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Posts
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Joined
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I've filled out the application, and I thought I'd let you know that I'm happy to volunteer to mentor players on Justice or Virtue. I don't have any high levels toons on virtue yet but I am leveling there currently. This is an excellent idea and I'd like to help out.
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I'll do it if you want me Philly. Can I put my listed availability as 'argument clinician'?
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Someone wanted to check the build out, so bump
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Data chunk!
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As this is my first attempt at building for nonpositional defense, I'd love some feedback from you math types. I built her to be as unkillable as possible so there are just a couple concessions for +regen - mostly I could lose about 40% base regen and eek up s/l defense by 2-3%
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Lady Caledfwlch: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-EndRdx(11), S'fstPrt-ResDam/Def+(13)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(37), Acc-I(43)
Level 2: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(9)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(40), Acc-I(43)
Level 6: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(7)
Level 8: Rise to the Challenge -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/EndRdx/Rchg(17)
Level 10: Swift -- Flight-I(A)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(15)
Level 14: Hover -- Flight-I(A)
Level 16: Health -- RgnTis-Regen+(A), Numna-Heal(17), Numna-Heal/EndRdx(23), Numna-Regen/Rcvry+(23), Heal-I(50)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Typhoon's Edge -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Dmg/Rchg(33), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Acc/EndRdx(37), M'Strk-Dmg/EndRdx(46)
Level 24: Fast Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(25), Heal-I(25), Mrcl-Rcvry+(27)
Level 26: Kick -- Empty(A)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(29)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Fly -- Flight-I(A)
Level 35: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(40), Acc-I(50)
Level 38: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Acc/EndRdx(40), M'Strk-Dmg/EndRdx(46)
Level 41: One Thousand Cuts -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Acc/EndRdx(43), M'Strk-Dmg/EndRdx(46)
Level 44: Blinding Feint -- Acc-I(A), Acc-I(45), AdjTgt-ToHit(45), AdjTgt-Rchg(45)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50)
Level 49: Strength of Will -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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I don't know what geko is talking about.
I don't mull over and recreate characters for weeks on end before I make a new 50 in a week.
...right? -
Ding! Welcome to level 18/21/25/not a day over 29
Hail, Trixie.
Sir Ralen regards you as an ally. -
Thanks mac, those slots were driving me up the wall.
I think the stealth IO was more of a 'why not?' situation than anything, that's why I put it in sprint and not SS.
Badge changes? I know some missions you can run a lot easier now with the -1 change, I don't know what you mean by badge changes. -
Someday, someone will comment on my build.
Edit: OH! And there are four unused slots, I couldn't figure out where to put them! Advice on that would be good! -
If I PvP it will be with the intention to win.
I will have fun whether I win or lose.
I will do everything possible, including making a specific build, to increase my chances of winning.
Baa, Pum, <3, but I just wanted build critiques.
This was made on Mac's and Con's advice, full disclosure. -
Here is my freakish attempt at a PvP build for my ss/elec brute.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Jab- (A) HamiO:Nucleolus Exposure
- (23) HamiO:Nucleolus Exposure
- (23) Touch of Death - Chance of Damage(Negative)
- (A) Titanium Coating - Resistance
- (3) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Endurance/Recharge
- (7) Steadfast Protection - Knockback Protection
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Chance of Damage(Lethal)
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Touch of Death - Accuracy/Damage
- (15) Touch of Death - Chance of Damage(Negative)
- (A) Titanium Coating - Resistance
- (5) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (7) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Accuracy/Endurance/Recharge
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Chance of Damage(Lethal)
- (19) Touch of Death - Accuracy/Damage
- (21) Touch of Death - Chance of Damage(Negative)
- (A) Titanium Coating - Resistance
- (11) Titanium Coating - Resistance/Endurance
- (11) Titanium Coating - Resistance/Endurance/Recharge
- (13) Steadfast Protection - Knockback Protection
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (39) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - Heal
- (40) Miracle - +Recovery
- (40) Regenerative Tissue - +Regeneration
- (A) Steadfast Protection - Knockback Protection
- (A) Adjusted Targeting - To Hit Buff
- (25) Adjusted Targeting - To Hit Buff/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance
- (42) Adjusted Targeting - Recharge
- (A) Performance Shifter - Chance for +End
- (31) Performance Shifter - EndMod
- (34) Endurance Modification IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Devastation - Accuracy/Damage
- (27) Devastation - Damage/Endurance
- (27) Devastation - Accuracy/Damage/Recharge
- (29) Devastation - Accuracy/Damage/Endurance/Recharge
- (29) Explosive Strike - Chance for Smashing Damage
- (31) Perfect Zinger - Chance for Psi Damage
- (A) Doctored Wounds - Heal/Endurance
- (34) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal
- (36) Doctored Wounds - Recharge
- (A) Accuracy IO
- (37) Perfect Zinger - Taunt/Recharge
- (37) Perfect Zinger - Taunt/Recharge/Range
- (37) Perfect Zinger - Accuracy/Recharge
- (39) Perfect Zinger - Taunt/Range
- (39) Perfect Zinger - Taunt
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Blessing of the Zephyr - Knockback Reduction (4 points)
- (33) Karma - Knockback Protection
- (A) Jumping IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Trap of the Hunter - Accuracy/Recharge
- (45) Trap of the Hunter - Endurance/Immobilize
- (45) Trap of the Hunter - Accuracy/Endurance
- (45) Trap of the Hunter - Immobilize/Accuracy
- (46) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (46) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
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Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 2.81% Defense(Fire)
- 2.81% Defense(Cold)
- 4.38% Defense(Energy)
- 4.38% Defense(Negative)
- 2.5% Defense(Melee)
- 8.75% Defense(Ranged)
- 5.63% Defense(AoE)
- 5% Enhancement(Immobilize)
- 15% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 202.4 HP (13.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -24)
- Knockup (Mag -24)
- MezResist(Confused) 7.5%
- MezResist(Held) 10.3%
- MezResist(Immobilize) 19.6%
- MezResist(Sleep) 14.1%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 12.5%
- 5% (0.08 End/sec) Recovery
- 34% (2.13 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 10% RunSpeed