Sumobenny

Citizen
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  1. Hey, thanks a bunch, I actually never though about not 6 slotting, guess I automatically went straight to that idea =| lol

    I'm guessing thats a problem alot of people have..

    Just realized that I could move adjusted targeting into aim or tactics, and then slot a defense set into mind link and reduce the need for the red fortune defense set bonus..
  2. Thanks for those, Im still a bit lost in Mids, but I'm trying to figure it out lol..

    Anybody else please chime in, would really appreciate it.
  3. So um, I just resubbed sometime last week (after a long break, from around when GR came out..), and well, I can't figure out how to respec my Fort properly, you know, cause of the new inherent fitness pool powers letting me get more powers..

    Anyway, can you experts (or just forum goers) help me out with my Fort build ? This is what I grabbed of Sentinel and then plugged into mids..

    Not really sure what to do with the character at the moment, I've ran a few iTrials, had 0 issues there, I sit at around 59% defense (ranged, 54 melee) when Mind Link is up..

    I only have about 10m inf atm, guess I really should start farming.. (Not that I really know how lol)

    I can pretty much chain the two ST attacks or two AoE attacks endlessly one after another.. Maybe on occasion throwing in either or into the mix..

    Also, can anybody tell me if this build is even worth using ? And what are Forts good at? I'm so lost.. I shouldn't have taken that break lol..

    Not even sure I'm using mids properly lol..
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psychiatric Therapy: Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed

    Villain Profile:
    Level 1: Telekinetic Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Combat Training: Defensive
    • (A) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (9) Red Fortune - Defense/Endurance/Recharge
    • (11) Red Fortune - Defense
    • (11) Red Fortune - Endurance
    Level 2: Combat Training: Offensive
    • (A) Accuracy IO
    Level 4: Tactical Training: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense/Recharge
    • (13) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (15) Red Fortune - Defense
    • (17) Red Fortune - Endurance
    Level 6: Aim
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 8: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Damage/Recharge
    • (21) Positron's Blast - Damage/Range
    • (23) Positron's Blast - Accuracy/Damage/Endurance
    • (23) Positron's Blast - Chance of Damage(Energy)
    Level 10: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (25) Endurance Reduction IO
    • (25) Endurance Reduction IO
    Level 12: Psionic Tornado
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (29) Positron's Blast - Damage/Range
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    • (31) Force Feedback - Chance for +Recharge
    Level 14: Dominate
    • (A) Thunderstrike - Accuracy/Damage
    • (31) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    • (33) Thunderstrike - Damage/Endurance/Recharge
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    • (34) Endurance Reduction IO
    Level 18: Swift
    • (A) Empty
    Level 20: Health
    • (A) Empty
    Level 22: Stamina
    • (A) Endurance Modification IO
    • (34) Endurance Modification IO
    • (34) Endurance Modification IO
    Level 24: Foresight
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (37) Kismet - Accuracy +6%
    Level 26: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Endurance Reduction IO
    • (39) Endurance Reduction IO
    Level 28: Mind Link
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (39) Adjusted Targeting - Endurance/Recharge
    • (40) Adjusted Targeting - To Hit Buff/Endurance
    • (40) Adjusted Targeting - Recharge
    • (40) Red Fortune - Defense/Recharge
    Level 30: Confuse
    • (A) Coercive Persuasion - Confused
    • (42) Coercive Persuasion - Confused/Recharge
    • (42) Coercive Persuasion - Accuracy/Confused/Recharge
    • (42) Coercive Persuasion - Accuracy/Recharge
    • (43) Coercive Persuasion - Confused/Endurance
    Level 32: Psychic Wail
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (43) Scirocco's Dervish - Damage/Endurance
    • (43) Scirocco's Dervish - Damage/Recharge
    • (45) Scirocco's Dervish - Accuracy/Recharge
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (45) Recharge Reduction IO
    Level 35: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Endurance/Recharge
    • (46) Red Fortune - Defense/Endurance/Recharge
    • (48) Red Fortune - Defense
    • (48) Red Fortune - Endurance
    Level 38: Assault
    • (A) Endurance Reduction IO
    • (48) Endurance Reduction IO
    • (50) Endurance Reduction IO
    Level 41: Combat Jumping
    • (A) Endurance Reduction
    Level 44: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 47: Super Speed
    • (A) Endurance Reduction
    Level 49: Tactical Training: Vengeance
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 18: LEGACY BUILD
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------
    Level 18: LEGACY BUILD
  4. Sumobenny

    Dual Pistols

    Make the Tier 9 like Trigger Happy from Final Fantasy (X-2 I think) games, spam a button, more you spam it, the more shots go off.