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Posts
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Joined
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Okay I'll swap out flares and siphon power and see how that goes. Regarding a travel power, I think I'm gonna end up respeccing when I get Inertial Reduction. If it really works as a travel power, it should free up a slot in the early levels. Getting to 28 without a travel power will be lame tho so I'm just gonna start with hover/fly and see how that goes. I was thinking of hasten/SS but hasten seems less useful early on than hover and SS seems redundant with siphon speed. Regarding swift/hurdle, I figured swift (fly speed) to go with hover/fly. If I go with Hasten/SS or just siphon speed, I'd take hurdle instead.
I can see leadership pool being useful in a team-oriented build, but I can't see where to squeeze it in before 40. Rain of Fire and Inferno seem to be relatively optional so I could maybe replace those. Before I get transference, tho, I expect it to be a little tight on endurance. Should I be worrying about that? -
Yeah I kinda figured Speed Boost was mandatory. I want to force myself to group more with this guy so taking something like that should help a lot. Here's a build I put together knowing not much about either set. I read thru some guides for fire/ and /kin but nothing with them together. What do you think?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 37 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Villain Profile:
Level 1: Fire Blast -- Empty(A)
Level 1: Transfusion -- Empty(A)
Level 2: Fire Ball -- Empty(A)
Level 4: Flares -- Empty(A)
Level 6: Hover -- Empty(A)
Level 8: Fire Breath -- Empty(A)
Level 10: Siphon Speed -- Empty(A)
Level 12: Swift -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Rain of Fire -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Speed Boost -- Empty(A)
Level 24: Aim -- Empty(A)
Level 26: Blaze -- Empty(A)
Level 28: Inertial Reduction -- Empty(A)
Level 30: Hasten -- Empty(A)
Level 32: Inferno -- Empty(A)
Level 35: Transference -- Empty(A)
Level 38: Fulcrum Shift -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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[u]Set Bonus Totals:[u] -
Hey hey, he's not the OP, I am! :P Some good advice here. Seems like Fire/ is totally FOTM right now...I've been steering away from it just because a villain shooting fire is kinda cliche, but if it's that good I'll give it a whirl.
I have heard all kinds of great things about /kin in groups (my "main" right now is a brute and every guide basically says "find a /kin and make friends!"). They seem relatively weak solo but I want it for grouping so yeah. Let me slap together a sample build and see what it looks like. What are the "must have" powers in each set?
Thx! -
Your guide there makes me wanna try the Rad/Rad. I am enjoying my Rad/Storm, but there are too many skills I want in both sets and It's too tight for comfort. I'm still new and tight builds with tradeoffs/sacrifices always make me wonder what I'm missing...
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I'm looking at trying out a corrupter for grouping (been mostly soloing with bute and MM). What's the current Flavor of the Month? Anything but /dark (which I have on my MM) sounds fun to me. I made a Rad/Wind and it's decently fun, but I'm looking for OP FOTM. :-]
Thx! -
Could you please explain what this macro is supposed to do for us noobs? :-D
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Wow! This is the first guide to IO that I've read that caters to noobs like me. It's amazign and I thank you very much for putting it together!
If I could make a request, it would be to see something for my War Mace Brute. His attacks are slotted with 2x Acc and 2x End right now and I'd love to see some examples of 4 slots that can get more damage and/or STUN in there. :-]
Thanks again! -
I wouldn't mind seeing you add in the "required" powers for War Axe/Mace. I love guides like this that give requirements at different levels and explain the theory instead of just making recommendations. I am a noob here and I get all paranoid when I'm choosing skills that I'll do something totally wrong.
Right now I'm working on a WM/WP Brute and using tips from this guide for the /WP part. I'm having trouble deciding if I should stack up Fitness pool early (ie. Stamina around 20) or if I should take Fighting and/or more WP skills early. Right now my endurance could use some help (L12) but the WP version of stamina is supposed to be better and WP has few toggles.
Either way, thx for the guide. Been helpful. -
I haven't looked too closely or run the numbers or anything, but it seems like War Mace and Axe are very similar. Do you think it's safe to say that, besides some slotting differences (like knock* vs disorient), you could interchange Axe and Mace in this guide?
Anyhow, well written and helpful! I started a Mace/WP brute and I may just run an axe/wp one to see if there's any big difference. Doubt there is and I ike mace better for the concept... -
[ QUOTE ]
Caveat: Issue 13 will significantly change some Invulnerability powers, especially the despised passives. You'll have to decide for yourself if those changes make the passives more worthwhile now, but be advised this guide is going to be obsolescent shortly.
Sailboat
[/ QUOTE ]
Is this guide obsolete now? As the only Invuln guide around, it'd be nice to know if it's still useful of not. I'm a "NOOB" and I approve of a nice simple straightforward guide like this. -
Thanks for a useful guide! I posted some questions in the stalker forum; if you want to go check it out, I'm sure you could offer some nice insight.