[ QUOTE ]
Yep - this is the AI change to "fix" herding...
[/ QUOTE ]
This is just absurd... You fixed herding already !! =P Caps on number of targets for AE attacks was to fix herding =P 5-mob cap on taunt was to fix herding =P
This doesn't "fix" anything -- this BREAKS a tanker's ability to tank situations that regularly arise =P My JOB as a tanker is to keep aggro of however many mobs aggro... sometimes that number will be 2 or 3 groups at once... I mean, I get -- even though I don't agree with -- that my job is NOT to be able to single handlely survive that many mobs at once... I have a controller or defender to help me do that. But my job is most certainly to take the damage of whatever happens to be still moving =P
I just can't believe how much y'all have gutted tankers in this game... Y'know -- I5, not a big deal in the long run. Made things harder -- but not so much as it wasn't impossible, just enough so it was actually fun & challenging... ED also not a big deal in the long run -- needed a respec, but in the end, anything I could take with I5, I could take with I5 + ED. But this is absurd =P