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even though your Scrapper would survive and kill most of the spawn anyway...
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Short of an spines scrapper, the time a fire/fire blaster takes to obliterate an 8 man spawn is a tiny fraction that a crude scrapper takes to cycle his attacks through a spawn.
Its called balance. And Blasters (particularly with defiance 2.0) simply leave scrappers trailing at a mighty distance in terms of damage, particularly in teams.
They just simply have more class and complexity. Im not saying they are more powerful, just they need more judgement, positioning and teamwork.
The Devs have always maintained that they designed some ATs to work well solo (and thus poorly in teams), noting scrappers for this role, and some to work very well in teams (and poorly solo) noting Defenders for this role. I imagine they consider Blasters, Tanks, and Controllers somewhere in thie middle.
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yeah but after agroing the first few your blaster would surely be face down when the scrapper would be chugging on