Space_Falcon

Citizen
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  1. [ QUOTE ]

    Video assumption FTL!

    [/ QUOTE ]

    Yeeeeah, we ran again last night and we think we've found at least one thing that makes it seem better -- turn off sound.

    My wife runs an Athlon 64 3000, 1GB of RAM, GeForce 6600 (SLI). She was having sporadic problems and once I set sound FX and music to 0 (3d acceleration was already turned off and quality left at "performance"), her lag cleared up.

    Her sound is onboard from a Gigabyte board. My sound is a Turtle Beach Santa Cruz.

    So...maybe that?

    ...maybe..?
  2. My SG ran through Police Band missions in the new Faultline last Thursday and we ran through a number of tests to try to narrow down our performance issues. We tried only using certain powers...only using certain powers around certain environment textures (walls, reflections and such) and got nothing consistent. At one point, we thought we had it narrowed down to sound, of all things, and even that didn't pan out for everyone.

    So after an evening of frustrating troubleshooting, the only thing that I found in common, and is the one thing that I'm seeing in these threads, is:

    - The folks that were having issues are running GeForce 6xxx and older.
    - The folks running GeForce 7800 or better had no issues.

    Just my $0.02

    -SF