Sturmlocke

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  1. Quote:
    Originally Posted by Dechs Kaison View Post
    The benefit is simply having KB instead of KD.

    KB allows you to:
    -Reposition foes for better use of other AoEs.
    -Knock melee foes away from squishy teammates.
    -Knock ranged foes into melee where they use less powerful attacks.
    -Increase mitigation. Time spent flying is time spent not attacking.
    -Laugh as you watch mobs fly through the air.
    Yes those are true...I just like the benefits of KD more:
    -Keep mobs in position, ready, willing, & able to receive next round of AoE's from self & team.
    -Knock Down mobs and help to draw aggro away from softer targets(due to damage)
    -Buys time for other teammates powers to recharge such as AoE's, heals, holds etc.
    -Mitigates damage to a lessor degree than KB(fair trade imo)

    Both play styles are valid and fun to use. Why not let us decide if it applies KD or KB? With enhancements you can slot for this. With a KB Enhancement in Footstomp for example you will generate enough force to change it to KB from KD. Isn't this a more appealing way to handle such a power? Let the individual player decide. The power is great as is so don't get me wrong here. Just think it could be improved on a little.
  2. Opinions and thoughts on this please. Is there a reason why this deals KB instead of KD and what if any are the benefits? My SS/Inv is great fun and the KD from Footstomp is excellent at maintaining aggro while not spreading out the mob for the rest of the team or even yourself. Thanks for your thoughts and opinions!
  3. Good news. Now if I can just get my beta access! Merged markets yeah!