Stickypenny

Recruit
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  1. Thoughts on Roleplay and “too far”

    What you described above was an over exaggerated attempt at roleplaying. Yes, it is roleplay, but not what anyone would mistake for “quality” roleplay. Over exaggeration is a newbie mistake. Please understand, I do not mean newbie in a negative light; we are all newbies once!

    Most people encountering any new skill or hobby will tent do over exaggerate and work off of cliché. A person beginning a martial art (fencing, karate, boxing) might first strike a dramatic “Hollywood” pose, much to the amusement of any veterans watching. New writers tend to write cliché plots. New artists will copy a stylized medium such as anime or manga.

    Why? It’s what they have seen before, and it’s all they have to go on. And that is okay! No new diver is Jaques Cousteau the moment they slip into a swimming pool, and new players who have just gotten involved in MMORPG’s can’t be expected to be witty and talented roleplayers.

    Most newer roleplayers will fall into the most common clichés popularized by media; Cat-girls, vampires, tough-guys, mad scientists, dumb tanks, or plays off of well known characters like Batman, Wolverine, excetera.

    Again, this is okay! As they grow and progress, so will they’re concepts. We all need a place to start from, and every idea ever though of by human kind had already been thought of, in one form or another, by the time of Socrates. The cleche’s were established waaay back then, and have been repeated ever since.

    Besides that, most of them can be a fun place to start!

    So how do you avoid cliché’s, or avoid playing with what look and feel like the same character played by a different player over and over? Here is what I do:

    Take your cleche idea (Most first budding ideas are pretty cliché, but your mileage may vary), and give it a twist. Have another good look at the concept over all. Now give it another twist – a really good wrench this time. Most experienced roleplayers have at least one good twist to make them stand out, so why not do a second? Now look again. What can be added? What can be taken away?

    All you really need to do when you’re starting a character (or even learning about one you’ve played for a little while) is have a good background concept. Who are they? What do they want? What will they do to get it? What would they never ever do? Now what might be the one time they WOULD do that thing? Then try it out! If you don’t like it, who’s to say you can’t change it a bit?

    It sounds like the folks you ended up with didn’t bother to twist they’re ideas at all. They only played off the ideas of tough-guy, naughty femme fatal, depressed gothic, and crazy. It’s okay, but nothing special.

    So going to far? Yes and no. There is a time and place for everything, and almost any scene fitting into the superhero City of Heroes genre can be played out with taste, style, and dignity, without taking away from the experience of other players who are not interested in participating. Yes, even swearing ex-marines, depressed goths, and overly friendly femme fatals.

    When it does go too far, it can’t really be justified by saying “Oh its roleplay!” Being a jerk is being a jerk, period. My right to say and do whatever I want ends when it takes away from your enjoyment of the game. That is going too far.

    The question is not “Is their roleplay going to far?” but “Am I having fun with who I’m with?” If you have a couple of cat-girls rutting over the team chat channel, it’s probably time to find yourself a new team. The same if your tough-guy buddy can’t think of anything more creative than repeating four letter words, and that bothers you. Your mileage may vary.

    Give the newer roleplayers a chance, and most of them will get better. A gentle nudge and a kind word goes far with inspiring them to greater heights than “I am t3h vampire! Grr!”

    On English: For an excellent read on the history of the English language, try Bill Bryson’s “The Mother Tongue: English and how it got that way”. ^_^

    -Aeon
  2. Goodness! I’m happy to hear I’m not the only one. ^_^

    I’ve tried (with great difficulty) to never let myself make more than 5 at any one time, and that means I’m always dropping one that didn’t work out before I make another.

    Since I’ve found a wonderful little roleplaying group, almost all of my characters have kept in that one, but so far only two have withstood the test of time beyond level 10. Both have developed they’re own very different personalities, and even have different relationships with the various members of my super-team, but I’m always coming up with new names and ideas for costumes…

    The “but what if” factor is what keeps sucking me in. “Ooh, but what if I tried making this one as a scrapper?” “But what if this name isn’t taken?” “Ooh, I haven’t played this character for years, I wonder how she would work out in Paragon City?”

    I finally made an alt who joined a *gasp* different roleplay super-group, and then found out two of my home groups members had alts in the group! You never know who’s playing who where, I guess! It’s nice to have a change of pace, and new faces to meet.

    As for myself, I’m still struggling to only play one of each arch-type (balaster, controller, defender, scraper), but the grass sure looks greener… when… er… the green … grass… the Green Grass…

    I gotta go, I just thought of a new character! ^^;

    -Aeon