What is your current vision of the Hamidon encounter? Given that vision, do you feel that the technical limitations of the graphics engine, with specific attention paid to draw distance, make the Hamidon functionally unbeatable?
If you do not believe the Hamidon to be functionaly unbeatable, could you tell us the number of internal testers that were required to beat said encounter?
If you have not yet tested the encounter internally, can I suggest that you do so?