StaticDrifter

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  1. [ QUOTE ]
    [ QUOTE ]
    well i cant see what else you would call "nerfing" burn

    posi might not remember it but its one of those powers that we "use" to use

    since hes not nerfing things..maybe he can tell us when he plans on fixing the power he messed up then?

    [/ QUOTE ]

    I would call Burn's change many things:

    Power alteration
    Reduced in effectiveness
    Strength modification
    Debuff to the power
    etc.

    Just because I don't use the word "nerf" does not mean things will never be adjusted in a downward direction.

    [/ QUOTE ]

    Like the recent Global Chat Nerf.

    Ok ok I know it wasn't intentional but I keep coming to the boards to get an update from some red name as to what's going on. The fix is taking forever...sigh* ...a bone please?
  2. Nope, you could set up a bind that would rotate through the summon names but you'd still have to place each set of henchmen.
  3. [ QUOTE ]
    I use a gamepad to play COH and I'm wondering if you can bind commands to joystick button.

    What I am trying to do is use two buttons to activate a power. For example,
    /bind joystickbutton5+joystickbutton1 "powexec_name Entangling Arrow" but it doesn't work.

    Can anyone let me know if this is even possible?

    [/ QUOTE ]

    I did a quick search and came up with this: [ QUOTE ]
    This is right out of CurveBall's guide:

    Joystick Keys

    NOTE: These commands seem to work erratically at best.

    Joypad Names

    joypad_up
    joypad_down
    joypad_left
    joypad_right

    Joystick Buttons

    joy1
    joy2
    joy3
    joy4
    joy5
    joy6
    joy7
    joy8
    joy9
    joy10
    joy11
    joy12
    joy13
    joy14
    joy15
    joy16
    joy17
    joy18
    joy19
    joy20
    joy21
    joy22
    joy23
    joy24
    joy25

    X/Y Axis Joystick Controls

    joystick1_up
    joystick1_down
    joystick1_left
    joystick1_right

    Z/Zrot controls

    joystick2_up
    joystick2_down
    joystick2_left
    joystick2_right

    Xrot/Yrot

    joystick3_up
    joystick3_down
    joystick3_left
    joystick3_right

    Pov1-Pov3 hat
    povX_up
    povX_down
    povX_left
    povX-right

    [/ QUOTE ]

    I don't have a joystick so I can't say how good they are.
  4. [ QUOTE ]
    I have to agree this FAQ is AWESOME. I have been away for a couple of months, and my working knowledge of binds and macros is rusty. I am trying to make a macro that does the following
    1) says in local "Activate Holographic Imager"
    2) does the emote drat
    3) changes costume
    I can't seem to get the costume change to work. Does anybody have any suggestions. The bind i tried was
    /bind p, "emote drat$$local Activate Holographic Imager$$cc"
    Any help would be greatly appreciated.

    [/ QUOTE ]

    Your bind is good you just need to tell it which costume to change to...they are in order 0, 1, 2, 3 so.../cc 1 will change it to the second costume slot.
  5. You'll have to retype the macro but you just change "macro" to "bind"...

    ei. /macro Hi "say hi"
    /bind g "say hi"
  6. Well...you can...sorta...

    It requires the use of text binds. This is what I use here to have hasten and IW on auto.

    Tray.txt

    e "goto_tray 4$$powexec_auto indomitable will$$bind_load_file c:\kb\tray3.txt"

    1 "powexec_slot 1$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    2 "powexec_slot 2$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    3 "powexec_slot 3$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    4 "powexec_slot 4$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    5 "powexec_slot 5$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    6 "powexec_slot 6$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    7 "powexec_slot 7$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    8 "powexec_slot 8$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    lalt+1 "powexec_tray 1 2$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    lalt+2 "powexec_tray 2 2$$powexec_auto indomitable will$$bind_load_file c:\kb\tray2.txt"
    lshift+e "bindloadfile c:\kb\trayoff.txt"


    Tray2.txt

    e "goto_tray 4$$powexec_auto indomitable will$$bind_load_file c:\kb\tray3.txt"

    1 "powexec_slot 1$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    2 "powexec_slot 2$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    3 "powexec_slot 3$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    4 "powexec_slot 4$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    5 "powexec_slot 5$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    6 "powexec_slot 6$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    7 "powexec_slot 7$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    8 "powexec_slot 8$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    lalt+1 "powexec_tray 1 2$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    lalt+2 "powexec_tray 2 2$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    lshift+e "bindloadfile c:\kb\trayoff.txt"

    Tray3.txt

    1 "powexec_slot 1$$goto_tray 1$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    2 "powexec_slot 2$$goto_tray 1$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    3 "powexec_slot 3$$goto_tray 1$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    4 "powexec_slot 4$$goto_tray 1$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    e "goto_tray 1$$powexec_auto hasten$$bind_load_file c:\kb\tray.txt"
    lshift+e "bindloadfile c:\kb\trayoff.txt"

    Now you must remember that this is fit to my play style. I don't use the mouse to click any powers. The number keys are all I use for that. So this is set up so whenever I hit a number key to activate something autocast is move from Hasten to IW or IW to Hasten.

    The tray three I use so that I'm only using the first 5 keys and it allows me to hit e then 1-4 similar to holding alt+#. As soon as I hit that power it revert back to tray 1.

    Now there are few times when one of the powers is recharged and isn't set to autocast at which time I just hit e and it swaps it. In anycase if you're willing to work at it you can set something up that fits your character.

    This, of course, is for two click powers. So if you want it to be an attack then I'm afraid this won't help you much. Anyway, give it a look over. It might help you out.

    Good luck.
  7. Thanks for the update.

    Oh, and don't let any of these forum goers get to you guys. You do the best you can.
  8. Actually, now that I take another look at your bind. Remove the + in your IS text but leave the space.
  9. Not sure what to tell you then. You could be pushing it while another power is animating. In which case it DS is queued to go off but then switches to IS.
    Which when I was doing a similar bind, with manuevers and tactics, would go so quick it was hard to catch.

    Maybe removing the unselect? Or replacing it with powexec_unqueue?
  10. Very thorough guide you have here Pilcrow.
    It must have taken you a while.

    I find the spreadsheet to be a little cluttered. Other than that I really like how you stressed to the reader to find “their optimum” as opposed to “the optimum”. And you have lots of numbers to back your claim also.

    Well done.
  11. I'm afraid you need to target something. Which is a shame too.
    I had a similar question months back about just clicking a button and having PA cast like 5' in front of me ...but there's just no command where you can input the xyz coordinates for a target.
    Sorry.
  12. What if Burn was actually a large ring of fire that kept enemies close to him?
    They can run away from the fire all they want but if they are surrounded by it at least the tank can tank a little.

    I'm sure this has been suggested but if not I could see it being useful yet needing to have more strategy to get full use of it.
    It could be used defensively as a squishy buffer zone or offensively as a containment tool.
    I don't play tanks much but that would sound like a decent compromise to me.
  13. Yes, it does I'm sad to say. I honestly don't know if there is a fix for that either.
  14. [ QUOTE ]
    say I wanted to teleport...but I wanted a more fancy bind to it where I teleport where I am facing or where my camera angle is at...how would I do that?

    [/ QUOTE ]

    Here is a great thread for teleport binds.
  15. Good point MrEman,

    Since I have long since binded over my turn keys I didn't even think of that. Mouse look is so much more efficient.
  16. Pulled these from another thread and highlighted the names of the arrows for you.

    Good Luck

    [ QUOTE ]
    Trigger Names

    esc
    f1
    f2
    f3
    f4
    f5
    f6
    f7
    f8
    f9
    f10
    f11
    f12
    sysrq
    scroll
    break
    insert
    delete
    home
    end
    pageup
    pagedown
    up
    down
    left
    right

    numpad1
    numpad2
    numpad3
    numpad4
    numpad5
    numpad6
    numpad7
    numpad8
    numpad9
    numpad0
    add
    decimal
    multiply
    subtract
    divide
    numlock
    numpadenter
    `
    1
    2
    3
    4
    5
    6
    7
    8
    9
    0
    -
    equals
    backspace
    tab
    q
    w
    e
    r
    t
    y
    u
    i
    o
    p
    [
    ]
    /
    a
    s
    d
    f
    g
    h
    j
    k
    l
    ;
    '
    enter
    lshift
    z
    x
    c
    v
    b
    n
    m
    ,
    .
    /
    rshift
    lcontrol
    lalt
    space
    ralt
    rcontrol
    rbutton
    lbutton
    mbutton
    mousewheel
    button4
    button5
    button6
    button7
    button8
    joy1
    joy2
    joy3
    joy4
    joy5
    joy6
    joy7
    joy8
    joy9
    joy10
    joy11
    joy12
    joy13
    joy14
    joy15
    joy16
    joy17
    joy18
    joy19
    joy20
    joy21
    joy22
    joy23
    joy24
    joy25
    joypad_up
    joypad_down
    joypad_left
    joypad_right
    pov1_up
    pov1_down
    pov1_left
    pov1_right
    pov2_up
    pov2_down
    pov2_left
    pov2_right
    pov3_up
    pov3_down
    pov3_left
    pov3_right
    joystick1_up
    joystick1_down
    joystick1_left
    joystick1_right
    joystick2_up
    joystick2_down
    joystick2_left
    joystick2_right
    joystick3_up
    joystick3_down
    joystick3_left
    joystick3_right

    [/ QUOTE ]
  17. [ QUOTE ]
    Here's the link from which I downloaded Gnarly's SoD bind:

    Nilt's City of Heroes Resources

    Hope this works

    [/ QUOTE ]
  18. StaticDrifter

    Spectral Terror

    I know what you guys mean.
    Being Ill/kin they made several good changes. Good thing I have a respec to play around with.
  19. StaticDrifter

    Spectral Terror

    I like how it is now and if it doesn't change then I'll keep it.

    Nice work Geko(and others).
  20. StaticDrifter

    Spectral Terror

    Has anyone tried it out on test.
    It was just released today.
    I'm at work so I can't try it out for myself for a while.
  21. StaticDrifter

    Spectral Terror

    Oh man superiour invisibility for sure. The only benefit(I know only snipers can see you or something) it has over group is you can turn it off which I can do just fine without.

    But what does it need? Make it so you can use powers with lessened aggro? Damage protection?(moreso)

    Sorry not wanting to hijack the thread but it's been almost dead for about a week now.
  22. [ QUOTE ]
    oh, great bind masters! hear my pleas for assistance!

    I'm a flying/hovering ice/ice blaster who wants to use ice patch, but I need to be on the ground for it.
    I'm already used Gnarly's SpeedOnDemand for the hover/fly switching, but i need something to: turn off hover, activate ice patch, & then reactivate hover.

    Any suggestions?

    [/ QUOTE ]
    I'm not a great bind master, but Gnarly's SoD that you are already using would be the fastest way. If you set the run mode and the fly mode to the same key then you may want to rerun it and set it to two different keys. Mine are set to E and F for running and flying respectively.

    *edited for spelling*
  23. Type this: /bind t "say Nova Blast!$$powexec_name nova"

    I've never played a blaster to that level so if nova isn't the name then just stick the real name in it's place.
  24. Nevermind

    Thanks QuinnBlackwatch for the zip file.

    The bind is a beautiful thing.
    Thanks Gnarly and everyone who helped out with it.