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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.
Every power, across the board, is getting a 13.33% reduction in its Endurance cost.
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See this kills me why didnt he put that in his original notes. Not that by any means does this make me less angry at how the devs have handled this whole situation, but it would have soften the blow a tad bit.
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Because the original post was for the City of Villains forums and was just cut and pasted by CuppaJo?
Because it slipped his mind?
Because it was a recent change due to their internal testing?
Because he hates us and wants to drive us all away, thus depriving him of his income?
Because everything is the fault of the Japanese Yakuza who buy weather sattelites from the Ruskies and uses them to create hurricanes, natural disasters, Ale 8 One, and other horrible events?
Take your pick.
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LMAO -
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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.
Every power, across the board, is getting a 13.33% reduction in its Endurance cost.
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See this kills me why didnt he put that in his original notes. Not that by any means does this make me less angry at how the devs have handled this whole situation, but it would have soften the blow a tad bit. -
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I believe he was talking about doing something to make the enemies smarter, to improve mob AI, to create different classes of mobs that present new and different challenges to the players that require more thinking. Those are all a little harder to do I'm sure, which is probably why we havent seen it. Though I'm not sure how hard it would really be to make Defender style mobs (like Crey medics) actually spend their time buffing/debuffing and healing their fellow mobs instead of running in to brawl the heroes.
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Thats Exactly what I meant. Dont get me wrong some of the Baddie AI isnt bad in this game, but alot of Improvement can be made to them. -
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I do have a problem with wide variations of effectiveness within an AT, and the powersets are rife with those. Examples that come to mind: Defense vs the other armors/buffs and attack sets like Tanker/Mace vs something like Energy Melee. There are others.
Those things are the things I hate to see left unaddressed with I5.
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I Do agree that some powersets need to be seriously looked at there are alot things they could change. But I would rather see powers pumped up then everyone else brought down by the nerf bat. I think just slashing powers in the name of equality or some thing near it, is just short sighted vision by the Devs. -
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I understand where you're coming from, but I think, in a game like this, that that's not fair to the players. No one would pick up the a game and expect that, except maybe based on AT. After all, the AT descriptions say that this or that AT needs a team, not the powersets within ATs. I played my SR to 30 before I shelved him (I'm too sentimental to delete my first MMO toon) because I got spoiled by all my other toons in comparison. I'm just not into the idea of playing a character who just generally can't achieve comparably to others in his "class".
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I do believe that Ever toon should be able to Solo if the player so chooses. I know I solo alot and I hate feeling that I Must team to advance my toon at all (Good example is my fire troller he was horrid to level to 32) However I dont believe all toons are ever gonna be equal nor should they be. But I think thats where PVP hurt this game because people dont like getting the snot kicked out of them by a different type of toon. -
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And.....they didn't exactly make the bad guys tougher. All they did was increase boss hitpoints and damage.
So those who formerly got two shotted were now one shotted while those who weren't simply took a few extra seconds to defeat them.
It was an all around bad idea. I would be hard pressed to even call it an idea, that's quite an insult to ideas.
I find it hard to belive these guys can make this entire game, but not come up with interesting ways to make the bad guys tougher. Of course they've been able to surprise me in the past with lack of imagination, I really shouldn't tempt fate here I guess.
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I agree there has to be a more creative way to make the Baddies better, Like I mentioned why can't they go get help or something...other games such as WOW, if a baddie is hurt he will run off and get friends. Not like here where they run off in hopes that u aggro a mob. I mean if u take a few pages from comics baddies are much more creative then they way the are portrayed here in the game. -
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Did the developers say, "Whups, these are busted and will bend several scrappers over a hard wooden chair. Hrm. Well... too bad, so sad, push 'em live anyhow." I very much doubt it.
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I doubt it too. But it gets old asking and asking and asking and having the answer be completely unquantified salve like "X was unparallelled" or "Y was boring". Or even worse, "Z could take on 20 foes and win" when so could A through Y.
I don't speak for everyone, but when you look back at my posts, I am very interested in powerset and AT parity within role. For example you won't see me saying that Defenders need to kill foes as fast as Blasters, but I will say they need to defend their team about as well as one another. Blasters and Scrappers both kill things, but in very different ways. So I'll go after a metric they can share, like XP/hour. Scrappers and Tankers are all built to slap things and take a slapping. Within their ATs they should all do that about as well in the majority of cases.
So I don't stand on Regen or Invuln alone and preach "woe unto them". I preach the brokenness I see in any AT/Powerset combo. I put the most time and analysis into the ones I play, but that doesn't mean I don't experience the problems with others by playing with them, or just plain being able to translate the analysis. Many of the problems for SR Scrappers translate directly to Force Field; I can see that without playing one.
I feel exceptionally strongly that I5 should have improved balance of the sort I'm talking about. Instead, it just juggled it. I can live with the global changes, but they weren't applied consistently. Instant Healing did not need to become a click-power to be I5 compliant. Invulnerability's non L/S resists did not need to be made 40% lower than direct I5 standards would suggest. Defense (as in the thing used by FF bubbles, Ice Tankers and SR Scrappers) was unduely gutted when they already were the least scalable and most nullified abilities in the game.
I reiterate. I would pay to have these issues fixed rather than half-[censored] band-aides applied. The game has real broken-ness in it that has nothing to do with boredom or god-mode. There are whole power lines in the game that will never, ever be able to perform as well as others unless some basic game mechanics change. Some two years after release I want to see that done with preference to what we got in I5. Because I hate to tell you, but I5 did not meet its goal. "Easy mode" is totally relative. If powerset X can take on 10 +2 foes and powerset Y can only take on 4 +1s, then powerset X is on easy mode. Powerset X will level faster, will be more popular with players in the know, and will be up for nerfing. But all the analysis I have seen tells me such nerfing will always be an endless cycle, because the powersets are broken in relative performance. The current mechanics dissallow them to scale equally with foe level.
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First off nice post.
That said I dont get into the game mechanics that much as I just like to play the game. So I look at this mostly from a comic book point of view. I actually believe some toons should be stronger then others. Super heros in comics are not by any strech of the means equal at all. They all however have a nitch or something that makes them worth while.
But going back to my previous post, they are never nerfed in comics either.
No matter what Any dev says or has promised things such as PVP would never change PVE gameplay. Are dead wrong! PVE gameplay would never have been messed with like this if it wasnt for PVP. I like PVP its ok and I enter the Arena on occasion, But mostly Im a PVE player. Im tired of my toons getting crapped on for PVP! Alright lemme stop before I rant again -
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So you dont think for example phase shift was put on a timer as people could stealth through entire series of missons with not thought or or risk.
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Nope. Can do it with Invis and Stealth too. And they listed badge hunting first in the list.
I think Phase Shift was changed as it was primarily for PvP with PvE excuses added on. It would have to require much more work for a PvP only change and I would not decry them that, but trying to paint the Phase Shift hack as a PvE issue is beyond my ability to believe. If there were no PvP I do not believe Phase Shift would have been changed as it was.
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I think your right
You know taking this from a completely comic book type of view, well since thats what this game is based on. How many times in comics do super hero powers get nerfed. Not that many. More times then not comics just come up with bigger and badder bad guys. Thats my point in making it more challaging. Dont nerf us make the bad guys bigger and Badder! -
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So you dont think for example phase shift was put on a timer as people could stealth through entire series of missons with not thought or or risk.
That People have 15-20 Fire imps out wasnt overpowerring the PvE game, and making it too easy.
That I5 as a whole was a rebalancing of the dynamic, which reduces the ability of a single charcater to solo an entire mission set for 8. Which may have been fun for one person, but 7 people /em boomboxing werent being challanged one bit.
the gloabl defence chnage orineted for PvP - hah dont make me laugh, take the poorest perfoming sets (+def based), reduce their capabilities, rescue PvE mobs accuracy a bit, but not touch player accuracy. yes sooooo PvP based that one.
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I solo Alot and Playing a Fire troller to 32 to even get imps sucks badly. So no I dont feel the pets were overpowering considering how long it took get there and the deaths I suffered with both my Illusion and fire troller. Can the pets be annoying yes, But even with that many pets i still died so I never felt super over powered I couldnt take an AV solo no matter how many pets I had and Bosses were still tuff too.
As far as Phase Shift, well it has its uses, I never really liked it much anyway..can fight anything. To each his own I guess. -
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Im sick of making New toons everytime I reach 50 because there is nothing more to do.
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Anyway my point is what is "Boring gameplay" to you doesnt always mean its boring to us.
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Quoted for non-irony.
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Im refering to the fact they add nothing more at 50 to keep it challanging . I like the before 50 content for the most part the way it was. -
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You answered most of your questions yourself. The writing is on the wall, all their eggs in one basket as you put it. I5 was the beginning of the transition of turning CoH from a PvE based experience into one focused on the PvP aspects to be introduced with CoV.
A majority of future content, I would wager especially end game content, is meant to be player generated...ie:PvP.
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Erm. No. PvP will be an optional part of gameplay. Always.
The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.
As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.
We'll continue to add new PvE content (which I5 did exclusively, I might add) in the future.
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You know I have never commented on much of what you say States, but I dont agree that I5 didnt have much to do with PVP. I think the majority of power changes were in fact made because of PVP. None of the pets for example were a problem for anyone including Devs, UNTIL other people had to face them in PVP and then everone said that Trollers and the like were overpowered.
You say you made these changes all in the name of gameplay and making it more fun and adding new content. Well what if we were alreadying having fun in the first place! You said well we added more PVE content, and you did...But were is the above 50 content. You can only do a Hamidon raid so many times you know.
I would deal with these changes better if there was a level cap Increase which doesnt seem to be coming anywhere in the near future. I Love my 50's and Im sick of making New toons everytime I reach 50 because there is nothing more to do. I like to have a goal to strive for I like to "Level Up" and there is no content for that. There are ALOT of 50's now and Im sure Im not the only one who would like to see more content for us.
Anyway my point is what is "Boring gameplay" to you doesnt always mean its boring to us. Here's an Idea instead of nerfing everyone every Issue, why not make more fierce High level foes and I dont mean Uping already known bosses, Make new ones that are smarter, Maybe ones that like in other games when they are hurt bad enuff will run and aggro get help. Instead of just running away hoping we chase them to aggro a mob.
I know most of these arguments have been brought forth before I5 was released, But Im really tired of hearing excuses as to why these changes were made. Everytime I read the reasons it just grates on me more and more. Anyway thats my rant Just needed to get that off my chest
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