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With i17 I recently started playing again and I have had no problems with the new graphics features save for one, the Warmth animation has sharp triangular shapes instead of flames in the torso region of the character using it. I have run through a full file check hoping that it was just a missing texture file but no dice. I am thinking it must be something with one of my settings/bug with my video card's driver or a combination of both. Hopefully someone more knowledgeable than I here may have some advice on what could be causing this as I didn't come up with anything searching.
Below is the file generated from CoH Helper and should add that I do have an install of XP Pro 32bit SP3 on another partition of this machine that also has the latest ATI drivers and the same problem happens with the animation.
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at June 27, 2010 21:43 (-05:00)
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 02/24/10 14:05:48 Ver: 08.00.15
Central Processor: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (8 CPUs), ~2.8GHz
Memory: 6144MB
.Net Memory Report: 5103MB out of 6135MB available
Page File: 11164MB (1104MB currently in use)
C Drive: (SAMSUNG HD642JJ ATA Device) 39573MB out of 199996MB (19%) free
D Drive: (SAMSUNG HD642JJ ATA Device) 75870MB out of 210468MB (36%) free
E Drive: (SAMSUNG HD642JJ ATA Device) 39926MB out of 200004MB (19%) free
G Drive: (APAFYJ ST6ZKT6785 SCSI CdRom Device) zero-size drive
F Drive: (TSSTcorp CDDVDW SH-S223C ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: ATI Radeon HD 5700 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x68B8)
Video Memory: 3824 MB
Driver Version: 8.741.0.0
Driver Date: 5/27/2010 12:02:04 PM
Driver Language: English
Sound Device Description: Speakers (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 7:07:00 PM
Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 7:07:00 PM
Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 7:07:00 PM
WMI Information
Motherboard Manufacturer: ASUSTeK Computer INC.
Motherboard Model: (empty)
Motherboard Product: P6T SE
Motherboard Version: Rev 1.xx
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 02/24/10 14:05:48 Ver: 08.00.15
BIOS Version: 022410 - 20100224
BIOS Release: 20100224000000.000000+000
Registry Information for Current User
Resolution: 1440x900
3D Resolution: 1440x900 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 75Hz
Vertical Sync Enabled: Yes
Physics Quality: High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: High quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Medium?
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Unknown (4)
Shadow Map Shader: High quality
Environmental Reflections: High quality
Advanced Occlusion Settings: Yes
Ambient Occlusion: High performance
Occlusion Strength: Medium
Blur: Trilateral
Ambient Resolution: Quality
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.500
Music Sound Volume: 0.221
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.750
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 678559 bytes/second
Current Game Version: 1800.201006040036.3T
Installation Directory: C:\Program Files (x86)\City of Heroes
Mod files in the Data directory
No modifications found -
Thanks for posting this, gives me more to work with. I was thinking my -KB was too low and Mako's pool is looking better especially since I could keep a good 'oh crap' power and free up a slot not taking Phase. Looks like its time to spend some money!
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I recently finished IOing out my first level 50 (Fire/Dark/Soul) and am quite happy with his PvE build but quite lost with how to make the most of his PvP build. I realize that this powerset combination is not that good for PvP but was wondering if anyone out there had a build they'd care to share.
Here's my very rough attempt based on folks in-game suggestions to try and build for Max HP, recharge, accuracy, and damage. KB Protection was suggested too but I am not sure how much to shoot for. Thanks in advance for any advice!
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Flares -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Thundr-Acc/Dmg(5), Thundr-Dmg/EndRdx(7)
Level 1: Twilight Grasp -- Nictus-%Dam(A), Nictus-Heal(7), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Dmg/Rchg(15), Thundr-Acc/Dmg(15), Thundr-Dmg/Rchg(17)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dam%(17), Posi-Dmg/Rng(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg/EndRdx(21)
Level 6: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 8: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitDeb/EndRdx(25), DarkWD-Rchg/EndRdx(27)
Level 10: Swift -- Flight-I(A)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-Rchg/EndRdx(29)
Level 14: Fly -- Zephyr-ResKB(A), Zephyr-Travel(29)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39)
Level 18: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(31), Dev'n-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg(33), Thundr-Dmg/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34)
Level 22: Fearsome Stare -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(36), Acc-I(36)
Level 24: Shadow Fall -- Krma-ResKB(A), S'fstPrt-ResKB(37), LkGmblr-Rchg+(37), Ksmt-ToHit+(37)
Level 26: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(40)
Level 28: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(50)
Level 30: Invisibility -- Krma-ResKB(A)
Level 32: Phase Shift -- RechRdx-I(A)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Acc/ActRdx/Rng(42), Mantic-Dmg/EndRdx/Rchg(42), Mantic-Dmg/ActRdx/Rchg(43)
Level 38: Dark Servant -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(43), Nictus-Heal(43), Nictus-Heal/HP/Regen/Rchg(45), Nictus-Acc/Heal(45), Cloud-%Dam(45)
Level 41: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResDam/Def+(46), EndRdx-I(46)
Level 44: Soul Storm -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg(50), Thundr-Dmg/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1411;715;1430;HEX;| |78DAA5934B4F135114C7EFF461299D3294D2072DAF52DE2D85EE7C2C4C004948688| |212D4A8B1A930C0C4DA926931B0121F4B579AB8431782BAD4680075697C242E7CED| |D40FE0477063EAB9E77F01F74EDAFF6FE69C7BCFEBCEE456C77521D68F0BCD182B1| |62A95FC58D9B65796AB65DB9D2B2C5A73C2238488EF1BF3A70AA545733E3361D966| |7E9436546307BED1958585CC78C1BE9CCF5985CA954260B2B464DA66A99AD9BBF14| |D97CBC5CC44D15A5CAAEAB8B7AA25B35209F0C364E9AA55B12E5945ABBA66B065CA| |2CCC9B7665C95A8E9F58B6E63207C966CA2BC57C8E0A30EDB528D53840FF5E87505| |7CD2D9E10B2C2F110D864B8B6800DC6A1FB8C37DA3FBBA24EF6041975CD4088511F| |06228C3ECAA5A95D1A92E848A23F623420570372353E60F4D32E2776B99CCFE1D96| |5346D032F18CD3B0C2F4DDF8DE50EF777077B7E30C23F196FA9048F8AE7D9866797| |11DD015E31622F196E5AEBE5AA6BC29BE4142972F8540ADF26166F315A1F337CB4C| |78F059A1F595B518A873C06A269C6694D9A7A671969F207D47002184E3B86D38EA9| |B463469D184E270EA28EE20511CF11BCC3293AEF3212F7181FC819526143E836813| |613683A893693683A19E3B0EF695704619D91DF8436D11DD51821AEB6FB0F1BDFD1| |438B8ADE720DEDAC03D7197D37809BC02D869F8A8EABF1C4113D8BB086473E60D86| |DF03492A943993A525CDD1095DAA54EB0EB139B063E035F806F8CC1AF8C8F14BA47| |15D9F394DB1C7C06E09D4DE39D4DE39D4DFF72C8BCABF4D0AF46D08FDE87C240044| |870F4355A9752D15338B7619CDB30CE6D18E796C5B965716E4DD45546BD5519040A| |9269449946606A75ED7F66F4A34B4C498B5A24BCDCC4B46BFFAB121A2F9A3CD8F65| |FD72B7D2F99F7643DE98C9459296748B4B3F2EE9C94F3522E48B928252FA5F65ADF| |ABC2382C0B3A22E5A89463526ECB451EF919F9A4E852FC521AA418521AA504A584A| |5C4A46C48A9FD051EF70932| |-------------------------------------------------------------------|