(Smashing)
    • 13.3% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 12.4% Defense(Energy)
    • 12.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 18% Defense(Melee)
    • 17.1% Defense(Ranged)
    • 8% Defense(AoE)
    • 1.8% Max End
    • 20% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 140.6 HP (10.5%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 9.35%
    • MezResist(Immobilize) 13.8%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 6.05%
    • 13% (0.22 End/sec) Recovery
    • 3% Resistance(Smashing)
    • 6.47% Resistance(Fire)
    • 6.47% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 2% XPDebtProtection


    http://www.cohplanner.com/mids/downl...6DFB0B1482D075







    [EDIT] Implemented in Breog's advice - changed build Epic pool to Body