Straenge

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  1. I have been reading the forums for awhile for both build ideas and to get an idea on how to slot IO's. Unfortunately, I can't exactly afford much at the moment but I have been working on my main toon for a bit. I was just wondering if anyone could take a look at this and give me some advice. This is my solo build that is predominately made for both survivablity and damage with a bit of chaotic fun. I will have a team build approximating this one and removing Gale and Moonbeam for O2 and snow. I am also wanting to keep the slots in hover for speed/defense since I find it easier for me to hover and hate how slow it can be unslotted as well as adding some minor defense.

    Keep in mind I am not a number cruncher and its only my 4th month but I tried to take the advice of many posts I have found over the past few weeks and attempted to make the best that I can afford (or at least will in the future). The only thing that bothers me about this is the lethal defense. Any help will be appreciated.


    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Professor Straenge (SOLO): Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Dark Blast
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Gale -- ExStrk-Acc/KB(A)
    Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 4: Moonbeam -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Dev'n-Acc/Dmg(39), ExecCtrt-Dmg/ActRdx(50)
    Level 6: Swift -- Flight-I(A)
    Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(13), UndDef-Rchg/EndRdx(13), LdyGrey-Rchg/EndRdx(15), LdyGrey-%Dam(46), LdyGrey-DefDeb/Rchg(50)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 12: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(17), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(19)
    Level 14: Hover -- Srng-Fly(A), SW-Def(40), Srng-EndRdx/Fly(43)
    Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Dam%(23), SipInsght-ToHitDeb/EndRdx/Rchg(23)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-End%(43)
    Level 22: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), TtmC'tng-ResDam(27), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(29)
    Level 24: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Dam%(31), Cloud-%Dam(33)
    Level 26: Tornado -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Dmg(33), BldM'dt-Acc/Dmg(33), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(34), RechRdx-I(34)
    Level 28: Fly -- Frbd-Fly(A)
    Level 30: Dark Pit -- Amaze-Acc/Stun/Rchg(A), Amaze-EndRdx/Stun(40), Rope-Acc/Stun/Rchg(40)
    Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
    Level 35: Life Drain -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(46), Thundr-Dmg/Rchg(48)
    Level 38: Blackstar -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(43)
    Level 41: Dark Consumption -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(50)
    Level 44: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(45)
    Level 47: Soul Drain -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx/Rchg(48), Oblit-Acc/Dmg/Rchg(48)
    Level 49: Soul Transfer -- Rope-Acc/Stun/Rchg(A)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Vigilance
    Level 0: Ninja Run



  2. Yes, I am having the same issue. Looks like the login server might be down.
  3. No I didnt. The idea is for someone to sneak in and out without being spotted. Its the first part of a story arc I am working on as an Initiation. I guess I could try that though. Thanks. Ill reply when I figure if that works or not.

    Edit: Ok apparently, that was the problem. If you put Surrounding Enemy to Empty, the mission automatically completes on entry. I was really hoping to make a mission where you could just sneak in, grab an object or person and get out before the time runs out while avoiding enemys. Anyone know of anyway to do this?
  4. My first time doing an AE Mission and all was well yesterday. Today, I changed the objectives a little to an escort, put the enemys on Empty but placed battles. Now I put the Escort as a mission complete but as soon as I enter the mission, it automatically completes. The escort and battles are still in their places though. Any ideas why that would happen?