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Posts
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The concern: Is the rate of fire on MM/Thugs/Bruiser/Hurl right? Part of me hopes that it is, but for an attack with that much damage it seems to have an awfully high rate of fire. I can almost justify it, because when the Bruiser gets stuck in the pack (which he seems to do about half the time) he has that ranged attack to fall back on. On the other hand, wow is that a lot of ranged damage for what is basically a brute.
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Well speaking from experience as a Tanker having used Hurl, it does about the same damage as Haymaker (the double overhand attack-exactly like Air Superiority-and since I'd expect the Enforcer to have Haymaker and not Air Supe when u see that attack compare contrast w/ his Hurl damage.) all things being equal, ie slottage, buffage etc. Which will be the case w/ the minion since all attacks are based off the same slots.
As far as the rate of fire, having not seen the MM pets in action I can't confirm/deny, but the power itself on a Tanker at least has a moderate recharge, its 'downside' is the longish (3 sec or so ) animation.
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Spectral Terror isn't broken in PvP, the fact that the immunities (once held/slept etc become immune for 15 sec or so.) aren't functioning is the problem. I was chain held by a Earth Controller as well. (side note, damn volcanic gases spams holds fast! ). Ice Tanker btw, Earthy broke status protection like the thin ice in the middle of the lake. ).
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To Magnus Star,
I can't assume to know that the dev's intents are. Nor am I trying to prove you (or anyone) wrong when I say I believe 'it is working as intended'.
My reasons?? Well lets see if I can make a case for my irrational and completely baseless assumption.
Statesman stated that they were trying a change in Rage to make it easier?? Not his exact words but the disorient was a rather sticky downside to overcome for some tankers. Total endurance loss after each use of Rage doesn't qualify as easier to deal with.
The new info for Rage on test states the 'While Raging...' you get such and such, and that 'when it subsides..' you suffer end loss. Maybe in my wishful thinking I'm reading that to mean that as long as I stay raged (ie stacked) I can prolong the -end timer. But eventually, I will suffer that penalty. Additionally I am not avoiding the other concequences of -def. (Which I'm happy to note now has a graphic effect letting me know when it's active and when it has subsided.). Which is exactly how it is working on test atm.
As for the comparison to MoG, I see your point, but disagree that Rage is in the same class as a power such as MoG. Rage is basically a deluxe version of Build Up and as such needs a minor downside to offset its minor advantage over BU.
IMO, a MAJOR downside that complete end loss is but with the ability to mitigate it (but not avoid completely) equals out to a minor downside. Follow my reasoning??
Have I made you a believer?? Prolly not, but that is my (flawwed?) reasoning for my belief. Opinion pure and simple.
Given the choice between Rage as it is on live and test. I chose how it is on test. Assuming 'it is working as intended'. If it turns out the lack of the -end component with stacking is a bug, then I agree Rage would be of dubious value for 95% of play. -
I have unfortunetly trudged through all the posts on the change to Rage and how it is on test. I haven't seen anyone post from extended testing experience.
Part 1: With a single rage running, when it drops a -def, -end penalty is suffered. The end loss is total, virtually guaranteeing toggle drop.
Part 2: With two rages running, (ie stacked), when one drops a -def penalty is suffered. NO -end. I have tested this many many many times. It is no fluke. No -end if there is still an active rage running.
I believe this is intended. There is no way to avoid total end loss, just a way to prolong the time until the drop. And at each individual rage crash there is a -def penalty that lasts about 10sec.
I agree that if there were only part 1 at every rage crash then the power would be useless. But as it stands now on test it is better than the disorientate IMO.