Solreyn

Apprentice
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  1. I making a new corrupter and would like to know which does the most damage per hit? I've tried energy,dark & radiation so far. And i dont like ice, if i wanted holds id play a Dom. So can some one plz help me?
    Also i will b mostly teaming with 2 bot MM's. And i am mainly planing on taking out the tougher targets while they swarm the minions, at least until the higher lvl's
  2. ok thanks for all the advice guys

    What about storm that has some slows and a heal, and some other stuff, lots of knock back I was thinking this might be good as it keeps the foees away which is what i was mainly wanting to do, im not very good at buffing i always get distracted especialy in fights which is when i need to use them most, so i thought this might work well. Any reason why not? It hassent been mentioned much and i have a low lvl defender that has it and it seems to work well.
  3. Could you explain why plz
  4. i have been looking at the guides and am thinking of eather empathy or radiation, but can't decide between the two. so any more advice you have on these two would be great thanks.
  5. I have tried grav but dont realy like it much i am going to stick with Illusion but was wanting to change my secondaryfrom empathy to something else that dosent focus on heals. And i dont like the idea of having to hit the foe to heal and buff.
  6. I was thinking that an Ill/TA controller would be a good support combo because you would be able to hold more foes and not need to heal as much but i was thinking of taking the healing power pool just in case. I am wanting a controller that assists by keeping foes away instead of healing which is why i am making a controller. I have already got a Ill/TA controller and dont really like the feal of it.

    Thanks for the info PRAF68 i will take this into consideration

    Is there any other combo which might give similer results?
  7. I was thinking of making a new controller for using in teams, a Illusion/trick arrow but there dosent seem to be any posts on this build. I was wondering if it was because it was a bad build or is it just uncommon. I was also thinking of taking the medicen pool, for the healing and res. So any advice?
  8. I am wanting to make a defender for team play we already have 2 kenetics and i was wondering what to get?
  9. Solreyn

    Gauntlet?

    But tankers should be more tank like and less of an atention seaker. Why is there so much focus on hearding? If this isnt going to change then the name should be changed. They are called tankers not hearders.I am not saying that tankers shouldnt be able to heard, but just that it shouldn't be the main focus of the whole AT, after all what good is tuant in solo mode? you are just getting more damage and no plus side. Do they want to discorage us from solo tanking? I just think we should have a more usful power. That is useful in solo and on teams. we will still have tuant powers, so we can still heard but it will mean that we can solo better as well.
  10. Solreyn

    Gauntlet?

    As a tanker you should be leading the attack and reciving the alpha strike which means every one will be focused on you already, or simply use a proper tuant to get their attention. IMO you should be able to get a whole mob on you back and be able to survive while your team mates pick of targets one by one, instead of just taunting the nearest 3 or 4 foes.
  11. Solreyn

    Gauntlet?

    Does any one have an idea of what they could change it to? and what do you think of my idea.
  12. Solreyn

    Gauntlet?

    But nearly every tanker power set has tuants and there is also a power pool with tuant powerers so it dosent seem nececary also tankers are suposed to be damage absorbers, that is what their description says. Just becuase people like to heard with them dosent mean that is what they are for.
  13. Solreyn

    Gauntlet?

    I've only been play a tanker for about a week but it seems that guantlet isn't very useful. Any foes you taunt with it get distracted very easily and go of, and most just ignore it compleatly. IMO they should change it to something else. My idea is a power that increases you defence and resistances as you lose health, kind of like a reverse of the blaster power. What do you guys think?