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Posts
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Joined
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I wouldn't mind trying for these badges- the only one I care truly about is MoSTF on my main (SubDegree- 50 Ice/Ice Blaster), but I'd sorta like MoLRSF, and I can bring an Ice/Cold Corrupter for that. I wouldn't mind trying for the new Master badges whenever they come out.
Trade-ins- On MoSTF, I'd really prefer the badge on my main, so... If there's not room for a blaster, I can understand
For the others-
-50 SS/Stone/Mace Brute
-50 Plant/Psi/Dark Dominator
I'm free weekdays (except Wednesday) until 5pm EST and again after 11pm. Wednesdays I'm free after 8pm. -
I don't know if it's already been said, but here's my opinion on AE-
Take experience completely out of it, and leave drops the way they are. It's getting to be way too much seeing most of the new players only learning AE.
My take on the standing of AE in the game-lore was that it was a virtual reality experience, so why have it give any xp at all? But then if you go with that logic, it shouldn't give drops either. Which, if that were to happen, most people would probably go back to normal missions, which would make the Market not as dry also...
So overall IMO, AE should have no experience gain, and have it be at least one of the way the Devs envisioned it to be- a fun place to create and share stories -
Title: Snow Angel or Demon?
Arc ID: 13532
Creator's Global: @SubDegree
Difficulty: I'd say fairly easy, on Heroic
Synopsis: Ice Mistral offers to help you take down Arachnos- you know you want to!
Number of EB/AVs: 2
Story Type: Serious
Mission Count: 3
Estimated Play Time: 15-30 minutes
Note: (If you don't want an AV, don't have your difficulty set too high)
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Single Shot on Wolf Spiders is ridiculously slow to fire. It has a 1.67s animation, compared to the 1s it takes to fire Burst. There's a lot of extraneous movements and it annoys the hell out of me.
I feel it should be cut down to a 1 second animation time.
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I completely agree =/