Snorkal

Citizen
  • Posts

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  1. [ QUOTE ]

    1. An in depth description given before forming the TF that describes what enemies you will be facing, what levels you will be fighting, a recommendation for the team make up, and an approximate time range in which you can expect to finish it.

    [/ QUOTE ]

    I can't say too much about this other than I think the a recommendation for the team make-up is a little alienated and possibly excluding. All the villian ones will have a little disclaimer "Pick up a stalker only if you are short one person." But over all the code themselves is fine...yes every once and awhile you get the mob that is two levels too low, but that aside.

    The meat of my comment has to do with an actual story and mission overhaul. The developers have seem to hit a Task/Strikeforce stride after the LRSF even it had unique content that you just couldn't find anywhere else. Also, Villian's Strikeforces tend to be a bit more unique. CAD's Strikeforce is infinitely more unique than Positron's. Taking the creative power behind LG(S/T)F, STF, and I(S/F)F revamping the rather grinding feel of some of the older Taskforces in Heroes could really improve their received attention by players.

    Take Positron's Taskforce (I just did it yesterday so it is freshish) it plays out just like any other arc during that level range except you have hot threesome going on and it takes three hours. The final mission should be at least near a damn or water. Faultline is too high, but something like The Hollows would be a bit more appropriate than Perez Park. Or make a unique map for "the dam" in question making the three hours of going through normal missions a great unique ending

    The next side of this is some of the missions just need to be changed because the world has changed. I forget the taskforce right now, but it has you go on a Vahzilok hunt in Faultline. Before they redid it this was a relatively easy task as Vahzilok were everywhere now you can only find small groupings of them and only at night creating a rather aggravated moment in the team.

    I understand an overhaul on this scale would cost a mediocre fortune, but it is one that I think people would enjoy. I haven't met someone yet who has truly despised the newer task/strikeforces except for maybe when Romulus and Co. doesn't go down.

    *drops 2 cents in the take a penny case*
  2. [ QUOTE ]
    PPD and/or Longbow should be out in FORCE trying to reclaim it.

    [/ QUOTE ]
    I love this idea with Terra Volta and in truth I think this goes the same with RWZ (substitute PPD/Longbow for Vanguard). We know that all three groups are more than capable of handling their own against enemies so why not have fights like in Siren's Call. For instance it always confuses me why RWZ has the tanks driving around that do nothing when you could have a middle range patrol...patrolling.

    Maybe a battle for Terra Volta...much like the Respec Trail but on an entire map scale w/ a little bar at the top indicating what's going on. The heroes could help tip the scales but when heroes are not in the zone it remains a neutral or stalemate...or maybe it could cut the power to AE until people win back Terra.