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But with the exception of the "taunt" on Invincibility, which is probably not a true taunt and just acts similar to one, the aggro generated by those is tiny. At level 43, with blazing aura with 1 slot acc, 5 slots, damage, I'm doing in the mid to upper 20s in damage every tick. The ticks go every half-second to second. Assuming the best, 29 damage per tcik, 2 ticks a second, I'm only doing 58 damage a second. I believe I can be outaggroed by a blaster using nothing but power push. It's certainly not enough to keep the enemies from turning their attention towards a blaster that's firing even half-rate.
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I agree with what you're saying here, but wanted to point out that the taunt on invincibility is a magnitude 2 or 3, which puts it in the area of provoke. In my experience it holds mob aggro quite nicely.
I also found with my fire tanker that I could hold the majority of aggro with a fast punching set (SS), taunt, and blazing aura. You have to be on your toes to hold close to everything, but personally that made it interesting for me. The ease and simplicity of provoke is what creates Provoke-bots.
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How do you keep the aggro on 10 mobs at a time with 5 attacks, a taunt, and blazing aura? Not saying you can't, just curious. If you're doing it by making sure the blasters aren't doing as much damage as they're able, that seems a little inefficient. If you're doing it another way, I'd love to hear it.
For me, I chose provoke because I made a burn tank. Provoke just works better than any other tool I had available for the purpose. Blazing aura doesn't keep them angry enough to stay close by, but provoke does. Adding ice patch on top of that worked even better. Still, I'd prefer to ditch provoke and keep them angry by, oh, hitting them.
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I have to agree with Bitter. The moment a blaster drops an AoE, the aggro will immediately turn to him. At most, you will probably only be able to keep 2-3 villians on you, maybe 5 if BA goes off just afterwards. But that's 5 other villians that are currently destroying your blaster teammate. You have a couple options I guess, refuse to take provoke and let your blaster teammate fend for himself, or you can tell the blaster to hold back on his AoEs, ultimately destroying the groups xp per hour.
Also, I wish to hear how you plan to use burn w/o provoke. Honestly, if you're a fire tanker w/o Burn, there is really no reason to have you on the team. An Invul tanker, or even a scrapper would be more beneficial than a Provokeless, Burnless, fire tanker.