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The handful of non-glowing responses I've seen have been very reasonable and more in the realm of disappointed but still understanding. For that I'm exceedingly grateful.
So thanks for staying positive and constructive, it makes reading the forums so much easier and working on this game so much more rewarding.
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The only thing about this whole thing that I could possibly be upset about is that Stone Armor didn't get a going over, at least from everything I've heard so far. I know you guys made stone armor look like it does, and it is better than the original, but I've always wondered:
Why can't you just run an emboss texture, or drop a texture, on top of the character model. Was the engine not designed to handle that?
Because Stone Armor would be totally awesome if it's look was changed to more closely resemble what Bioware and later Obsidian used for the Stoneskin and Barkskin spells in NWN 1 & 2. Here's what I've always hoped for:
Rock Armor: Common grey stone texture. Almost the same as the Stoneskin spell.
Brimstone Armor: Volcanic/basalt/graphite. Very dark, with veins of "lava" running along the texture. When mixed with Rock Armor, it "extrudes" around the veins, leaving the rest of the grey in place. Mostly along the arms and legs, with bits into the chest. Alpha blended so as to not cover the rock armor.
Crystal Armor: White crystal encrusting on the chest, back, thighs and forearms. Not like now where it protrudes, just a texture skin with alpha blending.
Granite Armor: Actual granite texture, mixed with 'veins' of basalt/graphite and lava, plus the crystal patches. Looks sleek, because it's again a texture instead of a different model.
I would, of course, be happy with just an overhaul of Granite armor. Because that would be awesome in and of itself. The rest, however, would be really cool. Heh, now that you're finishing Power Customization BaBs, maybe you could look into it?
<tongue firmly in cheek>
Ready, set go! Thx, By!
</tongue firmly in cheek>