Silver_Streak_NA

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  1. [ QUOTE ]
    Trust me our dmg res is pure crap now. We go down quick without a healer. We're basicaly blasters that do alot less dmg.

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    Exaggerate much?
    I'm sure all the blasters will be glad to know that they've gotten dmg resist buffs equal to invuln scrappers

    Sorry if that sounded like a flame - but really, just trying to set the record straight here. Sure, invuln isn't what it used to be (neither are any of the defense sets), but to say that its the same as an AT that gets zero defense powers is patently false.
  2. [ QUOTE ]
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    No wings it would take up too much programming time

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    [censored] /em cry.

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    In case you didn't see my post, responding to this very topic - he said there WILL still be a winged AT. What he said was that wings will not be made available in the costume creator, that's all - as far as I know, there never were any plans to make them available to everybody anyway, so that shouldn't come as some shocking revelation. If you want wings, make an Avian AT (or whatever they're going to be called).

    As far as trenchcoats go, I don't know.
  3. [ QUOTE ]
    The time has clearly come for me to bow out of this game again.

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    Can I have your stuff?
  4. [ QUOTE ]
    That movie had so many great lines in it.

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    sure did
    "Is this one of your Earth jokes?"

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    Wish you were here for the store debate .

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    Me too - would've been fun to get involved while it was still going on. Oh well. Hey - do you have plans to go to Gencon? I'm planning on putting together a little dinner get-together for CoH'ers there - if you want, I'll keep you posted.
  5. [ QUOTE ]
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    I hate to proclaim Dooooooom, but seriously now I think that removal of stores, without some kind of fixes to drops and how contacts handle enhancments, would be a complete disaster.

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    ...I think the thing that would bother me most about removing stores is the resulting need to trade for enhancements.

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    The particulars of how this will be implemented were not clear, but the feeling I got from the whole thing was there would indeed be many changes to the way the game drops enhancements. To the second poster, I'm sorry to say, but the impression I got was that the intention was to create rarity of enhancements, as opposed to the current situation, where everyone's enh's are max'ed out all the time, and there isn't enough stuff to spend influence on to create any kind of ingame economy. The only thing approximating an economy in this game thus far was the trading of Hami-o's. I think the Cryptic team (or at least Statesman) would like to see players actually making choices other than simply, "which couple of powers should I NOT 6-slot?"

    The biggest point Jack had to make was that he felt the current game is severly lacking in choices - people can run all thier toggles, max out all their enhancements, etc. These are things I expect will change - and naturally there will be people who don't like change, or don't like being forced to make those decisions, who will complain or even leave the game. But I think most of us will adapt our playstyle, and I honestly believe the changes Jack was talking about are good for the longevity of the game. As it currently stands, it's pretty easy to get bored with it. Just look at the number of people CoH has lost over the last 6 months.
  6. [ QUOTE ]
    Do you remember what he said about the post 50 plans? As stated in the OP my notes on this are jumbled.

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    Well, I didn't take notes, so take the following with a very large grain of salt (a boulder? ). As I recall, he mentioned something about unlocking a new story arc where your hero has earned an arch-nemesis of his/her own. The idea being that a certain villain group has discovered your weakness, and will be highly resistant to your powers (ie. they have developed kryptonite weapons to combat Superman). You will be highly vulnerable to them, and have to work your way thru a very challenging story arc to gradually regain your powers' effectiveness against them. Sounded pretty cool to me, if I understood it correctly.
  7. First off - sorry I didn't jump in on this thread until now - I stayed in Columbus visiting with family and taking care of some business, until late tuesday night. Yesterday I had a lot of work to catch up on - so I'm just now getting caught up on forums. So, if this thread is already dead, ah well - but I think I can shed light on a couple of things, so if anyone's still reading, here goes:
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    Something was mentioned about "No wings, too difficult to program." Am I reading this right? No winged ATs or am I jumping the gun?


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    That's correct, sorry for the lack of clarity. I saw how confusing the sentence was when I woke up but by then it was too late to change it.

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    Actually, my understanding of this was that there IS still going to be a winged AT. Someone had asked if wings were going to be available as a costume choice for everybody, and that's where Jack responded in the negative (programming the animations would take too long) - but I recall him definitively stating that the winged AT is still in the pipeline.

    BTW - love your sig, Zombie Butler Remember this line? "Ranger Brad, I'm a scientist. I don't believe in anything."
  8. Ah-ha, doing this again, are we? Old thread got cluttered up with inactive SG's?
    Alrighty - here we go:

    Supergroup Name: Legion

    Website: Legion homepage

    Leader or Recruiting Officers:
    Marble Maximus (@2hawks)
    Silver Streak (@SilverStreak)
    Bloody Thorn (@Spines4Ever)
    Dieter Brock (@Dieter Brock)
    Punchin' Judy (@PunchinJudy)
    Malaki (@strmhawk)

    Preferred Method of contact:
    Ingame Tell/email, or post in the Recruitment thread at our website.

    SG Description:
    Heh - read Poison's description of the Centurions, and think "ditto, Legion."
    Ok, ok, I'm not going to be that lazy. Seriously - we are very similar - also an original SG - formed by MacAllen (Pinball) during beta. We also welcome heroes of all levels (though those below 30 will go into the "Legion Reserves," due to SG size cap), and encourage but do not require RP. And we, also, are mostly concerned with quality over quantity - people who are fun and we can enjoy sharing the Paragon City experience with.
  9. I usually only check the Virtue forums, and occasionally the dev digest - which is what brought me here, a month after you first posted it

    In any case - once again, I gotta say - you guys do great work! I always look forward to an Abyss-produced vid!