SeaontheMoon

Citizen
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  1. Oh wow thanks for all the replies! Here's what I actually had after doom's first suggestions.

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    As far as power choices had gone, yes you can pick boxing at level 4 as of issue 21. Aim and Inferno were good for if I'm running tips with a team that doesn't really need me, I could just pop recovery aura and then blow up a spawn... few seconds later I'd be back at full endurance after the debuff wore off. I also liked having fly because I could include afterburner, which gave me another lotg slot.

    I think you might be right, probably better to work on S/L defense as well since that should cover me better in the long run. I'm fine with dropping aim and inferno I guess, if I could add tactics and such to supplement it would definitely make me more support/team oriented.

    I decided to just stick with one pancea set. I don't want to blow a huge wad of cash on an empath and out of the set only one of them is expensive. Not too big a deal if I simply save up 35HPs. The reason I put it in regeneration aura is because I wasn't sure if the proc would work on others. I figured that would be pretty neat if it did but I wasn't sure.

    This char is in the 40s already so I don't know if I really need to be too attack oriented but if I can fit them in that would be great. I'll go ahead and look at what you guys posted and see if i can come up with something.
  2. Honestly, I think my biggest goal would be getting more defense without sacrificing perma-hasten. If I ever want to solo on the defender I suppose I could make a second build strictly for soloing.

    If I'm primarily grouping I figured AoE was the only positional I would need to focus on.

    As it stands now, with T4 Spiritual I'm .4seconds off from being permahastened, which is probably good enough. I was hoping this would be a cheap character to IO... but I'm not sure that's possible.

    This is my first empath so what do people usually go for in terms of build mechanics. I guess a lot of people like to make them manageable in a solo environment but I'm mainly worried about the teaming aspect.

    Edit: I took the 2 slots out of Super Speed, swapped it with Afterburner, added a LoTG recharge and then that gave me more recharge and 2 slots. One of which I put in inferno for eradications. That actually does put me at perma-hasten and leaves me still with another slot to put somewhere.
  3. Hello Defenders!

    I have a new Emp/Fire that I'm getting closer to 47 on and I've been trying to figure out a build. My main goals were as much AOE defense as I could muster while building for recharge. I didn't take much in the area of offense since this character is primarily a healer/support. I was curious if anyone knew any way I could squeeze some more oomph into this build.

    Here's the current build.

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  4. SeaontheMoon

    DB/WP Build Help

    Mkay thank you I'll see what I can do to make it not too expensive for her. I can understand why the resistance debuff PvP IO would be nice.

    If I lose maybe 10% recharge off the build you posted will it disrupt the attack chain? I can always throw one purple set back in if needed.
  5. SeaontheMoon

    DB/WP Build Help

    http://www.cohplanner.com/mids/downl...76FE1F2C13E0DE


    My question is, would this be feasible or is hasten really not needed? I think if I did leave hasten in there I would drop confront to put fly back in, she's not going to need it for solo/duoing or incarnate things.

    This was my attempt at a slightly cheaper version. it only lost probably 10% recharge from the version you posted.
  6. SeaontheMoon

    DB/WP Build Help

    I like the build but I'm still staring at the 2billion part of it that would take awhile to get. Everything else looks pretty good. I didn't think to put kinetics in brawl and boxing. That definitely got it to the softcap I was going for.

    Dropping one thousand cuts was one thing she mentioned and was a good idea. The animation time on it is just way too long.

    Strength of will seems like a lackluster ability but yeah, it would be another spot for reactives.

    I guess I'll get her to shoot for this build, I think she'll drop combat jumping and throw in fly instead. Can easily just swap the location of it with fast healing. It'll be quite awhile before she's softcapped because of that gladiator but one purple shouldn't be too big a deal if she's ever soloing.

    One thing I noticed though, you didn't have any room for hasten?
  7. SeaontheMoon

    DB/WP Build Help

    Hello all! I'm working on trying to soft cap my gf's new 50th and I'm having trouble softcapping her. I don't have much experience with either power set so I'm a little bit in the dark here. I'm also unsure of an incarnate alpha for her. Spiritual would help the most from the looks of it because of the lack of recharge in the build right now. Any help would be awesome!

    PS: I know there's 2 slots left. I've just given up and don't know what to do.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice
    • (A) Empty
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    Level 2: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Resistance/Recharge
    • (42) Steadfast Protection - Resistance/+Def 3%
    Level 4: Boxing
    • (A) Empty
    Level 6: Typhoon's Edge
    • (A) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (17) Obliteration - Chance for Smashing Damage
    Level 8: Blinding Feint
    • (A) Rectified Reticle - To Hit Buff
    • (9) Rectified Reticle - To Hit Buff/Recharge
    • (9) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Indomitable Will
    • (A) Endurance Reduction IO
    Level 12: Fly
    • (A) Flight Speed IO
    Level 14: Ablating Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    • (36) Touch of Lady Grey - Chance for Negative Damage
    • (40) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal
    • (46) Numina's Convalescence - Heal/Endurance/Recharge
    • (48) Numina's Convalescence - Heal/Endurance
    Level 18: Vengeful Slice
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    • (34) Explosive Strike - Chance for Smashing Damage
    • (37) Explosive Strike - Damage/Knockback
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Recharge
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    • (37) Reactive Armor - Resistance
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Red Fortune - Defense
    • (25) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Endurance
    Level 26: Sweeping Strike
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (27) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 28: Heightened Senses
    • (A) Red Fortune - Defense
    • (45) Red Fortune - Endurance
    • (45) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Recharge Speed
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: One Thousand Cuts
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 41: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Red Fortune - Defense
    • (48) Red Fortune - Defense/Endurance
    • (50) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense/Recharge
    Level 44: Conserve Power
    • (A) Endurance Reduction IO
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    Level 49: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Endurance Modification IO