Slaunyeh

Legend
  • Posts

    1086
  • Joined

  1. Hah, that's a fantastic idea. Consider it done.
  2. Quote:
    Originally Posted by MentalMaden View Post
    Well, Jon's parentage may end up simply being a footnote and less a world changing event. The prophecies and myths may turn out to be all 'snark and grumpkin'. Traditional fantasy storytelling would have someone 'level up' and become a superbeing and fight off the incoming invasion. Martin has proven though that he's more interested in destroying cliches and tropes, so he may surprise us all. Don't give up!
    Given the nature of the books, it's not entirely unlikely that Jon is the son of Lyanna and Rhaegar, but since everyone who could confirm it are dead, he never finds out (I mean, just watch Reed get mugged and killed before he can confirm anything ).

    So yeah, it could go either way. Potential greatness that gets thwarted because 'fate is cruel' is not unheard of.
  3. Quote:
    Originally Posted by Feycat View Post
    IANAP (programmer!)
    You are probably right about guesting. Since the feature isn't in yet, I hadn't considered that.

    And for what it's worth, I think it's more of a design than programming issue. That's the decision they took, fair enough, it's just a pain when I want my asura to blend in with the established asura naming convention.

    (Also, I'm the guy who can spend an hour in CoH's chargen trying to come up with just the right name. Imagine how much worse that was before we got rename tokens )
  4. Quote:
    Originally Posted by JayboH View Post
    Precisely. Character names are global. What's the deal with that?
  5. Quote:
    Originally Posted by JayboH View Post
    Uh, I'm very sure you can get any name you want in GW2, because it will always give you a random 4 digit number after it, even if you are the only one named that.

    ...unless there are 9,999 players that just so happen to want the exact same name that you do, but that seems impossible.
    I think he's talking about character names, which also have to be globally unique. And while it's a lot easier to just smack random words together to get a passable fantasy name than, say, a "cool" modern nickname in TSW, it's still an issue (if only for the fact that GW2 has a lot more players around the world.)

    It doesn't help when some races don't use surnames or, even worse, don't use surnames and use punchy short names like Jeek! or Zinga. It can be practically impossible to find a 'culturally appropriate' name.
  6. Quote:
    Originally Posted by Oedipus_Tex View Post
    Meanwhile: what is the deal with these next gen MMOs and global character names across all servers? TSW is the major offender here but GW isn't too far behind. Call me crazy but IMO it shouldn't take 50 tries to get an alias you're okay with possibly being stuck with for the next few years.
    I don't understand why GW2 is even doing that, since everything is tied to your global name, anyway. Heck, even WoW's solution was more elegant than forcing you to compete with a couple million other players for a name (I'm assuming the only reason for doing it this way is the WvW stuff). And it's only going to get worse.

    I didn't think CO's charactername@globalname solution was a terrible elegant implementation of an otherwise great idea, but it's certainly better than this.
  7. Quote:
    Originally Posted by Father Xmas View Post
    An interesting thing happened while I was at my parent's tonight. I was on one of their computers looking at the CNN piece on the new iPhone and when I got to the bottom of the page, guess what I found?

    Not sure how long it'll stay there but here's the link to the iPhone story.
    Oh man, that could have been a scathing article on African Warlords. Brace for A_C rage!
  8. Oh, and just for the heck of it: Anyone feel like looking me up in GW2, I'm Slaunyeh.9852 over there.
  9. Quote:
    Originally Posted by Feycat View Post
    Well they probably did it so they'd have more room to maneuver. I mean, setting it in Dragonlance would probably have ended up like the more tedious parts of the GW2 cutscene stories, when you've got the heroes of the novels dragging you around/you drag them around stuff. A lesser-known part of the IP certainly gives them more freedom, but I think it hurt them.
    Well, that's also why they placed it in Stormreach. So they wouldn't have to coordinate with the developers of the the rest of the setting too much. Xen'drik is the "unexplored" contient, so they had a lot of freedom.

    But if you're going out of your way to pick as remote, and as undeveloped, a setting as possible, you could just have made your own, instead of making it not-Eberron.
  10. Quote:
    Originally Posted by Feycat View Post
    I was really shocked that DDO didn't use the Dragonlance setting. That was the one I'd have killed to play in.
    Eberron was a strange choice. Placing the game in Stormreach, as far from the core Eberron setting was stranger still. I like the Eberron setting, but it doesn't have the brand recognition of Dragonlance or Forgotten Realms.

    And it's saying something that the latest update to DDO actually takes your character on an expedition to Forgotten Realms. o.O

    Also, I'd reeeeally have liked an entirely urban game set in Sharn. That would have turned the cliché fantasy trope on its' head if anything can.
  11. Quote:
    Originally Posted by Oedipus_Tex View Post
    this is the first time in ages I feels like the game is actually talking to adults. I wasn't expecting that.
    That's what I love so much about TSW. It's a game that treats me like a grown up. I don't know if you've done the Kingsmouth Code yet... it's not the best investigation mission in the game, but a pretty good example of what to expect.
  12. Quote:
    Originally Posted by JayboH View Post
    I wouldn't be surprised if they add a toggle to 'Deposit all collectibles' in GW2 Slaunyeh. Then you can play and play and only look at replacement gear drops and then when you are ending your play session just tp to your favorite crafting area and go nuts.
    I'm actually a little surprised it wasn't in at launch (given the somewhat similar feature in TOR) but really, that's just the Developers going "Yeah, we know it's kinda dumb. No, we're not sure why we implemented this, but here's an easy fix for it."

    Which I could totally understand.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Far too many games are designed like glorified D&D campaigns, and far too many developers are all too happy to do nothing more than recreate that.
    I would do anything for an MMO based on the Dragonstar D&D setting (anything, that is, short of starting my own software company and go look for funding. Obviously. I'm not crazy).
  13. Quote:
    Originally Posted by Angry_Citizen View Post
    What I find most amusing about this entire affair is that suddenly everyone is an expert in finances, business, and microeconomics.
    Yes. That is quite amusing.

    *coughironycough*
  14. Quote:
    Originally Posted by Vengeance_MK2 View Post
    Slaunyeh, im ALREADY working on my 3rd degree, working on another fashion publication, and redesigning a hubless electric motorcycle drivetrain. NOW I have to stop african warlords too?

    Sigh.

    fine.
    "No matter how many times you save the world, it always manages to get back in jeopardy again." - Mr. Incredible.

  15. Quote:
    Originally Posted by JayboH View Post
    Also - I played TSW beta right up until launch and it seemed very unpolished to me - even the UI was crap. The best thing it had going for it was the mystery surrounding everything but a wiki will take care of everything eventually.
    You can ruin everything for yourself, if you so desire. Which I actually find to be a strong point for the game. Enjoy running around shooting stuff and hate having to stop and think? Fine, you can find the solution online. But for those of us who do enjoy those things, the option is actually there for a change. Which is fantastic.

    It's all too common to go "puzzles in a game make no sense. You can just google the answer." Well, yes. But some of us like puzzle solving. If every game caters to the same lowest common denominator, some of us will never be happy. I, for one, am glad Funcom took that gamble and I hope it pans out.

    I wouldn't really call the GUI crap. It's very minimalistic, but should remind you a good deal of GW2 in its' features. In fact, combat is quite similar to GW and GW2: Limited number of abilities equipped at once. Attacks don't root you, so you (can) move around a lot. You have the same dodge feature. Etc. The ability wheel is a lot deeper (and, admittedly, less transparent) than GW2's selection of weapon + traits. If there's one thing I think GW2 does better, however, it's the combo system. That's really fun to play with, and I do miss an equivalent when playing TSW.

    And finally, yes. TSW feels quite unpolished. They aren't WoW or GW2 with (apparent) limitless funding, and that shows.
  16. Quote:
    Originally Posted by Oedipus_Tex View Post
    FWIW I finally tried Secret World (on the recommendation of an ex-CoHer I ran into last night). I'm prepared to give it the weirdest of compliments: IMO it has the best sound design of an MMO I've played in years, at least so far.
    The sound side of the game is excellent. Even just the login screen music is very evocative. I remember having played the game, for the first time, for just a few minutes and someone asked me how it was. I hadn't really gotten into the game yet, so I didn't have much of an answer, so the only thing that popped into my head was: "The music score is fantastic." I got a weird look from that.

    Hope you enjoy it. Let us know when you get to your first Investigation mission. That tends to be the make-or-break point for most people.
  17. Quote:
    Originally Posted by Power Armour View Post
    CNN aren't gonna drop all their stories about Afghanistan or social injustice or civil wars just because we signed a petition, but they can assign one journalist to write an article that can be linked on their front page, if people show enough interest. I think that's all we can ask for from them, and that's fine.
    And even if they did, that'd be their decision.

    Yes, instead of "wasting time" writing this iReport, the OP could instead have spend his time in a productive manner, get a degree in journalism and travel to Africa to expose all those African Warlords and save the world.

    We can't all be as awesome as you, Angry. Because I'm sure you have done the above. Otherwise, get off the friggin horse.

    Seriously Angry, you are trying to pull the journalistic equivalent of "if you don't like feature X, go make your own game." It's stupid on WoW forums, and it's even dumber here.

    Grow up.
  18. But now that we're talking about GW2, can someone explain to me what the unit we measure distances is?

    I know 1200 things is a lot. 600 is not much, and 120 (-ish) is melee range. But what are they? Obviously, not yards or metres. Feet? Probably not. Inches then? Centimetres? Why are we measuring everything in centimetres?

    It has puzzled me for a while.
  19. Quote:
    Originally Posted by Feycat View Post
    Seriously, if there'd been a checkbox to say "stop dropping vendor enhancements on me! Period!" I'd have checked that BAMF in a hot second. After I started IO'ing, I never looked back.
    I remember asking for exactly a checkbox like that back in the day. We got the reduced enhancement drop-rate instead.
  20. Quote:
    Originally Posted by Feycat View Post
    Haha, oh, the memories of making sure you returned EACH DO/SO DROP to the correct vendor, to try and scrape together enough inf to replace all your red SOs...

    I remember when a high-level friend dropped 1mil inf on me. It was like HEAVEN. I almost replaced all my SOs with green!
    Nevermind IO sets, plain ol' regular boring IOs were no doubt the single biggest quality of life improvement in CoH's history.
  21. Quote:
    Originally Posted by Feycat View Post
    And as I pointed out, once IOs were added, ALL enhancement drops became (potentially) vendor trash (seriously, I still get DOs into my 40s, wtf is that about?) as well as about 70% of the recipes which aren't worth making or CHing, and a good portion of the super-common salvage drops. COH is NOT exempt from vendor trash. It has buttloads. Sure, the COH vendor trash is theoretically usable, the way a grey "goopy goo" trash drop isn't, but anyone who's been playing COH has vendored more Trap of the Hunter recipes than they could count :P
    On the topic of vendor trash, I was referring mostly to grey items that you can't use. Not, say, a blue item that you just have no use for (which you could always sell to someone else, or give to an alt or whatever).

    Most of the IO drops fall into this category. I think the worst offender in CoH were the TO/DO drops when you were way past their level. And I know they introduced a fix so they eventually stopped dropping when you were far ahead of their usefulness. Maybe that fix didn't get far enough, but at least it's a developer acknowledging an annoyance factor.

    Honestly, considering the number of good ideas and overall convenient systems in GW2, I was a little disappointed that they had retained the vendor trash tradition.

    I should note, however, that if I'm occasionally fairly harsh on GW2, it's because they have set the bar pretty high. And in a few situations they decided to limbo under it.
  22. Quote:
    Originally Posted by Feycat View Post
    How is that? With both COH and GW2 you have to find the nearest shopkeeper to sell your stuff, or go to the auction house to sell it to a player. The only difference is that in GW2 you can put stuff on the AH or in your bank from ANYWHERE in the world, where in COH you can only do that if you've earned enough vet rewards.
    ...I was responding to a comment about repairing gear. Or, rather, I was responding to a response to EvilGeko's comment on gear repair. If that's not what we're talking about, then go ahead and ignore me.

    (Also, I suppose you could consider enhancement degeneration a form of gear degeneration, which was absolutely horrible before IOs were introduced.)
  23. Quote:
    Originally Posted by JayboH View Post
    To be fair, if you are talking about the original Planetside, it is vastly different from Tribes Ascend and Global Agenda. Actually Tribes Ascend and Global Agenda aren't anything alike and I think they were made by the same dev house. Planetside 2 is almost nothing like the original Planetside when it comes to gameplay.
    What is Planetside 2 like? It's FPS, I assume?

    My issue with Global Agenda wasn't actually with the game itself. It was actually a really solid shooter game. Functionally and graphically, extremely well made. My issue with it was that there was no story. Practically no game, except the same boring three missions shooting robots over and over again. I get that it was predominantly a PvP game, but so was GW1. And the Gobal Agenda tutorial hinted at some really interesting story elements that just never got picked up again.
  24. Quote:
    Originally Posted by Moderated_IRL View Post
    What I find astounding is the amount of butthurt in this thread. Several people have said GW2 is just another "generic fantasy MMO." Which is pretty funny because it's not.
    The reason for this is, that while you care about the mechanics of the game first and foremost, others care about the setting of the game first and foremost. If you're sick and tired of steampunk fantasy, then you might dismiss a new steampunk fantasy game out of hand. And settings-wise, GW2 is fairly standard fantasy these days, even if the game itself plays quite differently from most fantasy MMOs out there.

    To some people, it doesn't matter that it's a functionally sound game, as long as it's a setting they don't care about.

    And that's okay.
  25. Quote:
    Originally Posted by JayboH View Post
    I completely agree. My comment was for those that saw a tree and slapped a big ol' fantasy tag on it without looking into it, instead of discussing originality.
    Ah all right, yeah that's fair. And it's not a bad setting as it is.