So you want to roll an Ice/Fire tanker? These arent really prevalent in my opinion because it can be a hard concept to grasp. How can you have 2 different temperature extremes in the same character? That depends on your origin (Magic, Science, etc. . .) and your creativity. Ill post out the power descriptions with numbers from Mids Hero Designer and my build at the end. This is a PVE build and is mainly designed for Area of Effect attacks, with some binds help as well.
What exactly does Ice/ do?
Ice/ is a
defensive set. What does defense mean? you ask. Defense is simply a hit or miss type of protection. If you have a 30% melee defense, then 3 out of 10 times, the foes will miss you, but 7 out of 10 times they will hit you, and with full damage. So, not everyone likes this concept. Resistance means that they will hit you, but for less damage. If you have 30% resistance, then if someone hits you for 100 points of damage you only take 70 points of damage. With IO Sets you can hit 41.8% defense, which is great I know that some people freak out at a 60% chance to be hit, but thats assuming your foe can has 100% accuracy. Usually they have 75% accuracy, so youre looking at a default 25% miss rate, combined with 41.8% defense, youre looking at around a 67% (2/3rds) miss rate for this set. To be hit only 1/3 of the time is not terrible. (This is rough math btw)
Why /Fire?
/Fire is simply the AoE (Area of Effect) king of the tanker secondary power sets. Sure, all the secondaries have AoEs, but Fire has the most, and they will do the most damage.
Who wants to create an Ice/Fire tanker?
Anyone who wants to have a group killer with great teaming ability should consider the Ice/Fire tanker. Its a pleasing graphical look to it, and is just a lot of fun to play.
What should I expect with an Ice/Fire tanker
You may almost want to consider it a luck set. Sometimes you may jump into a group of foes and never get touched, other times, you may jump into the same group and faceplant. That is the nature of defense to be hit or not to be hit, that is the question.
What about IOs?
IOs (Invention Origin Enhancements) can be your best friend. They give really nifty bonuses including chances to do bonus damage, resistances, and extra defense, recharge recovery, etc
Ive outlined the ones that will benefit the build most. They are to add defense, boost damage (with chances for extra damage), recovery, and recharge rate. Our goal here is to kill them before they kill you. And remember, IO sets are expensive. Take your time getting them. I'm posting 2 builds, one without the IOs to start, and one with the IOs. So take your time, lowball offer on them, and just get them as you can.
[u]Primarcy Powerset: Ice Armor[u]
1. [u]Frozen Armor[u]-
While this power is active, you coat yourself in rock-hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attacks as well as reduces Cold damage. Also, Fire attacks deal slightly less damage and you can resist Defense DeBuffs. Recharge: Very Fast. Base defense is 17% and a 30% & 17% resistance to Cold and Fire Damage respectively. This is your first armor choice. Its not amazing defense in the beginning, but as you get to SOs you can up your defense to 26% by level 50. I recommend slotting with just 1 End Redux and 3 Defense Buffs.
[color= RED]IO set- Luck of the Gambler. Full set[/color].
Rating-
1. [u]Hoarfrost[u]-
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks effectively increasing your Hit Points for a short time. Hoarfrost also grants resistance to Toxic Damage. Recharge: Very Long. This is your heal/HP boost power that is pretty standard to the Tanker Primaries. The Toxic resistance is a modest 20%, but when facing the Vahzilok any help against that projectile vomiting is beneficial. The main benefit to this is the added HPs (up to 40% more than base). Remember if you get hit, youre hit for full power, so the more HP that you have, the longer you survive if youre hit. I recommend six-slotting this with 3 Recharge Reducers & 3 Heals.
Rating-
2. [u]Chilling Embrace[u]-
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed and damage. Recharge- Very Fast CE is going to be your best friend, not only does it give the best toggle taunt of the Tanker Primaries, but it slows the attack speed of the foes by 32%. Combine that with your defense and youre getting hit less and less often. With CE, you can put off taunt for a long while. It has a taunt mag of 5, which will get almost any boss to face you instead of your fellow heroes. Recommended slotting 1 End Reducers.
Rating-
6. [u]Wet Ice[u]-
When you activate this power, you cover yoruself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight defense to all attacks except Psionics. Wet Ice also reduces Cold Damage and grants you resistance to Defense Debuffs. Recharge: Very Fast Youre second armor, and I recommend getting it at 6 when its available. It gives you a -10 and -13 mag resistance to all those listed above and a meger 1% defense to all. Recommended slotting- 1 End Redux.
Rating-
8. [u]Permafrost[u]-
Your body temperature permanently lowers to 33 degrees Farenheit. Permafrost gives you strong resistance to Cold damage, and some resistance to Fire damage as well. You alos gain an inherent resistance to Slow effects. This power is always on and does not cost Endurance. Meh, I skip this power. 30% Cold Res. 12.5% Fire Res. & 20% Slow Res. With the cold resistance of the other armors, its really unneeded since youll hit 90% cold resistance cap with the other powers.
Rating-
12. [u]Icicles[u]-
While active, you form sharp icicles on your body that continuously cut all foes that attempt to enter melee range. Damage: Minor(DoT), Recharge: Fast Some people say to skip this power, but not me! For one thing, its your second avialable AoE and all those little ticks of damage add up over time. Secondly in a recent one-hour long run in the Shadow Shard, Herostats revealed that Icicles was causing more damage over the play than Combustion! Recommended Slotting- 3 End Reducers, 3 Damage.
[color= RED]IO Set- Cleaving Blow. Full set[/color].
Rating-
18. [u]Glacial Armor[u]-
When you activate this power you cover yourself in Glaical ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land, and acts as a lens to increase your perception to see hidden foes. The bitter cold of glacial Armor also reduces Cold damage and also you resist Defense DeBuffs. Recharge: Very Fast. 17% Base Defense which can be upgraded to 26% with SOs.
[color= RED] IO Set- Gift of the Ancients. 4 set[/color].
Rating-
26. [u]Energy Absorption[u]-
Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your own Endurance as well as the Defense to all attacks except Psionics. The first foe you absorb grants the highest Defense Bonus, and you can absorb up to 10 foes. In addition to Defense, Energy Abosrption also grants you Resistance to Slow effects. If there are no foes within range, this power will fail. Recharge: Long End recovery is very nice. The defense lasts for 45 seconds, and has a 60 second recharge. With 1 SO recharge you have it perma. The bonus is about 1.5% defense for all with about 9.6% when you have 10 foes. Recommended slotting 1 Recharge, 2 End Mods, & 1 Defense.
Rating-
32. [u]Hibernate[u]-
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot attack. While Hibernating within this block of ice, you heal damage and recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. A wonderful Oh Crud button, but it should be used extremely cautiously while in groups, if you havent aggroed properly the villians will decide that youre not worth their time and go after your allies. Its great for soloing if you see that youve bitten off more than you can chew. Bear in mind that any attacks that start against you between click and activation will still hit, so yes, you can be encased and still die. Great recovery though. 1000% health recovery 400% End recover. Recommended slotting- 3 Recharge Reducers.
Rating-
[u]Secondary Power set-
Fiery Melee[u]
1. [u]Scorch[u]-
This power engulfs your hands in flames, and can ignite the target of your Scorching attack. Once on fire, the target will suffer damage over time. Damage: Minor, Recharge: Fast Youre forced to take this power at Level 1, but its not bad. Id recommend it anyway. Slotting- 1 Accy 1 End Reducer, 3 Damage.
[color= RED]IO Set- Touch of Death. Full Set[/color].
Rating-
2. [u]Fire Sword[u]-
Through concentration, you can create a Sword of Fire that sets foes ablaze. Successful attacks from the Fire sword will ignite your target, dealing damage over time. Damage: Moderate, Recharge Moderate Your first choice in whether to take or skip a power and I say skip. This build is more focused on defense, and since youre end heavy, you need to be lean & mean with your attacks. Slotting- 1 Accuracy, 1 End Redux, & 3 Damage.[color= red]
IO Set- A Touch of Death full set [/color]. Its still a good attack for low levels.
Rating-
4. [u]Combustion[u]-
Your mastery of fire allows you to violently raise the temperature around yourself in and attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time. Damage: Moderate (DOT), Recharge: Slow Ah your first AOE. Soon youll be setting tons of foes ablaze. Recommended Slotting- 1 Accuracy, 1 End Redux, 1 Recharge, 3 Damage.
[color= RED]IO Set- Sciorrios Dervish. Full set[/color].
Rating-
10. [u]Taunt[u]-
Taunts a foe, and all foes around him to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other heroes and focus on you for quite a while, so use this power cautiousl. An accuracy check is required to Taunt enemy players, but is not needed against critter targets. Recharge: Slow Ah debates abound, to Taunt or not to taunt? I say Yay, but only those outside of CEs range. Take it later though, its not needed until 20s-30s. IF you bypass it, I wont fuss at you.
16. [u]Breath of Fire[u]-
This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. Damage: Moderate (DOT), Recharge: Slow Ive yet to create a build where I can get this in. Id like to, but just havent been able to do so. Ive seen others have it, but the narrow cone range bugs me. Recommended slotting- 1 Accuracy, 1 End Redux, & 3 Damage.
Rating-
20. [u]Buildup[u]-
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy. Recharge: Long Its always nice to have a free 3rd tier damage boost every so often. Get this and use it right before your main combo. Recommended slotting 3 recharge reducers.
Rating-
26. [u]Fire Sword Circle[u]-
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. Damage Moderate, Recharge: Slow Ah, your 3rd AOE. How I love this power. It just amazes me. Get it at 26 and start smiling. Recommended slotting- 1 Accuracy, 1 End Redux, 1 Recharge Reducer & 3 Damage.
[color= RED]IO Set- Multi-Strike. Full set [/color].
Rating-
35. [u]Incinerate[u]-
Intense concentration can allow you to Incinerate an opponent. This will set your foe ablaze, dealing damage over time. Damage: High (DOT), Recharge: Slow Note a couple of things. This is your level 35 power, but the last one I recommend. Why? It only does 92.5% less damage than GFS, but costs
half the END and recharges 2 seconds sooner. Whats not to love? Recommended slotting- 1 Accuracy, 1 End Redux, & 3 Damage.
[color= RED]IO Set- Makos Bite. Full set[/color].
Rating-
38. [u]Greater Fire Sword[u]-
Your master of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow. A great finishing power with a great look. I got this first before looking at the numbers of incinerate. Still a great power. Recommended slotting1 Accuracy, 2 End Redux, & 3 Damage.
Rating-
[u]Ancilliaries[u]
Ah choices abound. Which travel power? Should I get medicine? Do I need to stealth? Im just going to say the set name and if it would benefit this build.
Concealment- I cant really see a need for this. Let the trollers and defenders grant invis. Your job is to be seen and keep focus on you.
Fighting- A solid ancillary power pool. With Tough you gain a 15% S/L Resistance, which would be your only one. Weave gives you a 5% defense boost to your already defense heavy build. The downside to these are that they are end heavy and all the Ice/ defenses are toggles. Better to skip it.
Fitness- Ah the classic choice. With all the toggles I HIGHLY recommend this to get you to Stamina. In addition, Combat Jumping+Hurdle=Mini superjump
Flight- I dont have a problem with flight. If you get this set, Id recommend taking Air Superiority over Hover.
Leadership- A nice set, but again more toggles, better to leave this one be unless youre going to make serious sacrifices.
Leaping- My Travel Power of choice for this build. Take it, it makes getting to your foes easier & faster. Also, remember that Combat Jumping has a 2.5% defense built into it for only 0.08 eps (Which is nothing!) Get it, and 3 slot it for an IO set like Serendipity (slot later though).
Medicine- People swear by Aid Self, but I just recommend not taking it for this build.
Presence- You have the choice of 2 taunts in this set, but with CE & taunt its unnecessary.
Speed- I always like to have Hasten, but you can get by without it. Not everyone likes to have glowing hands.
Teleportation- Recall Friend makes you friends; Period. TP is a nice travel power, but it sucks end like a vacuum. Youll have to teleport with all your armors off and I dont like that idea.
[u]Binds & Macros[u]
Binds & Macros are your best friends. Learn how to make them and love them. If there is one thing people love, its an organized tanker when it comes to herding. I have 3 macros that I use to help keep things organized.
/macro Here em overhere$$say Im going to herd them to here. Get in position!
/macro Inc em dance$$say Theyre coming. Wait for my signal before you fire.
/macro Now em whistle$$say Now! Fire at will!
Binds for Powers
/bind t powexecname taunt- simple & clear
/bind 1 powexecauto combustion$$powexecslot 1- I have FSC as my #1 power
/bind 3 powexecauto scorch$$powexecslot 3- #3 is Incinerate
/bind v powexectoggleon icicles$$powexectoggleon chilling embrace$$ powexectoggleon glacial armor$$ powexectoggleon wet ice$$ powexectoggleon frozen armor- Just keep hitting V to turn on your armors.
/bind shift+v powexectoggleoff icicles$$powexectoggleoff chilling embrace$$powexectoggleoff glacial armor$$powexectoggleoff wet ice$$powexectoggleoff frozen armor- turn them all off at once by hitting shift+v. I use a 2 button combo to keep this from happening accidentally.
[u]IO Sets & Bonuses[u]
Though I am by no means an expert on IOs I do have some recommendations. These are all chosen for their defensive bonuses & damage bonuses. They are by no means cheap, but start out with the slotting I recommend and keep a respec open for them later on. I have 2 builds, 1 for the non-IO setup and 1 for the IO setup.
[u]
The Non-IO Build[u]
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Frozen Fires: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- EndRdx(A)
, DefBuff(3)
, DefBuff(3)
, DefBuff(5)
, Empty(21)
, Empty(50)
Level 1: Scorch -- Acc(A)
, EndRdx(33)
, Dmg(34)
, Dmg(37)
, Dmg(39)
, Empty(39)
Level 2: Chilling Embrace -- EndRdx(A)
Level 4: Combustion -- Acc(A)
, EndRdx(5)
, RechRdx(7)
, Dmg(7)
, Dmg(15)
, Dmg(15)
Level 6: Wet Ice -- EndRdx(A)
Level 8: Hoarfrost -- RechRdx(A)
, Heal(9)
, RechRdx(9)
, Heal(11)
, RechRdx(11)
, Heal(13)
Level 10: Combat Jumping -- DefBuff(A)
, DefBuff(46)
Level 12: Icicles -- EndRdx(A)
, EndRdx(13)
, EndRdx(39)
, Dmg(40)
, Dmg(40)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx(A)
, RechRdx(17)
, RechRdx(17)
Level 18: Glacial Armor -- EndRdx(A)
, DefBuff(19)
, DefBuff(19)
, DefBuff(21)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Heal(A)
, Heal(23)
, Heal(23)
Level 24: Stamina -- EndMod(A)
, EndMod(25)
, EndMod(25)
Level 26: Energy Absorption -- RechRdx(A)
, EndMod(27)
, DefBuff(27)
, DefBuff(40)
, DefBuff(42)
, EndMod(42)
Level 28: Fire Sword Circle -- Acc(A)
, RechRdx(29)
, EndRdx(29)
, Dmg(31)
, Dmg(31)
, Dmg(31)
Level 30: Build Up -- RechRdx(A)
, RechRdx(33)
, RechRdx(33)
Level 32: Hibernate -- RechRdx(A)
, RechRdx(34)
, RechRdx(34)
Level 35: Incinerate -- Acc(A)
, EndRdx(36)
, RechRdx(36)
, Dmg(36)
, Dmg(37)
, Dmg(37)
Level 38: Taunt -- RechRdx(A)
Level 41: Char -- Acc(A)
, EndRdx(42)
, Dmg(43)
, Dmg(43)
, Dmg(43)
Level 44: Fire Blast -- Acc(A)
, Range(45)
, Dmg(45)
, Dmg(45)
, Dmg(46)
, Dmg(46)
Level 47: Fire Ball -- Acc(A)
, RechRdx(48)
, Dmg(48)
, Dmg(48)
, Dmg(50)
, Empty(50)
Level 49: Recall Friend -- EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]
The IO Build[u]
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Frozen Fires: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:25(A)
, LkGmblr-Def:25(3)
, LkGmblr-Def/Rchg:25(3)
, LkGmblr-Rchg+:25(5)
, LkGmblr-Def/EndRdx/Rchg:25(21)
, LkGmblr-EndRdx/Rchg:25(50)
Level 1: Scorch -- T'Death-Acc/Dmg:25(A)
, T'Death-Dam%:25(33)
, T'Death-Dmg/EndRdx:25(34)
, T'Death-Dmg/Rchg:25(37)
, T'Death-Dmg/EndRdx/Rchg:25(39)
, T'Death-Acc/Dmg/EndRdx:25(39)
Level 2: Chilling Embrace -- EndRdx(A)
Level 4: Combustion -- Sciroc-Acc/Dmg:25(A)
, Sciroc-Dmg/EndRdx:25(5)
, Sciroc-Dam%:25(7)
, Sciroc-Acc/Rchg:25(7)
, Sciroc-Dmg/Rchg:25(15)
, Sciroc-Acc/Dmg/EndRdx:25(15)
Level 6: Wet Ice -- EndRdx(A)
Level 8: Hoarfrost -- RechRdx-I:25(A)
, Heal-I:25(9)
, RechRdx-I:25(9)
, Heal-I:25(11)
, RechRdx-I:25(11)
, Heal-I:25(13)
Level 10: Combat Jumping -- S'dpty-Def:25(A)
, S'dpty-Def/EndRdx:25(46)
Level 12: Icicles -- EndRdx(A)
, C'ngBlow-Acc/Dmg:25(13)
, C'ngBlow-Dmg/EndRdx:25(39)
, C'ngBlow-Dmg/Rchg:25(40)
, C'ngBlow-Acc/Rchg:25(40)
Level 14: Super Jump -- Jump(A)
Level 16: Hasten -- RechRdx(A)
, RechRdx(17)
, RechRdx(17)
Level 18: Glacial Armor -- GftotA-Def/EndRdx:25(A)
, GftotA-Def:25(19)
, GftotA-Def/EndRdx/Rchg:25(19)
, GftotA-Def/Rchg:25(21)
Level 20: Hurdle -- Jump(A)
Level 22: Health -- Numna-Regen/Rcvry+:30(A)
, Numna-Heal:30(23)
, Numna-Heal/EndRdx:30(23)
Level 24: Stamina -- EndMod(A)
, EndMod(25)
, EndMod(25)
Level 26: Energy Absorption -- RechRdx(A)
, EndMod(27)
, EndMod(27)
, DefBuff(40)
, DefBuff(42)
, DefBuff(42)
Level 28: Fire Sword Circle -- M'Strk-Acc/EndRdx:25(A)
, M'Strk-Acc/Dmg:25(29)
, M'Strk-Dmg/Rchg:25(29)
, M'Strk-Dmg/EndRdx:25(31)
, M'Strk-Acc/Dmg/EndRdx:25(31)
, M'Strk-Dmg/EndRdx/Rchg:25(31)
Level 30: Build Up -- RechRdx(A)
, RechRdx(33)
, RechRdx(33)
Level 32: Hibernate -- RechRdx(A)
, RechRdx(34)
, RechRdx(34)
Level 35: Incinerate -- Mako-Acc/Dmg:30(A)
, Mako-Dam%:30(36)
, Mako-Dmg/EndRdx:30(36)
, Mako-Dmg/Rchg:30(36)
, Mako-Acc/EndRdx/Rchg:30(37)
, Mako-Acc/Dmg/EndRdx/Rchg:30(37)
Level 38: Taunt -- RechRdx(A)
Level 41: Char -- Entrpc-Acc/Dmg:25(A)
, Entrpc-Heal%:25(42)
, Entrpc-Dmg/EndRdx:25(43)
, Entrpc-Dmg/Rchg:25(43)
, Entrpc-Dmg/EndRdx/Rchg:25(43)
Level 44: Fire Blast -- Decim-Acc/Dmg:25(A)
, Decim-Build%:25(45)
, Decim-Dmg/EndRdx:25(45)
, Decim-Dmg/Rchg:25(45)
, Decim-Acc/EndRdx/Rchg:25(46)
, Decim-Acc/Dmg/Rchg:25(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:25(A)
, Posi-Dam%:25(48)
, Posi-Dmg/EndRdx:25(48)
, Posi-Dmg/Rchg:25(48)
, Posi-Dmg/Rng:25(50)
, Posi-Acc/Dmg/EndRdx:25(50)
Level 49: Recall Friend -- EndRdx(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
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|-----------------------------------------------------------------------------|
</pre><hr />
The Set bonuses totals:
+6.5% DamageBuff
+1.25% Defense(Energy)
+3.13% Defense(Psionic)
+5% Defense(Melee)
+3.75% Defense(Ranged)
+5% Defense(AoE)
+6.3% Max Endurance
+27% Enhancement(Accuracy)
+26.3% Enhancement(RechargeTime)
+133.5 (7.13%) HitPoints
+MezResist(Confused) (Mag 2.75%)
+MezResist(Held) (Mag 8.8%)
+MezResist(Immobilize) (Mag 8.8%)
+MezResist(Sleep) (Mag 1.65%)
+MezResist(Stun) (Mag 1.65%)
+5.5% Recovery
+46% Regeneration
+5.02% Resistance(Fire)
+2.52% Resistance(Cold)
+3.13% Resistance(Negative)
+4.7% Resistance(Toxic)
+4.7% Resistance(Psionic)