Shad0w_Hawk

Cohort
  • Posts

    7
  • Joined

  1. [ QUOTE ]
    Solo the Shadow Shard TFs in under 30 minutes... then you'll have MY respect.

    [/ QUOTE ]

    been there done that
  2. [ QUOTE ]
    [ QUOTE ]
    You missed his point entirely. He wants drop rates drastically nerfed so that every who isn't an elite farmer will have no chance of getting a rare, and instead will have to buy them.

    [/ QUOTE ]
    Or maybe he suggested putting a 24 hour timer on the same TF/Trial dropping a rare to the same character. Which I am sure would really hurt all the regular/non-farming players, because casual, non-farmers regularly do the same TF/Trial repeatedly in the same day.

    [/ QUOTE ]

    QFT the point is lost on most people....
  3. [ QUOTE ]
    So what. Just because a couple of builds can do somethings why should everyone suffer.

    [/ QUOTE ]

    Yeah so about those fire tanks... just because fire tanks could herd and be godlike why should they kill herding ninjas. REALLY GOOD LOGIC THERE....
  4. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    To buck the trend, I like the look of Spines as is. Not all powers should be clean-looking.

    [/ QUOTE ]

    Agreed. I think it's one of the best looking powersets in the game and partially for that reason. I love my Spines Scrapper.

    [/ QUOTE ]
    Okay i can see not being clean looking, but do you object to the idea of spines being, oh i don't know, pointy? Thorny Assault isn't all that clean looking, but damn if it doesn't look spinier than spines. (Spines usually being longer and thinner than thorns.)

    i'm still hoping that someday weapons customization will be added, so that players can choose between different sorts of weapon models, which spines would be a logical subtype to have. We could have the current ingrown-toenail-grown-out-of-control spines, the Thorny Assault-like spines and even Silver Mantis-like spines.

    [/ QUOTE ]

    That's a pipe dream, Positron has clearly stated that weapon customization is out of the picture. So unless they change the look of spines, spines will be the spines as they are now.

    And on that note, I like spines as it is now.
  5. [ QUOTE ]

    No need. Your conclusion was exactly correct. I'm adding the PvP restriction now and it should make it's way to you folks in a patch or 3 .

    [/ QUOTE ]

    Yeah so this is like the soon(TM) thing eh?
  6. [ QUOTE ]
    [ QUOTE ]
    Okay, maybe I'm a newb or something but can someone explain to me the "hate" thing and pecking order of damage, I read that patch note about it and just didnt get it.

    [/ QUOTE ]

    The amount of aggro ("hate") you cause to a mob is determined by the amount of damage you cause, multiplied by your AT modifier.

    For heroes
    Tankers have the largest aggro multiplier.
    Kheldians and Scrappers are close (kheldians might be a little higher)
    I think Blasters are third, but since they cause alot of damage, it tends to bring their net aggro up.
    controllers and defenders round out the bottom.

    For villains
    Brutes have the highest aggro multiplier

    Not sure about Corruptors, Masterminds, Stalkers and Dominators.... I think Stalkers have the lowest, but because their Assassin Strike causes so much damage at once, they can get alot of aggro.

    [/ QUOTE ]

    Okay so lets so we have a team with 1 tank 2 scrappers, 1 defender and 1 troller.

    So the tank gathers up all the mobs, the only thing the defender is doing is healing, the scrappers are using single target attacks, and the controller does an AoE immbolize. At what point does a mob turn and attack one of the scrappers? or when does the mob realize that the controller is causing more "hate" and turns to attack? Is there are hard cap on damage or endurance usage or attacks or anything countable that causes a mob to turn an attack someone.

    Assume that the tank is always taunting during this period, whether punchvoke and using taunt. And how does this differ if the tanker is only using punchvoke?

    Also can healing cause hate? Meaning if the defender is healing too much the mobs will turn and attack the defender.

    Also is there a difference between debuffs and actual damage, and how much difference is their between the two. Does debuffs cause more "hate" then damage or vice versa?
  7. Okay, maybe I'm a newb or something but can someone explain to me the "hate" thing and pecking order of damage, I read that patch note about it and just didnt get it.