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Put your group of eight together. It doesn't really matter what you put in the group with one exception. I'll get to the exception.
I will outrun them and not by a little. At level 38 we clocked it. I earned XP at a rate of 190,000 per hour solo. Go to whatever zone you like. Good luck. How about Crey's Follies? Is that hazard enough? Freaks. Carnival area by the Rikti crash site.
Then I will assemble a group of 4 and we will outrun them again.
Then I will assemble a group of 2 and we will outrun the four.
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You're absolutely correct. The problem is, once again, that the high level players (38) can battle against foes that are much, much higher level than they are. A small group of said heroes can find a spawn appropriate for them...whereas what's tough enough for a full group of 8 level 38's? It's much, much tougher for that large group to find something that's a challenge - and can give them great XP - than it is for the the small group.
That issue is next up - right after the Expansion goes live.
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The real problem with making +4 tougher at the 30+ levels is that exp ia already painful there (allegedly) and limiting people to -1 to +1 mobs will make the exp even harder to earn. Yes, you have said you will compensate with more exp, but MMOG experience says you will inadequately adjust (on purpose or not.)
I also have to say that this thread has been educational. I had no idea about the hazard vs trial zone purpose. That isn't communicated anywhere coherently. If less than 1% of players read these boards, how are the other 99% supposed to understand the design intention here? I see groups of 5+ hunting in Steel Canyon all the time, yet you are saying in this thread that they should be in different zones.