Shyft9

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  1. Regarding Quick Recovery, unless i miscounted, I had set it up so that it was counted as part of the five 5% recharge bonuses, but again, i may've miscounted. Considering with the previous suggestions I got more recharge and The Lotus Drops fully slotted, i'm not too broken up about it.

    (as of the build I posted earlier this evening, i only have four of the 5% recharge sets slotted. Everything else is from LotG and the purples)

    Gambler's Cut seems logical, i think a recharge of .98 seconds is fine.

    and regarding the enzyme, i'm not so far out of the loop to know what an HO is, though i didn't know about the simultaneous buff/debuff.

    Thanks! I have a goal to shoot for now, as far as my live character goes.
  2. ok, revised build:

    Understanding now what LotG 7.5% does, i feel less restrained to the 6 slotting of QR and the like.

    ===================

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(19), Achilles-ResDeb%(31)
    Level 1: Fast Healing -- Panac-Heal/+End(A)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(23)
    Level 4: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(9), P'Shift-End%(9)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(46)
    Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(31), LkGmblr-Rchg+(48)
    Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(21), Panac-Heal(46)
    Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(15), RechRdx-I(25)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Heal-I(17)
    Level 18: Flashing Steel -- Oblit-Dmg/Rchg(A), Oblit-Acc/Rchg(19), Oblit-Dmg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
    Level 20: Kick -- Empty(A)
    Level 22: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(36)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(29), Aegis-Psi/Status(29)
    Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
    Level 28: Instant Healing -- RechRdx-I(A), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(39), Numna-Heal(50), Numna-Heal/EndRdx/Rchg(50)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-EndRdx/Rchg(40), LkGmblr-Rchg+(42)
    Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(37), FotG-ResDeb%(40)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), RechRdx-I(42), RechRdx-I(42)
    Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(43), GSFC-ToHit(43), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(48)
    Level 44: Physical Perfection -- EndMod-I(A), P'Shift-EndMod(45), P'Shift-End%(45)
    Level 47: Revive -- RechRdx-I(A)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
  3. Quote:
    Originally Posted by Elegost View Post
    As sorrow said, don't six slot "just cuz."
    I explained WHY i was 6 slotting earlier, I wanted the set bonuses I saw.

    Quote:
    StoW: should be gambler's cut, slotted with your hecatomb set and a AH -res proc.
    I assume Gambler's Cut recharges fast enough to be useful?

    Quote:
    Fast Healing: A single Heal IO is fine, or flop it with a miracle heal IO to add a recov set bonus when you also add the regen and recov uniques to have when exemping (those being numina regen/recov, miracle recov, regen tissue +Regen, panacea +heal/end).
    Hmm, makes sense.

    Quote:
    Quick Recovery: 1 50 end IO, perf end mod, perf +end proc.
    I wanted the recharge bonus, but Ok.

    Quote:
    Hasten 3 recharges.
    Hmm, a 3rd recharge sets this up to go off 8 seconds faster. Might be worth it?

    Quote:
    Divine Avalanche: crushing impact 5 set, LotG +7.5% recharge.
    I'm not sure I understand this slotting scheme. 5 of Crushing Impact seems obvious, but 'LotG 7.5?'?

    Quote:
    Dull Pain: Doc wounds, or if you're going to use panacea, don't include the unique, that should be in an auto or toggle (FH would be its best place)
    A fair point, I could go either way. I did put the Pancea unique proc in Fast Healing thanks to this suggestion.

    Quote:
    Build Up: either 2 rech IOs, or 1 rech IO, adjusted targetting rech, adjusted targetting tohit/rech. Depends on how much you need that third slot somewhere else.
    Makes sense

    Quote:
    Super Speed: Winter's Gift +rech res.
    For a second I was kinda wondering what was going on here. But sure, Winter's Gift + Rech Res.

    Quote:
    Integration: Numina heal, Heal/end, heal IO,
    Doable, I'd lament the loss of the recharge IO bonus from doctored wounds, but the slots move around.

    Quote:
    Flashing Steel oblits are good.
    At least I did SOMETHING right.

    Kick: boxing! (doesn't matter)

    Quote:
    Resilience: typically, this is picked last, you could drop revive, put resilience at 49, and get The lotus drop much earlier, and throw your extra slots into it. Only deserves 1 slot for a steadfast +Res/def
    Yeah, sounds about right.

    Quote:
    Tough: If you have the money for the glad armor +def, throw it in here or resilience. The set bonuses for glad armor are kinda meh, aside from 2.5% range defense, that's good. That or 5 slot it with aegis for some good AoE. Or 4 slot with impervium armors for better recovery.
    I'll tinker with this.

    Quote:
    Soaring Dragon: Mako 6 set or touch of death 6 set. depends on what defenses you're rocking up to this point (probably need touch of death)
    Makes sense.

    Quote:
    Instant Healing: Skip the heal/end, replace with recharge. That's 14 seconds you just shaved off with 1 IO. (Or if you're over your 5 5% recharge sets due to oblits and crushing impact, just use 2 rech IOs and 1 heal/rech IO)
    Eminently logical. I'll see if i can figure out another place for the +5% recharge bonus.

    Quote:
    weave: LotG 7.5% recharge. LotG def/end (regen set bonus), and an enzyme HO.
    I'd need to put 5 slots in this to do what I think you want me to do. But sure, why not?

    Quote:
    Golden Dragonfly: Yes, Armageddon, only skip the damage IO and replace with fury of the glad -res.
    Done and Done

    Quote:
    Combat Jumping: Yes. room for 1 more LotG +7.5% recharge. Second slot? nah. Maybe throw that +6tohit kismet in there if you still want it.
    Again with the +7.5, unless i'm reading the thing wrong, that's a set bonus you get from 5 slots. I'm all for it, as long as I'm actually understanding whatever it is you're talking about!

    Quote:
    Moment of Glory: Slotted for maximum efficacy? Hell no. Mog deserves 4 slots. LotG 7.5% rech, def/rech, and two rech IOs. It will put you at res cap, and has more than enough defense to actually be eaten through.
    Amendment: Maximum Efficacy as per the numbers Mids is giving me and my own knowledge. You can tell me what to slot all you want, but it does me little good if I don't understand WHY.

    Anyway, aside from again the +7.5 LotG, these suggestions make sense.

    Quote:
    Focused Accuracy: The whole point of the gaussian's set is the 6th set bonus for +Def.
    A fair point.

    Quote:
    Physical Perfection: perf procs are a 20% chance for 10% endurance (every 10 seconds). multiply those (the 10s cancel each other, you're left with .2) and it's effectively .2end/sec added on to your end gain. Realistically, it's not, because it will fire in random spurts. With two of these, however (QR, PP) as well as a panacea unique, that's quite a bit of "burst" recovery in your pocket.
    Thank you for explaining.

    Quote:
    Get those accolades! Next to critical hit, double click on "hero accolades" and turn on the autos you will get (should be all 4). Then close out and turn that bluebar on.
    I have Portal Jockey and the Atlas Medallion, on the kat/regen in question, I have updated the build file.

    Quote:
    You may want to consider working around FA and PP and instead getting maneuvers and tactics. You'll have to wiggle through the build to get better recovery to manage them, but your defenses will benefit greatly from maneuvers, and tactics hurts your bluebar less than FA, at the cost of no tohit resistance. That's your call.
    I honestly don't like the idea of running the leadership pool on a Scrapper. I understand why you're suggesting it though!
  4. Ok! I'm back and have finally figured out Mids well enough to rough out this build. I'm not happy with the specific levels everything got slotted out at, but what can you do? I'm also kind of not happy that I skipped The Lotus Drops as well.
    Anyway! Logic!

    I was going for massive recharge bonuses here, hence me using Doctor Wounds more than once. Before Hasten, i'm looking at +60% recharge rate on all my powers not counting whatever else is modding recharge within a given power. With hasten up, i'm at +130%. Perma-Dull Pain, Instant Healing comes up in about 213 seconds.

    Concerns: I think i've tkaen Flashing Steel far too late in the build to be comfortable when exemplared . Two attacks, and only one slotted worth anything for combat? Less than fun imo. I would appreciate suggestions as to where to put Flashing Steel. Thank you.


    Thank you and g'night!
    ===========

    StoW:Slotted with Touch of Death out of not having any better idea of what to put there.
    Fast Healing: A single Heal IO. I'd put more slots there if I had a decent idea of what I was doing, i felt the slots would be better used elsewhere though.
    Quick Recovery: Going for the set recharge bonus, I could get the same net endrecovery with just 3 EndMod IOs. So if the slots could serve better elsewhere, i'm not wholy committed to it. I do like the +5% recharge though.
    Hasten A pair of Recharge IOs, according to Mids i'm just under the ED cap unless i read it wrong.
    Divine Avalanche: I must admit that I never much mileage out of this power back when i was actively playing my kat/regen, due to toggle-IH preventing all but the most severe of alpha strikes. As per your wise council, however, I've invested heavily in it this time around. It and SoTW become my 'gap fillers' for my primary attack chain of Flashing Steel+ Soaring Dragon + Golden Dragonfly.
    Dull Pain: Bread and Butter right here, slotted with Panacea because I liked the IO bonuses, but am not committed to that. I think the important part is it being perma or near perma.
    Build Up: Self Explanatory, slotted mostly for +to-hit and recharge. Open to alternatives.
    Super Speed: Self Explanatory
    Integration: Slotted with Doctor Wound for more recharge, open to alternatives.
    Flashing Steel go-to choice when stuck in with the boyz. Obliteration again for Recharge.
    Kick: nuff said
    Resilience: Picked this early due to lack of a better thing to grab, am open to suggestions. a pair of slots with res IOs
    Tough: ahh the tricky one. You'll ask "Why so many slots?" Answer: I have no idea! I'd put the slots into Resilience, but Tough provides a better base +res.
    Soaring Dragon: grabbed the meatiest single-target IO i could find and slotted it for the win.
    Instant Healing: Slotted for the +5% recharge bonus. I want this thing up as often as possible so it can actually be USEFUL at the rate I and my teams go through mobs.
    Weave: Slotted to the best of my ability with whatever gave me a decent +def. With Divine Avalanche, this feels like overkill. I'm tempted to just drop it outright.
    Golden Dragonfly: Best PBAoE IO I could find. Final Destination.
    Combat Jumping: Do I really need this? Not really, Does it need the extra slot? Unlikely.
    Moment of Glory: Slotted for maximum efficacy. Firmly reserved as 'oh-****' button. Moving on.
    Focused Accuracy: I had Adjusted Targeting in there, but I found that I was overbudget on recharge set bonuses at that point, so I replaced it with Gaussian's. I'm pretty happy with this, though open to suggestions!
    Physical Perfection: Easier on my power choices than Stamina, so that's a + in my book. End Mod and chance for Endurance IO from Performance Shifter. (Can someone explain if/how this would work? I've never seen procs in action before, only in theory.)
    Conserve Power: Why the hell not?
    Revive: See Conserve Power. In hindsight, Resilience should go here.

    ===========

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(31)
    Level 1: Fast Healing -- Heal-I(A)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(23)
    Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(13), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(43)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 8: Divine Avalanche -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(21), Ksmt-ToHit+(31)
    Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(21), Panac-Heal/+End(46)
    Level 12: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(25)
    Level 14: Super Speed -- Empty(A)
    Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
    Level 18: Flashing Steel -- Oblit-Dmg/Rchg(A), Oblit-Acc/Rchg(19), Oblit-Dmg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
    Level 20: Kick -- Empty(A)
    Level 22: Resilience -- ResDam-I(A), ResDam-I(46)
    Level 24: Tough -- GA-ResDam(A), GA-Res/Rech/End(25), GA-End/Res(37), GA-3defTpProc(39), GA-RechEnd(40)
    Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(39)
    Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(36)
    Level 30: Weave -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def(37), GftotA-Def/EndRdx(40), GftotA-EndRdx/Rchg(42)
    Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(37), Armgdn-Dam%(40)
    Level 35: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(50)
    Level 38: Moment of Glory -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(50), LkGmblr-Rchg+(50)
    Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(43), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(48)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Revive -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
  5. a valid point, DSorrow, I will go over my choices momentarily.
  6. did a little more work, got some initial slotting setup:

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(15)
    Level 1: Fast Healing -- Empty(A)
    Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(46)
    Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(7), Efficacy-EndMod/Acc(7), Efficacy-EndMod/EndRdx(9)
    Level 6: Combat Jumping -- Empty(A)
    Level 8: Divine Avalanche -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-EndRdx/Rchg(17), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19), LkGmblr-Rchg+(21)
    Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(25), Panac-Heal/+End(25)
    Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27)
    Level 14: Super Speed -- Empty(A)
    Level 16: Integration -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(31), Empty(31)
    Level 18: Hasten -- Empty(A), Empty(27), Empty(33)
    Level 20: Kick -- Empty(A)
    Level 22: Sting of the Wasp -- Empty(A), Empty(33), Empty(33), Empty(34), Empty(37), Empty(40)
    Level 24: Tough -- Empty(A), Empty(45), Empty(46)
    Level 26: Soaring Dragon -- Empty(A), Empty(34), Empty(34), Empty(36), Empty(36), Empty(36)
    Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39)
    Level 30: Weave -- Empty(A), Empty(46), Empty(48)
    Level 32: Golden Dragonfly -- Empty(A), Empty(42), Empty(42), Empty(43), Empty(43), Empty(43)
    Level 35: Flashing Steel -- Empty(A), Empty(40), Empty(40), Empty(42), Empty(45), Empty(45)
    Level 38: Moment of Glory -- Empty(A)
    Level 41: Focused Accuracy -- Empty(A), Empty(48), Empty(48), Empty(50), Empty(50), Empty(50)
    Level 44: Physical Perfection -- Empty(A)
    Level 47: Resilience -- Empty(A)
    Level 49: Revive -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
  7. well, this is certainly a spirited discussion! Thanks for all the info thus far.

    It's telling that my build ideas are rooted firmly in the 'Must Have Stamina' mindset of issues long past.

    So, I'm going to whip up a build without Stamina but with Physical Perfection and see where that takes me

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Technology Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Empty(A)
    Level 1: Fast Healing -- Empty(A)
    Level 2: Reconstruction -- Empty(A)
    Level 4: Quick Recovery -- Empty(A)
    Level 6: Combat Jumping -- Empty(A)
    Level 8: Divine Avalanche -- Empty(A)
    Level 10: Dull Pain -- Empty(A)
    Level 12: Build Up -- Empty(A)
    Level 14: Super Speed -- Empty(A)
    Level 16: Integration -- Empty(A)
    Level 18: Flashing Steel -- Empty(A)
    Level 20: Kick -- Empty(A)
    Level 22: Tough -- Empty(A)
    Level 24: Weave -- Empty(A)
    Level 26: Soaring Dragon -- Empty(A)
    Level 28: Instant Healing -- Empty(A)
    Level 30: Sting of the Wasp -- Empty(A)
    Level 32: Golden Dragonfly -- Empty(A)
    Level 35: The Lotus Drops -- Empty(A)
    Level 38: Moment of Glory -- Empty(A)
    Level 41: Focused Accuracy -- Empty(A)
    Level 44: Physical Perfection -- Empty(A)
    Level 47: Conserve Power -- Empty(A)
    Level 49: Hasten -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
  8. well, this is a very rough build, obviously it's not even fully enched out yet.

    I will say that i'm aiming for set bonuses and the like. Which is why Quick Recovery is 6 slotted with Efficacy Adaptor.

    So, basically, I'm asking for help picking some powers, discussing what's good/not good. I haven't played regen since Issue 5 at least, so I'm not sure what's changed. I've messed around on test server already, so i've gotten used to the new MoG, but am not sure about slotting it.

    Any ideas/suggestions/tips/explainations will be welcome.

    Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
    Level 1: Fast Healing -- Empty(A), Empty(46), Empty(48), Empty(48)
    Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
    Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(13), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(15), Efficacy-EndMod/EndRdx(17)
    Level 6: Super Speed -- Empty(A)
    Level 8: Flashing Steel -- Empty(A), Empty(17), Empty(19), Empty(19), Empty(21), Empty(21)
    Level 10: Dull Pain -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(25), Empty(40)
    Level 12: Build Up -- Empty(A), Empty(27), Empty(27)
    Level 14: Hurdle -- Empty(A)
    Level 16: Integration -- Empty(A), Empty(29), Empty(29), Empty(31), Empty(31), Empty(31)
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    Level 47: Resilience -- Empty(A)
    Level 49: Hasten -- Empty(A), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run

    ==============================
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  9. heh, fair enough. I'm not in massive demand, so i still have a few slots open.
  10. hmm, seems i got plenty of views, but no replies.

    Well, i apologize for the bump, I'll make a new thread in a few days, when this one drops down too far. Unless someone has a better idea, heh.
  11. Hi everyone! I'm a freelance artist offering commissions!

    Some of you have probably seen my work before, or have even commissioned me already. So to those who know me, Thanks!

    but i still have plenty of time to do more commissions!

    http://shyft9.deviantart.com/journal/18897849/

    Go there for information, And feel free to post here or PM me on the CoX boards for more info.
  12. so, anyone else interested?
  13. so what, make it link to my main page first?
  14. Hey everybody, i'm offering commissions!

    I can draw within reason pretty much whatever you want, though because I'm posting here, I assume I'd get CoH/CoV character requests. Heh.

    Anyway, take a look at My deviantART mainpage
    for examples/demonstrations of what i can do.

    commission information

    All my prices are there, and I'm open to negotiation within reason. If you're interested in something, send me a PM via the board, or perhaps drop me an IM at my AIM name: shyft9

    If I am not allowed to post such contact info, let me know and i'll edit accordingly.
  15. hi again! More commissions to be offered.

    http://shyft9.deviantart.com/gallery/ <---- my work!

    If you have any questions, read this http://shyft9.deviantart.com/journal/18897849/
    and send me a PM. (or dA note)

    or email me at shyft9@gmail.com
  16. I mentioned this earlier, and the response was positive, but I didn't get any requests, so here we go again in a slightly more organized manner.

    Go here to see the basic commission information: http://shyft9.deviantart.com/journal/14547187/

    To keep things simple, i'm going to limit this first round to only 3 slots, if anyone after the first three wants a commission, i'll make a list and notify them when a slot becomes avalible.

    Send me a private message or dA note if you're interested, or post here and we'll sort something out.
  17. heh, i've been here since issue 1, i just don't post on the forums is all.
  18. heh, ya gotta dig through my journals for my commission info:

    http://shyft9.deviantart.com/journal/14547187/

    that should be all ya need to know. Sometimes the prices may vary more than as listed, due to complexity (more characters, etc.)

    and feel free to PM or email me at shyft9@gmail.com, if you're interested.
  19. not that i'm flattered at the attention and +watches, but i hope i'm clear about the whole 'getting paid' part. Heh

    Still, thank you all for taking a look.
  20. i'm an artist and i've heard various people doing similar things around, and i decided: 'what the heck'

    So... I'm dropping this thread here to get a read on what people think of commissioning me to draw their CoX characters (or just plain original stuff.)

    my deviant art page is http://shyft9.deviantart.com

    So, if there's any interest, please let me know.
    Once i get a read on that, i'll start setting up the basics of what i can do and my rates, etc.

    (and if this thread is somehow not supposed to be here, or something, mods, feel free to do what needs to be done.)
  21. so far what i know about it, it probably seems unlikely, it sounds a lot more like Siren's Call writ large.

    the reason why i ask is that i primarily play with a Mastermind, and im sick of getting ganked by stalkers while in warburg, a FFA map is fun when you want it, but when you don't, there in lies the rub.

    anyway, question asked, answer if you please/can.
  22. Shyft9

    Blaster role

    i wish to point out (which im sure it has been pointed out before, repeatedly,) that the primary 'defense' of a blaster isn't a defense at all.

    range does not equal saftey.

    in the current environment, blasters slot themselves for what they do best: damage, what isn't alive can't hurt them. second to damage is accuracy, if those are slotted well, then a blaster is happy.

    but in reality, a blaster is just as 'safe' blasting from ten feet away as 50 feet. (arbitrary numbers.) of course there are exceptions, but stay with me.

    blaster A has 100 hp
    1 enemy in 1 mob does 50 damage with melee, 20 damange with ranged. there are 6 enemies in this mob.

    situation 1: melee: blaster attacks, kills all but 2 of the 6 enemies, blaster dies.
    situation 2: melee: blaster attacks, kills everything, yells huzzah and continues.
    situation 3: ranged: blaster attacks, kills 4 enemies, is hit for 40 damage, lives to mop up, huzzah.
    situation 4: ranged: blaster attacks, kills all, huzzah

    now. THAT is how it SHOULD BE. do we agree? (note all numbers are completely arbitrary.)

    on another note, and im not sure if this is a bug or lag issue or what, but is a mob supposed to be able to hit you while dying? my blaster was killed more times post alphastrike by a 'dead' mob than anything else.
  23. the issue with grouping xp as i see isn't so much that it's lower/less efficent than a soloist's gain... but it's APPARENT gain is less!

    it's called morale, if a player thinks he's gaining, he'll keep doing it, even if he's not. ever see lowbies hunting hydras? they THINK they're gaining, unless they're really smart, they're not doing as well as they think. on the flip side, if a player is not seeing a distinct gain like he would soloing, then he'll quit, thinking any gain from grouping is marginal and go back to soloing.

    if it were up to me, i'd have group xp increased several times what it is now, but that's me.