Soul Train

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  1. Soul Train

    Squeaksy

    Cute!

    And yeah... pretty sad, isn't it?
  2. Not to mention, it's not just the enhancements.

    You can focus on the powers within your powersets for one purpose or the other. Your Team build would have more team-useful powers, while your Solo build would have powers that were more useful in that role. You could possibly even pick different Power Pools or Epic/Patron Pools for each build.

    In the case of HEATS or VEATS, the two builds could be extremely different...


    .... this is sounding REALLY wild.
  3. I'll do better than that. Anyone can have a shot at it.

    http://www.gimp.org/


  4. !!!!!



    Oh my goodness! That's sooo cool! Thank you!!

    *glomps Rose*
  5. [ QUOTE ]
    Am I wrong to think that an easier way to use PBs are this:
    You use a bind to the key of your choice, turning off all forms, so you go to your human form, and in the same bind your power trays go to 1, 2, and 3 from bottom to top.

    Then another bind, it would activate your jelly form, also changing your power trays to be 4, 5, and 6 from bottom to top.

    Then, another bind setting you to the tank form, power trays changing to 7, 8, and 9.

    [/ QUOTE ]

    The thing is, your Nova and Dwarf forms don't HAVE that many powers, so you really only need to rotate your 'attack' tray. I think for most of us that's tray 1.

    Here's mine:

    Peacebringer:
    <font class="small">Code:[/color]<hr /><pre>
    DECIMAL "goto_tray 1$$powexectoggleoff bright nova$$powexectoggleoff energy flight$$
    powexectoggleoff combat flight"

    NUMPAD0 "goto_tray 1$$powexectoggleoff bright nova$$powexectoggleoff white dwarf$$
    powexecname energy flight$$powexecname combat flight"
    NUMPAD1 "goto_tray 1$$powexectoggleoff bright nova$$powexectoggleoff white dwarf$$
    powexecname shining shield"
    NUMPAD2 "goto_tray 4$$powexectoggleon bright nova"
    NUMPAD3 "goto_tray 5$$powexectoggleon white dwarf"
    NUMPAD4 "goto_tray 1$$powexectoggleoff bright nova$$powexectoggleoff white dwarf$$
    powexecname thermal shield"

    NUMPADENTER "gototray 1$$powexectoggleoff bright nova$$powexectoggleoff white dwarf$$
    powexecname essence boost"

    SUBTRACT "em stop$$team Be careful, I've spotted a $target."

    TAB "targetenemynext$$targetcustomnext void$$targetcustomnext quant$$
    targetcustomnext cyst"
    CTRL+TAB "assist"
    SHIFT+TAB "targetenemyprev$$targetcustomnext void$$targetcustomnext quant$$
    targetcustomnext cyst"
    </pre><hr />

    Warshade:

    <font class="small">Code:[/color]<hr /><pre>

    NUMPAD1 "gototray 1$$powexectoggleoff dark nova$$powexectoggleoff black dwarf$$powexecname gravity shield$$
    bind shift+lbutton powexecname shadow step"
    NUMPAD2 "gototray 4$$powexectoggleon dark nova$$bind shift+lbutton powexecname shadow step"
    NUMPAD3 "gototray 5$$powexectoggleon black dwarf$$bind shift+lbutton powexecname black dwarf step"
    NUMPAD4 "goto_tray 1$$powexectoggleoff dark nova$$powexectoggleoff black dwarf$$powexecname penumbral shield$$
    bind shift+lbutton powexecname shadow step"

    DECIMAL "gototray 1$$powexectoggleoff dark nova$$powexectoggleoff black dwarf$$
    powexecname essence drain$$bind shift+lbutton powexecname shadow step"

    DIVIDE "gototray 1$$powexectoggleoff dark nova$$powexectoggleoff black dwarf$$
    powexecname shadow cloak$$bind shift+lbutton powexecname shadow step"
    SUBTRACT "em stop$$team Be careful, I've spotted a $target."
    CTRL+TAB "assist"
    SHIFT+TAB "targetenemyprev$$targetcustomnext void$$targetcustomnext quant$$
    targetcustomnext cyst"
    TAB "targetenemynext$$targetcustomnext void$$targetcustomnext quant$$
    targetcustomnext cyst"
    SHIFT+Lbutton "powexecname Shadow Step"

    </pre><hr />

    The basic philosophy is to organize binds to the numpad grid. 1, 4, and 7 are humanform binds, 2 toggles Nova, and 3 toggles Dwarf. Surrounding keys are 'support'. The Subtract (keypad -) is used on both PB and WS to 'call out' when your TAB locks onto a high-priority enemy (although TAB will stay locked onto a defeated Quant or Void, I can tweak that with the 'alive' modifier I suppose.)

    I know I could do a lot more, but... *shrug*
  6. The monsters on Monster Island are not Giant Monsters.

    Those would be Jurassik, Babbage, Kronos Titan, Lusca, et cetera.

    The Monster Island denizens are monsters, yes, but not unique.

    Just trying to keep that straight.
  7. Soul Train

    bored criminals

    I dunno... I think they're pretty high, from the look of things.
  8. Oooh, nice one!

    And yah, Teri-Minx has a LOT of commissions... wait until you see the duo piece I've gone halvsies with her on!!
  9. Soul Train

    Cyborg costumes!

    Cry moar, Mr. "I'm going to Hero Con"...
  10. Soul Train

    bored criminals

    What gets me is...

    These guys have control over the elements.

    Fire and rock and cold and lightning, to be exact.

    WHY are they using a hammer and a cold chisel?
  11. Soul Train

    bored criminals

    [ QUOTE ]
    Hehehe, good one

    I often find these slackers trying to break into the PPD building...

    [/ QUOTE ]

    "Francis."

    "Hush up, I got this."

    "Francis!"

    "..Gimme a minute!"

    "FRANCIS!"

    "What??"

    "The cops sprung Percy, like, yesterday! He just called, wanted to know if you wanted to go snatch purses or something!"

    "... Okay. I feel dumb, now."
  12. Soul Train

    bored criminals

    Knowing Tritania, they'll have a tougher time breaking into her... uh, right. Sorry. Gotta go.

    &gt;&gt;&gt;&gt;
  13. Soul Train

    bored criminals

    I lol'd!!

    And yah, I don't think breaking into a bus stop will net much in the way of money.


    Or a fire hydrant.

    the guys working on the parking meter had the right idea, but lockpicking the pole instead of the meter wasn't getting them very far.
  14. What would happen, if Soul Train was a pirate?

    "Damn th' FCC, me hearties!! JAMMING SPEED!"

    And yes, I did manage to sneak in piracy of a different sort, in the description!
  15. As long as "Fixing" PvP does not involve wholesale NERFAGE of PvE, as it has to date, I'm all for it.

    Otherwise... the only "fix" to PvP I could support would be to break it out into a completely separate game.
  16. Soul Train

    my character

    so Marvel doesn't sue again.

    Besides, Marvel's characters are trademarks. Trademark infringement is Serious Business....
  17. They pulled the same "confuse and nuke" stunt in Pocket D, too.
  18. ooooh! Those are spiffy!

    *waves at Lush and Gill, and sticks tongue out at TA*