Solstickan

Citizen
  • Posts

    4
  • Joined

  1. I have now tried fully slotting my imps with 6 recharge and have permahasten(of course), and tried everything from even cons to +5´s, with fulcrum shift slotted 5 recharge and 1 acc as well as Tactics(6slot) and Assault it goes easy enough with almost any kind of mob except soloing AVs(only tried solo Psychihc Clox King so far, invited two tanks to take agro and we proceeded to make him a pile of junk. With Fulcrum slotted for speed I have had my imps do INSANE amounts of damage, and since i can have perma-three sometimes four groups up at a time i seldom have trouble taking on heavier groups, no matter if theyre full of bosses and liuts only(as in shadow shard reflections for example). Then again, speed is my preffered playstyle, we all have to find out own i think. Someday Im gonna try 1recharge 5 damage + massive fulcrum shift to see the effects, lol.

    Stay safe.
  2. Sounds very nice I talked to a friend playing a firetanker and he said you should try with 3 or 4 recharge a cpl of times vs white and yellow cons. Try to sum up the total damage dealt when burn overlaps once ortwice and compare between that and when you have it only 2slotted w recharge reds =)
  3. Then the question is: does that power allow you 2 instances at the same time if you can have it up? Most damagepowers do stack with itself if you have the recharge to cast it more than one time. as i do with the blaster power Ignite on some bosses when in team, the loss here would be the loss of damage due to animationtime and mobs getting missed, but more often than not you want faster recharge and higher accuracy for everything unless you are a blaster. Since blasters can deal out enough damage to kill off most assailants in 2-3 attacks and you dont have the luxury of extremely high ae dps...

    With everything but blasters, i go with speed>acc>dam in that order, has worked fine ever since i got the game on the week of the release =)
  4. Not doing any sort of math but just trying out my latest toon in Abandoned Sewer Network. Here´s what I came up with.


    This toon is fire/kin build(atm at level 38). Currently the only powers I use are the ones below(and how i slotted them):

    Slotted Transference 1acc, 2 recharge,3 end rec. Making it recharge about 85-90 end in one hit, while still draining even bosses to almost nothing, leaving them without toggles(in case of CoT, and no aeholds in case of rikti ments).

    Transfusion: 1xAcc, 1xRecharge Red, 4xHeal. Heals up moderately good since it´s the most powerful aeheal in the game, need to make sure it hits though, thats why the acc.

    Cinders: 2xAcc, 4xRecharge red. Face it, you WANT to hit everything at first go, not bothering to use flashfires+fire cages. You´ll know why soon enough.

    Flashfires: slotted same as Cinders.

    Siphon Power: 1xRecharge Red.

    Fulcrum Shift: 1xRecharge Red.(so far, will slot it up next level)

    Speedboost: 1xRecharge Red.

    SuperSpeed: 1xEnd cost red.

    Assault: 1x End cost red.

    Tactics: 1xEnd cost red. 5xAcc Buff
    (This build assumes I have 6slotted Haste and Stamina as well)

    These are all the powers i use to solo, no matter how many bosses/liuts there are in a group. I do the fastest exp with groups of +1 or +2 levels considering exp vs time factor.

    This is why for fire/kin imps are wanted in quantity, nothing more:
    Enter sewers, summon 2 groups of imps, just enough time to waste speedboosting them. Superspeed up near the first group of monsters, targeting the nearest boss, as soon as the imps agro, youll have your third bunch of imps ready, summon them somewhere in the middle of the group and transfusion on the boss(regaining all your end). Imps have agro already, so youre safe to use cinders. heal the imps once, then have transference up again ready for the next boss, but before that, Fulcrum shift and siphon, then drain him empty and refill. This keeps your endurance bar never hitting below 40%, not getting targeted by holds from liuts/bosses and your imps at 3xsummons perma and after the first group no need to speedboost them either. No sweat.

    So i say 1 dam, 5 recharge on Imps if youre kinetic and slotted this way. But hey, Just my own preference since i like to play it "safe" and optimize my efficiency vs just slightly more powerful mobs.


    Stay safe out there.