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Posts
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Joined
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I found the SG. It's now a one-man SG for personal storage. I sent an e-mail to the guy, but I get the feeling he's inactive.
Thanks again for the resopnses regardless. -
So I can lose access to an SG and base I dumped all my own personal resoruces into just like that becuase someone else was a member? Wow.. that's kinda BS imo. Brilliant game design that.
Well, thanks for the reply. I appreciate it. -
So I've not played in nearly 2 years. I log on to find that I have no SG. I was the leader of my SG, but now it's gone along w/ my base. Considering the immense amount of time I'd put into it that makes me not want to come back to this game after all. Does anyone have any idea what may have happened or if there is a way to fix it? Player support won't help me because I'm not a VIP.
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From a cost/benefits ratio for development time that will never happen either. Maintaining two codebases for base design would be a logistical nightmare, make bases more prone to errors, and mean even less time for developers to add new things to bases.
Again, it will never happen.
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Understandable, which is why it could just be a temporary arrangement to give ppl time to convert their base into the new format.
In any case, I'm not arguing the likelihood of such features being implemented. I'm just as skeptical about their acceptance as you are. I'm merely stating what would be an obvious improvment if done correctly. -
After using UnrealED and other FPS level desingers, I would have to say that this suggestion should NEVER be used by the developers. Given the amount of re-coding needed, and potential copyright abuses this would enable not to mention making some bases unusable, I am thankfully glad that this will never happen. Also given some of the load times for FPS maps, a lot of people would surely mapserve before one of these base maps would be loaded.
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I'm not saying they should copy UnrealED, I'm not that stupid. They should create their own "level designer-ish" program like many companies have. No IP rights broken.
Second, neither am I saying it should be as robust as programs like UnrealED. Many of the features in common level designeres are not needed in a CoH base designer. A much more light-weight version would NOT cause the issues you described.
Third: It doesn't have to REPLACE the current sytem, but rather be an addition. Current bases made w/ the old system can stay as they are. You could have the option of choosing which system to use. That way if this new system were incorporated current bases would be un-affected and ppl would have the OPTION of created a new one w/ the new system. Upon completion the old one would be replaced. It should also go w/o saying that the pres spent on the current base would be available while making the new one.
... Ok I think that's it, but I"m sure somoene will bring up something else I assumed was obvious and I'll add more later....... :P -
Here's one for ya:
Complete overhaul of base design system. Scrap it. start over. Try again. Round 2. However you wanna say it.
Make the base editor more like common FPS level designers (ie. UnrealED). To be quite honest, I'm suprised the current system even works. It seems like it's barely holdin' together.
At the very least, a primary suggestion would be to re-code where... I guess "collision markers" (or something like that) are. Atm every item is placed on a squre grid and each item takes up a certain amoutn of squares. This means you can place somethign "inside" of obvioulsy open-spaced items like that giant arcane cirular floor thing... the one w/ the "hooks" forming a circle and closing up at the top.
Anyway, that's my main 2 things. Add these to ur list too:
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1) We need the ability to add Descriptions to various items in the base. For example, I need the ability to place a sign or Mouseover deteail that would describe what a Storage Bin is for. I want to be able to display what the Base Veteran rewarsd Rewards are. I want our base Nap to list the names of the Rooms.
2) We absolutedly need the ability to Write in a short name or desription of what the Storage container is for. Something like "Community Chest" or "Dragon's Enhancements". A secondary line where you can expand on who has what rights to the container wiould be very useful.
3) Individual Permission settings for each Storage Container would be Invaluable.
4) The Inspiration Storage Unit is TOO LARGE!! You buy a 4x4 Workshop Room and you can only fit FOUR Inspiration Storage Units to it!!
5) The addition of other sized "Doorways" would be invaluable in helping us fit rooms into a base. Perhaps this could also be accomplished by adding a variety of small "Decorative" connecting rooms?
6) You give us Veteran Rewards and then charge us 500 Prestige to place them? That's just wrong and it adds insult to injury when you LOSE the Item if you ever have to delete that room!!
7) Add the Cost of actually Installing a Base it to its description. I am sooo tired of finally creating an item only to be told that it costs 1.2 MILLION Prestige to place it!!!
8) Trying to manage who's IO or Enhancements is whose is intolerable!! Give us Individual permission settings for Storage Bins.
9) Trying to manage IO or Enhancements is intolerable!! Give us the ability to sort the contents of storage bins by type and then to alphabetize them.
10) Cut down the cost of some of the minor Enhancements. A small SG has to labor a year to save up enough Prestige to afford even a small upgrade from the standard items. It is disheartening to find that you have to pay more for an upgrade to your Power or Control items that it cost to set up the whole base in the first case.
11) The Editor needs an upgrade. Trying to Upgrade or fit in a new room is now a dreadful experience.
12) The Arcane Base Items set is mostly items that are so large as to make them unusable. Please get rid of the Megaliths and give us some MODERN (not Midevil) Arcane items that we can use.
I tried to limit my list to 12 items.... I hope and pray that Positron or someone will give it some attention.
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SG Name: The Wolf Brigade
SG Leaders: Arch-Hunter, Earthy Lady
SG Website (if any): TBA
SG Recruiters: Arch-Hunter, Earthy Lady
Teamspeak/Ventrillo Server: TBA
SG Peak Hours: Varies
Time Zones: Players come from all US Time zones
SG Info: The Wolf Brigade is an SG of elite players, that enjoy helping others, and staying active and social. We are an SG that is open to all styles of gameplay including light RP (role-playing). For those intested in Costume / Power contests we also have a room in our base dedicated for such events.
Requirements to join TWB follow:
» 16 years of age or older
» Willingness to be pat of an active community. This involves frequently playing all your toons in the SG, and actively participating in conversation on the SG and Coalition chat channels.
» minimum of 3 months (1st vet reward) experience in CoH OR 1 year in any other MMO. This requirement may be waived if a leader / recruiter deems you have displayed a natural affinity for CoH by teaming w/ you several times.
» Ability to communicate coherently (If ur $p311ing $uxx0r$... that's ok ^_^)
» Open minded, able to accept new ideas / concepts and adapt.
Basic SG rules:
» Limt 3 toons per member in the SG.
» 7-day inactive kick policy (per toon, not player).
» SG mode at all times.
For recuitment please contact @sirconis. If not online please send an e-mail to Arch-Hunter and you will be contacted A.S.A.P.