ScourgeOfShadows

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  1. ScourgeOfShadows

    Farming Brute

    I've been working on a farming brute, and I think this is pretty decent. I picked up Rise of the Phoenix simply due to how often I die, but as I get better, I'll need it less and less, so when that happens, I'll swap it for Fiery Embrace. Constructive criticism is appreciated.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    work in progress: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(3), TtmC'tng-ResDam(5)
    Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(27)
    Level 4: Healing Flames -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(29), Mrcl-Heal(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Numna-EndRdx/Rchg(34)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(17), TtmC'tng-ResDam(23), TtmC'tng-EndRdx(25)
    Level 18: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(19), Mrcl-Heal(19), Mrcl-Rcvry+(23)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
    Level 22: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(39)
    Level 24: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(43), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
    Level 26: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50)
    Level 28: Temperature Protection -- ImpArm-ResDam(A), ImpArm-ResPsi(29)
    Level 30: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39)
    Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), M'Strk-Acc/Dmg(33), M'Strk-Dmg/Rchg(34), FrcFbk-Rechg%(34)
    Level 35: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(36), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(36)
    Level 38: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(43)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(48)
    Level 49: Rise of the Phoenix -- Numna-Heal(A), Numna-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 6: Ninja Run



    Code:
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    The following is the same, but a much more expensive cost of IO's.

    Code:
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  2. I'm currently working on a SS/Fire brute. I have what I *think* is a solid build, but I have a tendancy to make mistakes. So, I thought I'd make a post here to get advice, and constructive criticism.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Maiden of Torments: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Accuracy/Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Steadfast Protection - Knockback Protection
    • (7) Steadfast Protection - Resistance/+Def 3%
    • (7) Steadfast Protection - Resistance/Endurance
    • (9) Titanium Coating - Endurance
    • (9) Titanium Coating - Resistance/Endurance
    • (29) Titanium Coating - Resistance
    Level 2: Haymaker
    • (A) Crushing Impact - Accuracy/Damage
    • (11) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Crushing Impact - Damage/Endurance/Recharge
    Level 4: Healing Flames
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Numina's Convalescence - Heal
    • (39) Numina's Convalescence - Heal/Endurance
    • (39) Recharge Reduction IO
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Knockout Blow
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (15) Crushing Impact - Damage/Endurance
    • (19) Crushing Impact - Damage/Endurance/Recharge
    • (19) Crushing Impact - Damage/Recharge
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    Level 10: Blazing Aura
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Endurance Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Plasma Shield
    • (A) Titanium Coating - Resistance
    • (17) Titanium Coating - Resistance/Endurance
    • (17) Titanium Coating - Resistance/Recharge
    Level 18: Health
    • (A) Miracle - Heal
    • (29) Miracle - +Recovery
    • (31) Healing IO
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy
    Level 22: Consume
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - Accuracy/Recharge
    • (25) Recharge Reduction IO
    Level 24: Boxing
    • (A) Crushing Impact - Accuracy/Damage
    • (37) Crushing Impact - Damage/Endurance
    • (42) Crushing Impact - Damage/Recharge
    • (42) Crushing Impact - Accuracy/Damage/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 26: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (27) Titanium Coating - Resistance
    • (27) Titanium Coating - Resistance/Endurance/Recharge
    Level 28: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection
    Level 30: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 32: Foot Stomp
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Endurance
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Burn
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Damage/Recharge
    • (40) Scirocco's Dervish - Accuracy/Recharge
    • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 38: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Endurance/Recharge
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Recharge
    Level 41: Electrifying Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    Level 44: Ball Lightning
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    Level 47: Taunt
    • (A) Mocking Beratement - Taunt
    • (48) Mocking Beratement - Taunt/Recharge
    Level 49: Combat Jumping
    • (A) Karma - Knockback Protection
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Fury
    Level 6: Ninja Run
  3. [ QUOTE ]
    Which drivers are you running? It seems that at this time, different drivers are required to run different NVidia cards. For instance, I'm running the Win 7 pre-release drivers downloaded through Windows Update without any issues. Some others though have had to use some of the Vista drivers. Also, are you running 32-bit or 64-bit Windows? Was it a clean install, or an upgrade from Vista?

    [/ QUOTE ]

    The drivers are the ones that came with the download. It's the 64-bit version, and it was a brand new hard drive I installed it on. I tried searching for Windows update drivers, but I haven't found anything.
  4. I have Windows 7, and I'm having problems I never had with XP. As I'm moving around ingame, colors will frequently flicker between the proper color and another color. For example, the pants one of my characters is wearing are dark red, but they will flicker to a light pink. This happens mostly to building colors. I will also get the entire screen to flicker while moving. This seems to happen more often when I have Sprint or Jet Pack activated, and I'm moving between buildings faster than the normal run speed.

    The biggest problem is that every 10 min or so, the game will crash entirely. This is extremely frustrating, and seems to be random. I went for about an hour last night, and never crashed, while another time, I crashed three times in 10 minutes or so.

    I have Windows 7, an AMD quad-core processor, and a NVIDIA N9600GT video card. Any suggestions would be helpful; if I'm missing information, let me know, but it'll be a few hours before I get home.
  5. ScourgeOfShadows

    Evil

    Anyone take into account the fact that he posted on April 1st? April Fools Day?